>"Let's design the level with so many enemies, half of which poison you, that there's only one way to play it."
"Let's design the level with so many enemies, half of which poison you, that there's only one way to play it."
badly designed area, i hardly die here but it is just a terrible area.
still better than the next level. stupid fucking purple samurai
>"Let's design a shooting game where ammo is scarce, but you can farm it through QTE on piƱatas. Oh and enemies are based on weak points and a rock-paper-scissor system, so you'll have to switch like a maniac between every gun. You might be pinned in a corner with an ineffective gun, but players will love it! And let's put an enemy with an unbreakable shield that dash. So much fun. What? not enough time to design the maps? Just add a lot of platform jump."
>game has a couple of levels with one damage type
>I have to change MY resistances or avoid attacks, fucking BULLSHIT GAME MY WAY, MY WAY
Cmon dude, you know there's multiple poison/trap themed areas in each game. They're fun the invade in, they're fun to fuck around in the first time.
shitter
The best part is that you don't even need to change your build in the slightest if you know what you're doing, avoiding poison is fairly easy and you get plenty of moss (and can just buy more people never seem to want to use the shops in these games).
Honestly found the ammo/QTE thing a bit tiring early on but what is it about direct player input that retards seem to find so crushingly hard.
Can't waste souls on luxuries. Fucks the Soul Memory.
>can literally run past everything in like 10 minutes