One of the most immersive things is when you don't understand the underlying mechanics of the game.
When you don't get how the game works fully, it's a living and breathing world of mystery. Once you get how things work, a game turns into a list of mechanical tasks.
One of the most immersive things is when you don't understand the underlying mechanics of the game
Schizo pedo thread
yea that's why i don't watch trailers or read "gayming news"
Data miners suck out the soul of games.
Prove me wrong.
>Once you get how things work, a game turns into a list of mechanical tasks.
Which is why gaming becomes wholly uninteresting when you've played enough games to know how one works at a mere glance. Although, sometimes the mechanical tasks are rapid and skill-based enough that it can be fun anyway, like rhythm games, or Doom Eternal.
Yeah? No shit.
In some cases, there is no soul to suck out, therefore they do not always suck out the soul of games. Case in point: Pokemon Sword and Shield. A hollow husk of a game and datamining was a legitimately good thing in that case because it stopped a fair few bad purchases.
An interesting take. However, I consider Stalker SoC to be in the top 5 of immersive games I played and I can't think of a single mechanic I wouldn't understand. Same with Gothic.
Those games' world were just so amazingly realised. I don't think that mechanics have to be cryptic to make a game immersive. You just have to nail the world and society (if there is any) design in the game. It's no easy thing, hence there's few truly immersive games.
I'm pretty sure you took that sentiment from some eceleb video. I vaguely remember watching some video where the guy said exactly that.
I think it was Mark Brown but I'm not sure.
That's true. But if the game punishes you for not understanding the game and it doesn't explain the mechanics for you, then it would be really frustrating
Mark Brown isn't some hyper-genius that invented game analysis. Pretty easy with a little thought to stumble on the same realization.
I've played exactly one new game like this (technically two, but the second to a smaller degree) and they just don't do well sales/review wise, so devs aren't inclined to make them that way.
Can you give an example?
I don't think what you say is true. A game can lay all of its mechanics in front of you, but its up to you to master them. This solving process IS the game.
But that realisation is wrong. Most of the games that are very immersive don't have any cryptic mechanics.
Your argument is that to be immersed in a game you need to be unable to learn the game. That's retarded.
I don't think what OP is saying is necessarily true, but it can be true depending on the game. One particular game that comes to mind is The Witness, which is all about discoveing and learning the various mechanics.
Obviously the element of discovery and learning is part of what makes it enjoyable. Stop being autistic. You're like a computer that can't infer anything.
That's why Rain World is so great.
The way to go, literally everything is better when you go in blind.
Any good example, my friend?
Agreed but the balance is between maintaining the illusion yet still beinh intuitive enough for the player to understand
remember exploring operation flashpoint when it was new? I strayed from my objective and just went like half an hour in a different direction and stumbled on an enemy patrol. Shit like that was unheard of, the island was huge and alive
Every game plays the fucking same now so i dont feel like that often
Experimental era was still the best
this is only a problem when the mechanics aren't engaging enough.
you think people who still play openTTD, quake 3, tetris, DDR and street fighter 2 aren't infinitely familiar with their mechanics?
getting tired after you figure them game out is a sign you're playing a trash game that values "content" more than the underlying gameplay loop.
i know most of what there is to know about the creatures in that game and they still surprise me. And even knowing how coding behind the creature behavior works, it only makes me like it more.
I want to play another game that makes me constantly try to figure out how the enemies want to behave. Everything else after RW feels so goddamn robotic.
The Last Guardian is one of the only games I've played were it truly felt like I didn't really understand Trico's AI and the underlying machinery.
It was a pretty magical experience.
you made me google pictures of abandoned buildings and now i'm sharing them
i keep seeing chairs for some reason
OP wasn't talking about mere engagement. Of course shit taste autists who play games like they are a pseudo sport can stay engaged by the same game for decades if the mechanics are complex enough to always have something left to master.
Immersion is a different, higher matter. A game being engaging serves the greater goal of immersion, the goal that drove developers and fans to not merely settle with the already complex mechanics on offer even in the 1980s, to come ever closer to the ideal of (fully) interactive cinema.
ok icycalm
Yeah, when I played games as a kid, my imagination always expanded the world to feel larger and more alive that it actually is, but now all the technical solutions and limitations are always too obvious. I really miss it when games could have that ”magical” feeling to them, but now I have hard time imagining that anything could be so impressive to raise those same feelings again, I’ve got too good at seeing behind the curtains and understanding how stuff works.
does anybody else think shit like this is cool y/n
if not i'm just gonna go sleep
its called immersion senpai. If the game is good enough you can detach yourself from reality and live through game mechanics
this one almost looks like a screencap from Myst or something
and for the love of god won't somebody please think of the chairs
The first post is supposed to be the best you absolute fuckwad, you ruined it and with that your joke of a life
dumb watermark
I like ruins only when there is vegetation. It's my kink.
Zoomers will never understand Stop & Swop, it’s why they hate Banjo the bear so much
k im done
This is how zoomers function in this era
seeing these buildings makes me feel almost melancholic. knowing that they were built for a purpose by men who all had their own lives going on. That they had their heyday as a place of worship or healing or industry or as someone's home and now they have fallen into disrepair to be forgotten by everyone who knew those places in that state. Forevermore only to be remembered as abandoned ruins.
LSD emulator
Undertale
Yume Nikkei
Make a game with zero filler and focussed completely on the experience and you get this.
Correction: when you keep playing the same games
It’s like in real life, keep doing the same task and it becomes mundane, change the palette sometimes
Well user, would you rather have made the purchase and regretted it or known beforehand some of the info for a game you felt suspicious on? It's more comprehensive than waiting for word of mouth. Or perhaps are you disputing Pokemon SnS being an empty husk of a game without an ounce of spirit in it?
I want to work out some arcane ruleset for a game magic system. Need feedback so the player can intuitively improve their execution over time, naturally getting more effective without need for droll increasing numerals. The more advanced theorycrafting type player can experiment at a deeper level and figure how to do some cool shit. I'm thinking a system based on gestures with parameters of gesture type, size, speed, smoothness, etc. The next question is whether to gate the player in some fashion, perhaps make them wait for certain rest points to be able to experiment and get more comfortable, or perhaps some overarching events change or add to the system at points throughout the game.