I was under the impression that this was self-evident, but it's become apparent that it bears reinstating.
>Variety and "Build" Potential. For a game that touts itself as a roleplaying experience, the capacity by which you are allowed to build a unique character is stifled to the greatest extent. There are two(2) ways to navigate through Fallout 1's end-game. You can... 1) Sneak/speech check your way past every encounter. 2) Wear power armor and wield a plasma rifle / gatling laser / powerfist / etc. Fallout 2 doesn't fare much better. Such objective and linear player scaling in terms of weapons AND armor negates any ability for the player to experiment with niche builds or playstyles and relegates the game to a typical action format as opposed to the RPG it markets itself as. This is severely detrimental in regards to stifling replayability and player agency. In contrast, there is an unfathomable amount of different builds that one can create in New Vegas as every combination of weapons/armor has the potential to be made into a viable end-game setup.
>Balancing This ties in with the previous point. Half of the skills and stats in the classic games are comparatively useless (outdoorsman, trap) while others are borderline essential (big guns, energy weapons, etc). If you give your character any less than 4 or 5 agility, your entire playthrough will be gimped to the fullest extent and it will be a slog of savescumming to pass even mundane encounters. Why even make it an option if the developers obviously did not intend for you to do so? Contrast this again with New Vegas, where EVERY SINGLE PERK, skill and stat have a specific purpose and a practical effect on making each character unique and functionally differently, not just buffing percentages.
>Roleplay Potential New Vegas begins with a clean slate. All you know about your identity is that you at one point in time took up a job as a courier within the Mojave. Prior to that, it's entirely up to your imagination and willingness to roleplay to decide who you were before that. Compare this to the classic games where you are funneled into being a Vault Dweller and then an Arroyo Tribal. This is no more excusable than Bethesda forcing you to roleplay as an ex-military father-of-one in Fallout 4. This greatly limits the ability to build unique characters even more so than the restrictive "stat" system. New Vegas once again succeeds in this regard.
Not sure why this is going to be taken as an insult to some people. One should not be ashamed that New Vegas is superior to the classic games, one should instead rejoice in the fact that the development team had taken notice of the falterings of the series' predecessors and improved upon them in the newer title. Fallout 1 and 2 are cool, but New Vegas is fortunately a better game.
It's so obvious too. People like to say 'oh the old games are proper RPGs and the nugames are more action' but it's just wrong. You do way more roleplaying in New Vegas than you ever did in the first 2 Fallout games
Jackson Sanchez
>A baby is drowning in the lake:
-Fallout 1 Ask for more information Agree to help Decide not to help Accidentally say something that pisses the NPC off, failing the quest Reveal too much information about yourself, causing the Super Mutants to track your vault more easily
>Fallout 2 Ask for more information Agree to help Decide not to help Accidentally say something that pisses the NPC off, failing the quest Pop culture reference about the baby
>Fallout 3 Yes, I will save the baby Depends on the caps I will not save the baby [Intelligence] The baby is drowning
>Fallout New Vegas I will save the baby I will not save the baby [Barter 30] Double the caps and I'll save the baby [Medicine 30] Thanks to my medical knowledge, I will easily be able to save the baby [Survival 15/30] Uh... yeah, I totally know how to swim
There are only two true builds in Fallout 1, both of which were described in the OP. Even if there were three possible builds in New Vegas, that would still be greater build variety.
Kayden Richardson
>Compare this to the classic games where you are funneled into being a Vault Dweller How would these affect ones personality at all? We know nothing of the protagonists relationships within the vault nor do we know if they even have any family. It's simply an excuse to have the protagonist travel the wastes on a timed objective. I don't see how this would limit any role-playing, and as if roleplaying needs to always play free hands on backround of the player. DnD /=/ RPGs
James Ortiz
all NV builds falls into grab early magnum and AMR and kill even deathclaws.
Jace Price
Go back to /fog/ with your shit takes.
Cooper Thomas
What builds does NV have over the classics?
Brayden Carter
you 1st and go back to Codextera and Resetera's new satelite forum which is NMA
Aiden Scott
By having a fixed backstory and enforcing a sense of emotional duty on the player, you're restricting possible variations on the character's personality and attitude. Sure, you can pretend that the Vault Dweller despises everyone in his vault, but you still need to go out of your way to help them if you want to play the game.
Colton Rivera
The dialogue will be wildly different with added choices in Fallout 1&2 depending from your charisma and intelligence.
Matthew Smith
Can you provide an example?
Caleb Flores
Let's say you want to build a melee character. You have three broad distinctions: 1) Dump 10 points into strength and endurance and be a tank/powerhouse. Absorb enemy bullets and overcome slow swing speed with pure DPS 2) Dump 10 points into agility and luck. Agility enhances movement and swing speed, allowing you to cripple and kill enemies with a flurry of critical hits. 3) Sneak around stabbing people in the back.
This is only for melee and there are limitless variations that you can have on these formulas. You can mix some stats up and alter which tactics you use to provide plenty of unique experiences and interesting playthroughs.
What do you do in Fallout 1 and 2 if you want to do melee or unarmed? Tank damage and punch enemy.
Absolutely. Good games, just not superior to New Vegas as some people here seem to be convinced.
Joshua Jackson
You can combine 1 and 2 together.
Jose Wright
I agree with this. And it’s nice to see an actually reasoned comparison of the fallout games that isn’t just “hurr durr only stupid boomers/zoomers like old/new game”
Eli Adams
tl;dr
Joseph Thomas
The best build is low Int. High Charisma. Prove me wrong. protip: you can't
Michael Morgan
That's actually the build I'm using currently. 1 perception, agility and luck, 10 everything else.
Owen Anderson
Oops. ,eant to say 1 perception, intelligence and luck.
Aaron Russell
BASED
Aaron Rodriguez
I'm not even disagreeing, New Vegas is just aesthetically much uglier than Fallout 1/2. I think it pulls even in gameplay: New Vegas's is clunky and while I grew up in the turn-based roleplaying era I have no nostalgia or special affection for that system of handling things.
New Vegas also has a much more interesting central conflict with far more nuanced ways to handle it.
Isaac Wood
i am so fucking tired of you nerds talking about this game every goddamn day
play something else, anything, please, just once
Isaiah Foster
This guy seems like a real maker of pizza, not gonna lie.
Christopher Nguyen
I disagree on the "aesthetically pleasing" part, but thank you for having an objective mindset.
have you fags tried to play nv without fast travel? shit's so cash.
Levi Parker
Might be. I haven't played it but I heard there's a lot of variety.
Henry Jones
Yeah, I never use fast travel anymore. It makes you take notice of how the devs carefully designed all the "areas of interest" to be big and easily recognizable from a distance. Allows you to easily navigate the map without needed the pip-boy.