How would you make a modern fixed camera horror game?

How would you make a modern fixed camera horror game?

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why do boomers love fixed cameras so much?

Because we grew up with film and realize that shot composition makes things creepier than the subject matter. There are other ways to do deliberately composed shots but fixed cameras work and work well.

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fixed cameras are way more atmospheric. the modern camera is the equivalent of the "free-hand" camera style in shitty cloverfield movies. while fixed cameras are carefully crafted cinematic choices

In other words, youre a fucking retard.

Nostalgia goggles.
Its the same shit as people who acualy believe vinyl magically sounds better than anything else.

Because with the tech we have now, you can basically make it look like real life

I wouldnt I would just wait for it to come out and call it shit without even playing it lmao.

Until Dawn is a modern fixed camera horror game

How does a person end up this based? Good parenting? Good genes? Good friends?

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modding.
They could find the code in the re1 remake and patch it in somehow?

I don't want to be mean but this reply is so ignorant of how these games are made that it physically hurts me

They were all made before. They're still around to go back and play.

Too bad it's a movie game (but a good movie game)

it has it's charm. also the fact that it isn't done anymore really

This, one for the plebs; one for the patricians.

she goes to the alleyway but returns to the street, she's in an infinit loop

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It's gives a creepier feeling for survival horror.
Not knowing what's lying ahead adds to the horror and surprise.

shooting zombies from a far isn't as scary as getting jumped on by one because you weren't aware of it.

It's also why the survival horror stopped being scary ever since they jumped to 3rd person view

of course a babby zoomer like you who just want to shoot zombies with 360 no scope gg for le epic 8) youtube moments won't understand.

Certainly not like that. 1st camera angle doesn't show the subway entrance and at one point they put a zombie right next to it, so this is a shit attempt.

oh do go cry me a river. I was suggesting an idea, take it or leave it.

the scale of RE3's world feels weird with the fixed camera. jill looks tiny

It also explains why those games were auto-walk. I remember playing RE and hearing a zombie and inching forward step by step.

Also, on a technical front it allows them to increase detail because even in 3D rather than pre-rendered they can bake-in effects and shadows meaning an increase in performance like with what Mirror's Edge did.

If its just fixed camera angles and not prerendered backgrounds I would avoid harsh camera transitions like in your webm and just use proper pans, zooms, rotations, etc.

i'm a 20 year old zoomer and i love tank controls and fixed camera
based magritte poster

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You lads have no idea how bad i want another horror tank control, fixed camera game. That's how i would make a new one, literary like gow REmake controls but witu new graphics. I even walk CG instead of real time.

Really increases the scale doesn't it? Reminds me of the intro to Day of the Dead intro with the guy screaming "Hello!" onto a deserted city, or even the empty London scene from 28 Days Later.

Modern developers can't use fixed camera because Kojima inveted it

uhhh lol shot compowhatever lmao dude just zombies scary scream zombie gore shoot my brain feel good shoot blood gore zombie!!!

Her video with Kendra Sutherland is lesbian kino.

He invented camera in general.

>no modern fixed camera outbreak style game set in a large environment like a mansion and allows the players to split up to complete tasks individually

>Why do zoomers get motion sickness so easily
>Not weak and faggoty

The thing is that they also allow for a density of visual information that makes expansive environments totally unnecessary.

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any transition besides hard cut would be jarring, unless the two fixed points were facing similar directions

There's a somewhat recent one that I saw at a GDQ event, but it's in the awful games block because it's fucking horrible.

there are plenty of games that use an on-rails camera. I think a healthy mix of the two is the best way to go honestly.

Literally just a new REmake, but with alternative controls built-in so i dont hear 'tank-control' complaints.

It's probably hopeless, nowadays fixed camera/tank controls is a no-no, but intentionally sluggish movement like RDR2 and extended forced-walking sections like TLOU is a-ok.

It's too zoomed out.

I'm a boomer and I hate fixed camera with all my life. Love JRPGs but can't play modern shit like Atelier because of battle cameras being absolute fucking ass.

>everyone wants a classic fixed camera horror game
>one comes out
>doesn't sell

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It also allowed for crafted scares that aren't just jump scares. Take this for one example. While you are shooting the closer and more accessible zombie on the left, there is one on the right that is sneaking up on you, clearly visible to the player. This secondary threat increases the tension of fighting the primary threat.

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game has to be good too
>LE WACKKY BLOOD VOODOO ROOM

fuck you

it could at the very least be useful for showing that the environments aren't pre-rendered and are actually 3d, or even pre-render most backgrounds but have sections that are seamlessly 3d to break it up a little

The fixed camera is in a toilet and the whole game is trying to shoot water into peoples asses

I wish there were horror games based on Magritte surrealism. Yume Nikki is the closest thing.

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It's not zoomed out it's the widescreen and FOV that makes it look bad.

i wish games used the medium to it's advantage and made weird fucking shit on the whole really

>everyone wants a classic fixed camera horror game

Wrong. Everyone wants a classic fixed camera RESIDENT EVIL game. Nobody cares about any 'ol random horror game.

Lots of monsters and ghosts lol

Gaming, both the players and the designers, have given in to Hollywood sensibilities.

Have you never played God of War or Eternal Darkness?

I'd use an alternate perspective. Something like being a CCTV cam operator who flicks from camera to camera to guide someone or something.

>How would you make a modern fixed camera horror game?
You dont. You get over it or go back to play your outdated games.

There was the Lost Crown is also the upcoming Residence of Evil: Vigil.