Why is 2 so much better than 1? Did they learn a lot from the 1st game? Or did they have more freedom in not having to shoehorn backer rewards in?
Why is 2 so much better than 1? Did they learn a lot from the 1st game...
They balanced the hand holding vs the rail roading of story much better.
Currently doing the 2, does this mean that the first one isn't worth playing?
What's so bad about the first one? I've had it for ages but haven't got around to playing it yet
There are a handful of fights in 2 that bring the game down a solid letter grade each time you get to them.
Such as? Other than the firefighting skeleton bullshit in arx
I think the thing that turns people off of the first game is that its really goofy.
I played two then one and enjoyed both games.
It's not better than 1. The entire last 3rd of the game is utter shit.
Are you going to claim the last 3rd of 1 was good? A fucking secret hunt to be able to get to the last dungeon? Get the fuck outta here.
both of them are relentlessly "goofy"
I lost interest in 1 before I even got out of the first town. Should I try again?
Cyseal is definitely a bit of a slog. If you're enjoying the mechanics/side quests but not the whole murder mystery main plot, then keep pushing forward.
Arx Entrance in Act 4 and the possessed Dwarf fight in Act 2 are irredeemable dogshit because they don't follow the rules of the games combat.
>Enemies spawning in and using 6 AP worth of abilities the same turn multiple times during the fight
>Possessed Demon immediately hops into a body when taking damage, regardless of turn order, which doesn't reoccur in any other part of the game
Firefighting skeleton manor was annoying but it didn't pull the rug of game mechanics out from under you whenever it felt like it
If you're going to, look up the locations of all the start stones beforehand so you don't get stuck at the door of the last dungeon because you still hadn't "found yourself yet". That's where i decided the game was no longer worth my time and uninstalled it.
I don't even remember anything that was going on, aside that I botched my starting builds, and by the time I realized, I was at a point where I couldn't kill stuff to get exp to fix it, and I wasn't to the stat reset yet. Also sunk cost, I didn't feel like starting over.
i didnt like 2. the combat was OK but the railroading was real.
god forbid you fuck up the orange quest near the start of the game, gotta go back and do the entire intro/tutorial on the fucking boat again.
>doesn't know they fixed it
I actually found the demon fights to be really fucking fun, especially the dwarf encounter. The possessed kid fight wasn't as good because it basically required you to find the kids name. BTW, having 6 starting AP is entirely achievable by you and your party members. I don't see how that "breaks the mechanics" of the game.
>god forbid you fuck up the orange quest near the start of the game, gotta go back and do the entire intro/tutorial on the fucking boat again.
What?
The first game offers more freedom and tactics since fights aren't constantly started by invisible enemies that suddenly appear and start the encounter.
You can actually prepare and plan ahead.
Also the initiative system utterly breaks any possible synergy you could possibly have with your party and the item level stat bload makes even ultra rare legendary items obsolete after 1 level up.
And don't get me started on the surfaces in 2 where everything turns into necrofire or cursed blood the second turn.
I read in an interview that the game's director learned a ton from the fans of the first game. They were asked to tone down the humor, remove some of the handholding and make the backers investors not participants.
I dread the day Larian studios becomes a AAA-developer (and if BG3 succeeds they will be). A double-A developer is not yet in the position where they have to reach "a new audience" and are usually content with the one they already have in my experience, and thus tend to get valuable feedback and use said feedback in better ways. That shit goes straight down the drain if BG3 sells 10 million units.
It's pretty hard to ruin yourself that early in the game, unless you did something like put points into literally everything. I would suggest getting a mod that allows respec at will to alleviate that. Since you still have to pay the cost of re-buying your skill books, it's not game-breaking.
All in all, you can clear cyseal pretty quickly if you put your mind to it. I'd suggest starting over, sunken cost fallacy be damned.
cRPGs, even BG, will never sell 10 million copies. I would be surprised if BG3 ends up selling more than 5 million.
