So Yas Forums, will Half Life 3 be VR or not?

So Yas Forums, will Half Life 3 be VR or not?

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wccftech.com/alyx-is-a-prequel-because-half-life-3-couldnt-have-targeted-a-small-audience-says-valve/
youtube.com/watch?v=ebFMzVIn42Y
youtu.be/mKsSsEmfjoE
theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam
twitter.com/SFWRedditGifs

it will have full vr support but it can be played with normal kbm

regular and vr

They're going to wait until the next gaming gimmick comes along and then make it in 6 months around that

No. Valve isn’t going to suddenly make HL3 a slow baron VR game like Alyx, because that’s what Alyx JUST did. It’s going to be its own thing.

Asymmetric co-op with one player playing flat and the other with VR.

Yes, but it's still gonna be a vr game. Even though HLA is out now, it has plenty of already outdated VR game standards (the sudden addition of smooth locomotion that they still even really properly implement). If they really do make HL3 with current VR tech it will likely a bit more similar to Boneworks.
Also Valve being full of themselves see going back to keyboard and mouse with this would be a major step back for them and the series. Same reason TF2 stopped receiving significant updates.

It will be both VR and flatscreen.

>Also Valve being full of themselves see going back to keyboard and mouse with this would be a major step back for them and the series.
This, I don't think Valve wants to just thrown their headsets in a bin somewhere when they spend years developing the hardware.
It's going to be a VR and Flatscreen game.
There is no way they are going to neglect all the VR code they made just so some people can stop crying.

And even if they did make is accessible for kb/m they probably would barely acknowledge promoting it or design the game with it as a major focus.

half life 3 is a collectible card game

Probably not. They will continue to make VR Half-Life games, but they will also make traditional games as well. They know how mad people would be if HL3 was in VR, so it will be 2d like the other main HL games are.

The only reason they tried to play things as safe as they have with Alyx's story and name is because they know how much more major the backlash could've been. It's even more obvious if you've heard anything from what was cut/rewritten for the game to keep some thing more vague and simple.
HL:A is episode 3.

>Alyx
Why does this exist

It should be but it won't.

I highly doubt that. Valve knows you either go full VR or you don't. No half measures, doing a KBM game would feel like a regression at this point

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Hopefully
So I can see poorfags seethe more

>implying Valve gives a shit
Half-Life is a technologically innovative series. Half-Life is VR going forward. Deal with it.

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It wouldn't fit, if the player has to move and fight like Alyx, it would feel that Gordon isn't using his suit or became a fucking wuss between HL2 and HL3, because the player wouldn't be able to fight in the same way.

Have you considered a higher enemy density but feeling tankier? They could easily do that.

I am going to play Half-Life 2 for the first time. What should I know/do before going in?

damn gordon has never looked so real before

They already said that they made Alyx because they didn't want HL3 to be exclusive to a small group.

You should probably play the first half life and its expansions first, if you already haven't. You should also keep in mind that
>It's nearly sixteen years old
>Most video games have attempted to emulate it since then, so it won't seem very unique
>Some sections will drag on for a while

And considering how good it was and how many people were playing it (63,000 on launch day, that's more than half of what Doom Eternal did day one) I don't think they care anymore.

they've said this much in interview when they are asked about a m+k version of alyx, i'm also sure they're aware of the modding force behind source games thatll just do the work for them

>It's even more obvious if you've heard anything from what was cut/rewritten for the game to keep some thing more vague and simple.
Okay I'll bite Tyler, link us

No worries about HL and the expansions, played them all already and enjoyed them quite a bit.

>webm
i'm ready for the 20's bros

they just need to come out with valve index 2 and give HL3 away with it

>knuckles and lighthouse are forward compatible
I'm ready

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Just beat HLA today
That fucking ending was amazing
i unironically hope the next game is vr only...but I hope the vr industry evolves a bit. It's challenging to play in certain areas. The gloves help with reaching high places, but throwing things in vr is still dangerous

This, it would be a pants on head retarded move (even for Valve) to make HL3 VR only

Again, you really think Valve cares about sales or the perception from niggers too poor to afford VR?

