He's not wrong, you know

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fuck valve for using half life to push their shitty hardware.

>I haven't palyed HLA, but let me tell you why it's bad

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VR's "big moment" will be about new hardware, not games

like this?

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>You need a $1000 VR set to play this game.
>Be shocked when it dosent sell well because nobody has those VR headsets.
and the BIGGEST KICKER!
>Actually get hype and go to buy the Headset cause I came into some nice cash.
>Sold out and wont get it if bought, for 4 months.
>The amount of time between now and the day I decided not to buy it killed the hype.

Why?

VR's main problem is the high entrance price or the requirement of a high technical knowledge, you can either spend hundreds of dollars or build your own set but that stops many people from trying it.

If Valve wanted they could have allowed players to use any peripheral they wanted, for instance, it is entirely possible to use a Kinect+any 3DOF controller, or PSVR, Phones as trackers, webcams, it was Valve's opportunity to ensure people to experience it while selling their Hardware as the "best option".

You don't need a $1000 VR headset to play it. And it did sell extremely well. 90% of PC VR owners got it.

can't you poorfag it by using your phone as the vr headset(look it up) and PSVR controllers. Or just jury rig PSVR to work on pc.

Corona cucked everyone.

Also
>Forbes

VR games need to stop designing around teleportation

>90% of VR owners got it.
OH WOW YOU MEAN PEOPLE WHO INVESTED HEAVILY IN VR BOUGHT THE ONLY VR GAME TO EXIST!

>Poor fag it.
>Just explained that I came into some heavy money and wanted to buy, but Valve store said it would be 4 months to arrive.

Instead I invested the money into dying stocks while low and sold them when they went back up the next week.

>taking it as a personal insult
He meant that there's really no excuse to not try it when you can play it with pretty much any configuration you can think of, some being better than others.

for they left the series on a cliffhanger and then waited 10+ year only to revive the series to push their shitty hardware.

>90% of pc vr users
>a minority among the smallest gaming market
Wow

>A half life game is the best reviewed game this year so far
Well no shit, valve drones eat up what ever shit they're served and many had the required single digit IQ to become a games """journalist""".

>the karl pilkington goggles are real
What a time to be alive

where have you been the past decade?

maybe metacritic is actually useless, mr. senior contributor

The story is pointless and retcons half life 2 for no reason.
The game doesn't retranscribe the dark atmosphere of city 17.
And finally the teleportation defeats the entire purpose of vr.

current technology makes people motion sick so it's a bust

i'm not up to speed, how does it retcon half life 2?

Asashiochang...

>a 6 hour long movie game that's already inferior to some of the indies in terms of interactivity
Yeah I'm thinking Valve's back baby

eli doesn't die and alyx gets sent into stasis, it completely fucks up the continuity from half life 2 and makes the only viable rationalization that they're going to do multiverse bullshit which is absolutely the lowest of the low for storytelling because then nothing matters

They already made sense when he talked about them. It's just that the "smart" people in the room were too retarded to understand what the fuck he was saying

not him and it isn't *technically* a retcon, but it feels just as cheap. they use time travel to change the death of a major character in ep2, 13 years later. it's lazy as fuck

Half life 3 isn't VR's big moment, it's the start of the medium, and it will grow from here.

then wait for the technology to be good.
retcons eli's death, so it ruins the anticlimatic ending of ep 2 and instead you have eli saying freeman "let's kick the butt of the blue guy bro"
omg, so epic.

>multiverse bullshit which is absolutely the lowest of the low for storytelling because then nothing matters
holy fuck this, I absolutely hate that lazy shit

im completely fine with VR being a niche if i get a valve game every 2 to 3 years.

it comes down to this:
what pc gaming was 15 years ago now is VR gaming, its something for enthusiasts that have time and technical knowledge to bother with the tech and setup as well as some disposable income

whether it will ever be mainstream depends: will they be able to make it cheap and easy enough? I say it wont happen, nothing we see points in that direction.

>Be shocked when it dosent sell well because nobody has those VR headsets.
>Sold out and wont get it if bought, for 4 months.
Are you retarded?

Oh no no no no
Vrfags BTFO
Still trying to cope with buyer's remorse uh ?

imagine being too retarded to realise iyou can play it with other headsets.

