This is the pinnacle of sword-on-sword combat in games...

This is the pinnacle of sword-on-sword combat in games, so from that perspective I think there's an argument to be made that Sekiro is a masterpiece

Attached: maxresdefault.jpg (1280x720, 140.06K)

universally hated and sold like hot garbage

b8

>universally hated
LMAO
>sold like trash
LMAOOOOOOO

Just beat demon of hatred, feels good

Attached: 1528071243202.png (1024x1097, 601.73K)

Sekiro made me realize that I hate realistic sword-on-sword combat and that I'll rather play something with fantasy sword combat.

Most of the fights arent even sword on sword

Theres nothing realistic about sekiros combat at all

git gud

It's the first game to have realistic sword combat: rather than depleting a health bar, you're intended to trade hits with your opponent until he makes a mistake / gets tired, opening himself for a stab.
That's why I hated it.

Nah, it's just boring. Or at least I found it boring; same reason I find tactical realistic FPS boring while I actually enjoy "fantasy" FPS.

It’s From’s best for sure

Every time a tripfag mills themselves, and angel gets their wings.

just kidding, nobody bats an eye because nobody misses them

>It's the first game to have realistic sword combat
You literally jump on enemies heads and parry giant monsters.
The only time you should ever be "trading blows" is if you have zero understanding of the combat and treat it like souls. There are a ton of tools to style on mooks that are unrealistic as fuck especially compared to Froms other titles that only had "generic magic" to change the mid evil combat.

>wow dark souls is boring its just medieval stuff
Yeah until you start fighting abyssal shit and giant dragons
Just because you never left the outskirts doesnt make you right

mordhau has better sword on sword combat

>Just because you never left the outskirts doesnt make you right
I arrived to the final boss, dropping the game there. And I'm right because that's what Sekiro is about: trading blows until the enemy gets tired / makes a mistake (represented by the posture bar), just like on a realistic sword fight.

I just don't find realism on videogames fun.

>just like on a realistic sword fight
The internet has brainwashed you.
you literally couldnt figure out another way to fight so you blame the game that gives you tons and tons of options in every fight.

Thats on you

>realistic
god what a faggot

But that's how sword fights work in the real world: both combatants clash, exchanging blows until one of them makes a mistake or opens a hole in his defense, allowing the opponent to inflict a mortal / serious wound. Sekiro simulates that mistake / hole with the posture bar.


>gives you tons and tons of options in every fight.
It did? Because
>Parry until you get the deathblow
>The posture bar doesn't raise fast enough? hit the enemy a few times until he's weakened enough for its posture bar for fill quickly
Doesn't sound like a lot of options to me.

>Be me
>Get all the way to a certain village
>Be stuck on monk
>Remember that I didn't fight this weird ass ape
>Fight ape
>What the fuck

Also is it me or does the game get DRAMATICALLY better after genchiro?

>Tons of branching paths
>Tons of minibosses open up
>Your skillset opens up
>sidequests

I found the beginning extremely boring and a slog to get through but when I got to the poison swamp/mibu village I got lost on what to do.

They really should've made the beginning better. I'm at right before fighting some weird dual swords red hat dudes and I decided to take a detour and ended up finding another mini boss who kicked my shit in with poison.

>i never used tools and arts
Thats literally your fault retard.
Every bosses weakness can be exploited with the right tool just like mega man
The fact you think the closest thing From has made to fucking mega man is "realistic" is actually hilarious.

Terrible analogy because tools and arts don't deal extra damage or outright kill the boss; they just fill posture bar and nothing more.

How many sword fights have you seen, you fucking moron? No one clashes swords, and they especially don't with katanas, because they would break and chip and get useless. Knights only fought with swords to the degree where they could shove it or some other bladed object in through the slits of their armor. Jumping on people and spamming deflect and r1 are not realistic, and it's a fuckton more fun than dark souls rollspam. The only good point of Dark Souls is the adventure aspect.

>I never tried tools on bossses so they arent weak to them
Too bad because 95% of bosses are killed in less than a minute using the right tools.

Using the wrong tools is how you end up attacking each other forever.
Oh and
>jumping and ducking swords is realistic
>i-frames through attacks is realistic
>magic weaponry is realistic
You literally never got creative and its hilarious

But user, that's not Dishonored 2.

>it's a fuckton more fun than dark souls rollspam.
I find Dark Souls' gameplay actually fun unlike Sekiro's.
Dark Souls actually allows you to damage and kill your opponent. Sekiro is just a waiting game where you're at the mercy of the RNG: "what if the computer decides to make a combo whose hits I haven't memorized or can't be parried? I'll be forced to pull back, allowing the boss to recover posture and lose the effort I've put on the fight so far"

Sekiro is basically just the same as other health bar games. The posture is just a quickly regenerating health bar that you have to aggressively attack to lower to 0, and then there's also the standard health bar you can chip down if you're shit at that. It's not realistic at all.

I haven`t yet bought it because I am afraid that I will suck at it and waste my money but from all the footage I have seen so far it is definitely the most fun looking combat of all souls games,

>I'll be forced to pull back, allowing the boss to recover posture and lose the effort I've put on the fight so far"
You can't play the game like a Souls game. The reason it does this is because it's made to be an aggressive game where you're constantly on the attack. And even then, you can technically play like a bitch anyway and just slowly chip boss health and run away since you're fast and agile as fuck and don't have to worry about any stamina bars.

>i had to memorize the patterns to win
Then you are actually shit at dark souls and every other action game out
Retard

There was a single boss I had to memorize and it was Isshin, everything else can be beat through reaction alone.

>Aggressive game
>When you're intended to just wait for the enemy attacks and parry / mikiri counter them

Why people keep saying that, when attacking on that game is next to useless? Any time someone posts a video about how "aggressive" Sekiro is, is always
>Stay parrying the boss' attacks
>When the boss gets lazy you hit it a couple times with the sword / tools to make it wake up and attack you
>Parry said attacks
>Repeat until death blow

the game isnt hard at all. It's challenging in some areas but here are the basics:

You can parry everything but grabs. Sword attack, spear thrust, martial arts kick, bull the size of a house hitting you, even a mountain boulder

What you cannot do: button mash. the game becomes unbeatable if you button mash, because it reduces the window of invulnerability that parrying gives you, dramatically.

>Sekiro is just a waiting game
Stop letting the enemies control the flow of combat, its your battle so take control of it.
Hesitation is defeat.

God damn you sound like people on reddit and game journos right now
>wahh muh rng