If they designed according to their hardware survey stats, we'd be designing games for 2600Ks and nvidia 750Tis because you people sit on literally decade old hardware.

Because Valve wanted to push VR with a franchise that they knew the Pcbros would lap up.

Not even kidding, Valve devs flat-out fucking admitted that they had zero intention of putting any effort into HL until some faggot at their studio got a hard-on for VR.

have fun, it's a well designed game and aged much better than half life 1.
nothing you really need to know because the game does a great job of teaching you its mechanics.

Full VR, it's dead obvious when you have to pick up wht crowbar yourself.

This denial is delicious, you'll be able to enjoy a full VR experience soon bros, and you will love it.

>comparing exclusive SEPARATE hardware to just continual upgrades for PC technology

Why are VR nerds so braindead? It's the same when some of you retards tried to claim that needing to upgrade your graphics cards for HL/HL2 (which was only necessary for playing with high-end visuals) is the same as needing to buy a $800-$1000 hunk of clunky junk that is still obscure in ADDITION to forking over money for a good PC.

VR is not going to explode in popularity. It will continue being a side gig thing, which is why Gabe Newell isn't banking on it but brain-computer interfaces, which will be the ACTUAL GAME CHANGER in terms of expanding user input outside of mouse and keyboard.

>Valve devs flat-out fucking admitted that they had zero intention of putting any effort into HL until some faggot at their studio got a hard-on for VR
Because Half-Life is technologically innovative and making another first person shooter with a single player campaign is not innovative without VR.

Nice job trying to twist their words to fit your shitty agenda you coping, disingenuous faggot.

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>at least two ad blockers
>oculus
cringe

>VR is not going to explode in popularity
It doesn't need to. It did half the numbers of Doom Eternal on release day.

Also you can pick up a VR headset for literally a hundred dollars (Mixed Reality).

>tabs
based

It would not, Valve does NOT need to make HL3 AT ALL.

They are not dependent on what you and most people want.

HL3 will be VR only. Better come to terms with it.

There's literally no point in making HL unless it's VR, in fact, IIRC, they already said everything HL they make going forward will be VR only.

>half the numbers
>game that was given out for free to hundreds of thousands of people
okay

>HALF-LIFE IS SO COOL RIGHT BROS

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wrong
wccftech.com/alyx-is-a-prequel-because-half-life-3-couldnt-have-targeted-a-small-audience-says-valve/

>given out for free after paying for a $999 kit.
You kinda proved him right tho.

>this much fucking cope

Half-Life 2 wasn't revolutionary, other games were doing physics before it. Half-Life wasn't revolutionary aside from introducing long-ass unskippable cutscenes. VR isn't innovative either VRfag, it's been around since the early 2000's and remains obscure, boring shit. The fact that you need to twist reality this much to deny that Valve doesn't give a shit about Half-Life and only used it as a vehicle to push their shitty Index is hilarious.

IT will be in full VR but someone will mod it into halflife 2 or rebuild it with the current source engine

>Also you can pick up a VR headset for literally a hundred dollars (Mixed Reality).

If you want a hamstrung experience that basically kills whatever appeal making HLA in VR had, sure. Valve knows this, they were counting on gullible morons forking over money for the more expensive shit.

>given out for free after spending $1079+tax on the Index kit
Wow you sure showed me user. Those people totally wouldn't have spent a measly $60 to experience the next Half-Life otherwise!

Too lazy to look for my source, but they already said it, that every HL effort going forward will be VR, and if Alyx failed, they would just not keep going with HL at all.

I hope VR only. Can't wait for all the butthurt flatties.

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wrong
>There was a reason we decided to make it a prequel. We recognised that the VR platform was limited in audience – and we also recognised that this was not Half-Life 3. We didn’t want to put out a product not every Half-Life fan could play that would advance the storyline beyond where HL2 was, and leave all these people without VR headsets saying, ‘Hey, why can’t we participate in this?’