Its goal was to gain interest in VR through demoing the potential. It's not meant to be a game that sells gang busters out the door. It will have very long term growth as it's going to be the game people talk about as VR sets get cheaper and easier to use.

>technical knowledge
lol, I'm sure the great majority of VR users don't even know how to install drivers.

>>Be shocked when it dosent sell well because nobody has those VR headsets.
the game was made to sell the index, and it succeeded

TITLE OF ARTICLE: We give you your opinion.

people shitting on teleporting should actually play the game with it before opening their fucking mouths. you can watch all the videos in the world but until you actually play it you don't know a fucking thing

people developing game should just make it appealing enough for me to play that. you can make the best game in the world but if the only thing you can show me is teleporting and scavenging I'm not paying 500 bucks for it

it has continuous motion though. all I'm saying is that teleporting gets hate because it doesn't look good in videos, but there is a difference between what looks good in videos and what looks good when you're actually in vr.

why would someone bother with vr when it doesn't even try to be immersive.

I really, really hope VR doesn't have a "big moment". Fair enough if you all like it but it's basically my worst nightmare. I really hope it doesn't end up with many exclusives.

yeah and it looks super slow and boring. everything about this looks super slow and boring. boneworks and that game when you chop womens heads off look fun, those are the ones I want to play in VR. but they're just 2 indie games, not enough to pull the trigger

The ending was mindblowing and great, I'm excited for whatever happens next

nonsense it's clear to see that these games are slow shit for casuals and the platform can't accommodate high speed play

kek i too am a consoomer

>mindblowing
how was it mindblowing? it was just lazy timetravel

The reality of it all is that VR failed to find broad appeal, like 3D did before, one video game isn't going to change that.

>stop liking what I don't like

after playing through hla I stopped noticing the teleporting after maybe an hour. there are other ways the game is immersive.

Boneworks looks good in videos but after playing it all I found was a janky gimmicky shit game. having a fully simulated body that fucking moves even when you just rest your hands on a table and it lifts you up is fucking terrible. it makes for good webm fodder but to actually play it is a nightmare.

mindblowingly shit perhaps.

Was the quipping australian man any good at least? He felt out of place in the shorts

>not only asashio but the correct version
good

>VR failed/is dead!
Literally 6 years of this

yes please

It's meant to be a good VR product for years, not just now. Like, when I get VR in couple of years I will instantly play it. Probably most people will.

Write a better ending, then. Yas Forums's rampant contrarianism is the stupidest fucking shit that drives me up the wall.

and it did fail by all reasonable measures, it's a meme platform that will never be widely adopted and 6 years later still isn't

Not fooling anyone, dude. Teleporting and slow movement is fucking lame, and the game will be looked back on as quaint and unplayable soon.

that's fine though. you won't see doom eternal getting much play in vr but I wouldn't want to play games like stalker or horror games any other way. vr is Suited to a more meditative pace, it is slower, but also more rewarding. its kind of refreshing seeing slower games get a bit more innovation in vr after years of stagnation in normal gaming. doom eternal for instance does nothing exciting that normal doom wasn't already doing and is also designed around controllers.

VR is never gonna become mainstream, the average consumer wants to sit at home and relax after work, the majority of people don't wanna constantly go through the hassle of clearing a space and setting up VR to play for 2-3 hours
But that's not a bad thing, the people who are enthusiastic about VR continue to support it and are a big enough consumer base for it

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It's still extremely niche, you don't see a VR headset in every normalfag household. I wouldn't say it's dead but it's never going to be a staple item either.

>Write a better ending, then
It's already been done, epistle 3 was a thousand times better

90% of steamVR users maybe, but you're forgetting about the much more numerous oculus only users (since steamVR is historically terrible dogshit)

Here's why that's a good thing

Still not dead, there's still a steadily growing playerbase. Your incessant seething doesn't change this. You desperately want VR to die and be forgotten, and you'll continue to be angry when it doesn't go away like you want it to. Deal with it.

>what's the best reviewed game of 2020?
>Persona 5 Royal
>No, it doesn't count

Half Life Alyx was a big as it could possibly be.

A good VR experience is expensive as fuck and it was always have a limited audience due to motion sickness shit.