What went wrong?
What went wrong?
nothing
nothing
FPBP
COPE
SEETHE
and whatever other dumbshit i could spam but i'm gonna call it a night. goodnight Yas Forums you're still a faggot op
May you stand, unshaken.
crap inventory aside nothing really
could have handled inventory management better. that's about it.
inventorybrain
literally nothing, it's the best game ever made
MAN
absolutely nothing
You ended up as John and not being able to swim. NPCs dying to a bullet through their toe, barely any duels, content locked behind MP, MP being even more of a grind than GTA:O, bounty hunters magically knowing where you are and tons of other stuff.
Liked the game though
It was breddy cool desu
I liked it. Rdr1 was great to. Rdr1 did something better than the second game but I don’t know what it is. Can’t put my finger on it. The atmosphere just felt a little better.
I think all the immersive stuff was very much overkill a lot of the time and the honour system doesn't really work if it's a choice between helping folk and being a dick for no reason.
Also, still very buggy in all areas.
nothing about the story is wrong, as for online, the content drought and stupid dead eye meta and chinks on PC.
The same flaw as GTAV had: the lawmen IMMEDIATELY know where the fuck you are, where you're going and what you did.
it was more desolate because new austin + mexico is a conplete and utter shithole. riding through it in the epilogue made me realize that it's really flat and one-tone compared to the rest of the map. a real chore to navigate if I'm being honest.
this, the new system is broken
unless it's an alternate western univers where people had cellphones
zoomers and globalization
>accidentally bump into wall in saint denis
>entire law unleashed on you with shoot to kill orders
>literally murder entire town in shooting massacre
>pay $500 and law doesn't care anymore
Dropped it fast because it's a prequel. What's the point of playing a story driven game if you already know half the shit that happens to these characters.
Linear missions contrastkng with free world
Still no crack
40hr game like the first one with 20hr filler added. First one had 15min filler.
You only know of 4, and there's like 20 gang members
Arthur wasn't even mentioned in RDR1, and the details of what happened with them are all very vague in RDR1.
That's been a thing in the series since GTA 4. Also it's not only Rockstar's problem since the only games I've ever seen that nicely tied the sandbox with the story are Pathologic, Dead Rising 1 and 2 and the Scarface video game, all of which no one would seriously bring up in a sandbox game design discussion. The guy who made that 'Rockstar's game design is outdated' video pointed to a completely different genre like Battle Royale games like that would teach them anything lmao.
Nothing
I played it on youtube and it was fantastic
You can actually lose the lawmen fairly easily in places like saint denis. Unless you're talking about the lawmen from outside of towns showing up, which is guess is somewhat true but it would be incredibly easy and boring if they took a realisitc amount of time to show up
>That's been a thing in the series since GTA 4
Coincidentally, when I moved on?
>games I've ever seen that nicely tied the sandbox with the story are Pathologic, Dead Rising 1 and 2 and the Scarface video game, all of which no one would seriously bring up in a sandbox game design discussion
Why not? And what's wrong with all of pic related and so many more? It's a uniquely Rockstar post-SA problem
>wearing bandana does not prevent changes to your goodguy/badguy meter
Fuck this.
Cowboys
It's a videogame
you gotta understand that you are replying to someone who unironically thinks games like GTA and RDR are high art worth discussing.
>If I kill someone but I'm disguised, I shouldn't become a bad person!
What the fuck do you mean. Good guy / bad guy isn't JUST reputation or crime count