If anything backer rewards are more intrusive in the sequel, but they are honestly not an issue in either of the games.
Also 1 has better combat
>encounter a puzzle
>instantly alt-tab to the wiki to look at the solution
The demonic dwarf fight is retarded solely because that mechanic isn't shown before it happens nor does it reappear anytime afterwards.
I know 6 AP is achievable, that wasn't the point. I'm talking about the entrance to Arx battle with enemies that spawn in and use all of their abilities in the same turn.
How do you fix the armor system?
You mean the voidwoken fight? At the gates? Didn't really have a problem with that and i played on tactician.
Well, I missed that Man at Arms had their own heal, so I doubled into Witchcraft, to try and make a sort of Death Knight with the Vampire Touch for some healing. I did later find the heal, and completely ignored Witchcraft from there, and I didn't really put any points into it or intelligence anyway. Aside from that, for most of the first town, I could get away with doing nothing but pumping offensive skills for this character, but at some point, there was a difficulty jump, and this character suddenly didn't have the health needed anymore.
At this point, it's been years since I tried playing, so I'd probably have to just restart anyway.
Remove it.
Also restore the initiative system like it was before.
Shit like randomised loot (especially when coupled with the item scaling in dos2) and the armour system which was a band-aid added during the alpha shows they really have no idea what they are doing and are more than willing to ignore the endless complaints on their forums during the development because they so fervently insist they are right. Sven Vincke lets his personal preferences affect the final products way too much and as a result the games always come out worse than they could be
This one frequently gets overlooked and is not really related to the topic at hand, but honestly one of my least favourite aspects of the game is how it gives you the illusion of choice where you think you can go anywhere on the map, but if you deviate slightly from the one or two paths the game wants you to take then you will get your shit kicked in until you reload and go somewhere else
>these fights suck because they go against how combat works solely in favor of opponents and aren't seen ever again
>Easy for me dude
You're missing the point
playing through either of those fights and having to explain to your first-time friends that the game just does what it feels like for this part so brace for impact is an absolute drag
Not quite.
Plot is still a poo poo. Game can't decide either it wants to be edgy as Coldsteel the Hedgehog or a light-hearted fantasy adventure. Also companions feel like rocks, because they don't interact with the world, aside from 2-3 dialogues.
Some fights are too easy mechanics-wise, but an absolute pain in the arse to get through them (Adramahlihk, lizard embassy, kraken at the harbour [pretty much all of Arx, really]). Also combat in the first game felt like something original, but in the 2nd it's just a chore.
Also:
Fuck the railroading
Fuck number inflation
Fuck the sewers
And, most importantly
Fuck the consoomers who praise that game without measure
I just remember there being a bunch of voidwoken that you fight who are fighting magisters or paladins at the front gate of Arx. I'm not exactly sure what you mean by them somehow breaking game mechanics.
*blocks your path*
There's Voidwoken Deep-Dwellers, the flying ones, and Fluorescent, the rolling ones, that enter combat and take their turn right off the bat. The rolling ones will literally spawn in, roll into combat and detonate themselves for a hard chunk of damage as they see fit.
I only remember this because I did the fight like thirty minutes ago and I'm still tilted enough to post about it
Oh shit forgot about the suiciders entirely. Check their initiative. i guarantee it was higher than yours.
>One shots you with that retarded fireball
Fuck this nigger. I cam back at level 15 and one shotted all of his ads and then him after killing his immunity balls.
lol get mad boomer
>Check their initiative. i guarantee it was higher than yours.
That's an irrelevant stat since the game is DOS2 :^)
It's not an initiative thing, mine was kicking at 34 and I was top of the turn order each turn. They'll literally spawn in midway through the turn and go immediately.
>Generic setting
>boring as fuck characters
>boring plot
>Bad combat
Why is this popular?
Just currently start playing, fort section is too long or is it just me