It could be on VR and on flatscreen.
Just like Call of Duty: Modern Warfare was on Xbox 360 and Nintendo DS.

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>this much fucking cope.
You're retarded, also, no HL has been truly innovative, they've only been innovative in doing things perfectly.

There were already story driven FPS, HL did it perfetly.

There were already physics in FPS, HL2 did it perfectly.

There were already decent VR games, HLA is a masterpiece.

Enjoy VR only HL3 when it's announced later this year.

>If you want a hamstrung experience that basically kills whatever appeal making HLA in VR had

$100 Mixed Reality is like 80% as good as the $1000 index

>skeletal animation weren't revolutionary
>physics aren't revolutionary
Just because you grew up with games after Half-Life set the precedent doesn't mean you get to be a revisionist faggot user zoom zoom

And it will be shitty just like the desktop mods for Alyx

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Probably not.

The (tentative!) plan is to have the "mainline" or "numbered" games (HL, HL2, HL3) be traditional screen and star Gordon. The VR games are going to be the "alphabetical" games (HLA, HLB, HLC) and star Alyx.

If you're going to make a VR game, then make it a good fucking VR game. Alyx might as well have been played with KB+M and there wouldn't be any difference.

Fuck dude I hope HL3 is announced that quickly. Did you see VNN's cut content streams? I wouldn't be surprised if they retrofitted Alyx 70% of the way through devleopment and they cut all the Gordon segments they'd already developed to make Half-Life 3 it's own product.

There's A LOT of shit they cut. I'm pretty sure the original game kept going after Gordon picked up his crowbar. Why else have it as a fully functioning weapon?

that's a big stretch tyler

nice cope post
literally everyone who has played or seen the game knows you're full of shit

Here's your keyboard+mouse mod bro
youtube.com/watch?v=ebFMzVIn42Y

While we're at it, here's Boneworks on keyboard+mouse too :^)
youtu.be/mKsSsEmfjoE

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theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam
>Of course, we’ll have to wait and see how people react to Half-Life: Alyx once it’s out, but we’d love to continue pushing forward.

Keep coping, HL3 will be VR only.

I want one.

>Will Half-Life’s return be exclusive to VR?
dodges the question kek

What fucking cope? I bought the game for it's full price and also have an Index, if I'm coping for something then it's the subpar experience I got.
For god's sake, you can't even punch anything. There's no melee combat despite VR being the perfect platform for that shit. The game is only fun when you exploit in ammo and go ham rather than doing the fucking OOO SURVIVAL HORROR bullshit that they want you to do.
>OH WOW IT'S LIKE I'M IN THE HALF LIFE WORLD I'M SO EXCITED THIS IS AMAZING
Said no-one ever. They utilized almost none of a VR platform's potential in terms of mechanics, and the sad part is it's almost exclusively because they want to cater to disabled people (people who will never actually fucking seek out VR) and people who have never actually used VR before.
As someone who has already played plenty of VR games, Alyx was shit.

>We didn’t want to put out a product not every Half-Life fan could play that would advance the storyline beyond where HL2 was
I mean they did.

Here's the thing, they've been developing Alyx for 4 and a half years.

I'm on my second playthrough of HLA and there's no way this campaign took 4 and a half years, I'm already at chapter 5 in one session, it takes 10 hrs to complete because it's a breath taking first experience, but no way that took 4.5.

Michael Shapiro said something about a blast from the past announced this year and he's kept quiet about it,

My theory is that Alyx is a hand-holding introduction for HL in VR, and this year they're gonna announce a full HL3 with everything HL2 had, in terms of weapons, enemies, vehicles etc, etc.

Like, there's no way they didn't develop the laser missle launcher for VR.

>We didn’t want to put out a product not every Half-Life fan could play that would advance the storyline beyond where HL2 was, and leave all these people without VR headsets saying, ‘Hey, why can’t we participate in this?’
more prequels confirmed