Why is there no single player flight games like Ace Combat but with WWII planes?

Why is there no single player flight games like Ace Combat but with WWII planes?

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Other urls found in this thread:

il2sturmovik.com/
youtube.com/watch?v=_szPvIB3Y4A
youtube.com/watch?v=PNYhGbl83Aw
en.wikipedia.org/wiki/List_of_World_War_II_flying_aces
en.wikipedia.org/wiki/Kyushu_J7W
en.wikipedia.org/wiki/Horten_Ho_229
en.wikipedia.org/wiki/Dornier_Do_335
en.wikipedia.org/wiki/Messerschmitt_Me_163_Komet
unseen64.net/2019/01/08/crimson-skies-3-xbox-360-cancelled/
en.wikipedia.org/wiki/Northrop_YB-35
en.wikipedia.org/wiki/Blohm_&_Voss_BV_141
en.wikipedia.org/wiki/Zveno_project
en.wikipedia.org/wiki/Saab_21R
en.wikipedia.org/wiki/Yokosuka_MXY-7_Ohka
en.wikipedia.org/wiki/Focke-Wulf_Triebflügel
gog.com/game/wings_of_prey_complete
youtube.com/watch?v=c95CrO2KSBM
twitter.com/SFWRedditImages

Off the top of my head, Blazing Angels.

There is:

il2sturmovik.com/

Has dynamic campaign and scripted campaign. No voiceovers unfortunately, but it is single single player. Amazing game in VR.

You must be over 18 years old to post on this site.

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That's a simulator. OP's looking for a story heavy arcade-y experience.

because planes from the 30's and 40's are boring and slow

fuckk that makes me sad that ill never see this agian

skycrawlers innocent aces
literally made by the ace combat devs
killer soundtrack
really good but a bitch to emulate due to it being a wii game so it constantly tries to dive to the ground .
Got it working years ago and never figured out how i did it.
youtube.com/watch?v=_szPvIB3Y4A

You know what's boring? BVR engagement with fire-and-forget missiles.

BVR is weird. Unproven experimental superweapons are supposed to be top tier interesting anime shit, yet BVR missiles are super boring. They're like normal guided missiles, except you don't get to see how they miss.

remember me

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Cold War is PEAK air combat
youtube.com/watch?v=PNYhGbl83Aw

Because you could never get away with making a game where you play as Germany or Japan and they're the good guys

Yet, no one could, with a straight face, make a game where the allies perform well against Germany or Japan in the air

en.wikipedia.org/wiki/List_of_World_War_II_flying_aces

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>Thread is asking for "games like Ace combat"
>hurrr durrrrr bvr
And fuck MS for killing Crimson Skies.

i haven't seen any recently

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No they aren't, lol.

en.wikipedia.org/wiki/Kyushu_J7W
en.wikipedia.org/wiki/Horten_Ho_229
en.wikipedia.org/wiki/Dornier_Do_335
en.wikipedia.org/wiki/Messerschmitt_Me_163_Komet

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it's called secret weapons over normandy >tfw you will never have final duel with krieger over berlin sky

that's a simulator user

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reminder that this game kill crimson skies 3
unseen64.net/2019/01/08/crimson-skies-3-xbox-360-cancelled/

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>Crimson Skies 3 would have expanded its gameplay by offering on-foot missions

Yikes.

Namco toyed with the idea of a ground game spinoff to ace combat tho.

I wish Kotobuki was a real game and no gachashit.

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>that's a simulator user
it was just playing off the microsoft flight simulator branding, it was still p arcadey

jet planes are soulless

Fuck off with your gay meme

Cold War was PURE SOUL

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Jets are okay.
Missiles are soulless.

Let me add a couple of interesting ones.

en.wikipedia.org/wiki/Northrop_YB-35
en.wikipedia.org/wiki/Blohm_&_Voss_BV_141
en.wikipedia.org/wiki/Zveno_project
en.wikipedia.org/wiki/Saab_21R
en.wikipedia.org/wiki/Yokosuka_MXY-7_Ohka
en.wikipedia.org/wiki/Focke-Wulf_Triebflügel

il2 has varying degrees of simulation, you can set it to "Arcade" where stalling is nearly impossible and gravity doesn't do much. Maybe not as arcadey as AC is, buts it's close.

Fair enough. It's still missing the other big thing - a story driven campaign - but it's nice to know the amount of realism is adjustable. Also on a side note Ace Combat takes a lot of liberties with most physics, but stalling is the one thing they decided to keep in. Fun stuff.

Wings of Prey is supposed to be pretty arcadey, but I haven't played it myself:
gog.com/game/wings_of_prey_complete

Short range missiles are okay. Getting behind an enemy to put a heat seeker up his tailpipe is great. What's soulless is the long range guided stuff. Firing off your entire payload and returning home without ever seeing the enemy a shit.

>It's still missing the other big thing - a story driven campaign
I think the fact that AC takes place in a fictional setting is another important factor. I'd much rather have that than a game set in the real world.

>lost to the Mexican Helicopter
Me when I played it

I'm pretty sure almost no kid could follow the taxi.

Flight model wise War Thunder's Arcade mode is what you want. That game has single player historical campaigns and single or coop dynamic campaings, too. But. The campaigns are terribly boring and not very well made. Barely any character at all. And you have to play the multiplayer grindathon to unlock new planes to use in the dynamic campaigns. So even thought it's the closest thing to what you're looking for that I can think of, I wouldn't recommend it.

I don't really like guided munitions of any type. All of the romance is in old ACM.

Could work if done right. Crimson Skies is like dieselpunk GTA with planes, lot of potential for ground missions about stealing planes and sneaking onto zeps.

WHY MICRO$OFT
the late 2000s was a dark time for video games

That helps, too. The mainline AC games are in a good spot where the setting's similar enough to the real world, with some clear parallels and real world planes, but also foreign enough with all the superweapons and such. I like it.

Assault Horizon, on the other hand, didn't work nearly as well, setting-wise.

>Post BV 141
>Not the crazy other shit from Blohm & Voss

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Indeed, the Xbox 360 generation was pretty much the worst period for (PC) gaming.

The fuck am I looking at?

Blohm & Voss

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Battlestations Midway and Pacific. You even get to control the ships as well.

My brain...I cant...

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It's not entirely similar to Ace Combat, but Secret Weapons Over Normandy.

Lol never happening. Enjoy the gacha.

>named 3 times so far
you know i thought that game was a bit more obscure than that

There was, but only I played it

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are you 12?

>no more asymmetric plane designs because lightning strikes require planes to have redundancies on both sides

youtube.com/watch?v=c95CrO2KSBM
faggot

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141 flew and was used, unlike most of their crazier stuff. Shame, really. Lots of really interesting designs there. I really like the P 188, P 208, and P 170 designs. Also here's a picture of P 192 to show that poor suffering user that even when Blohm & Voss does symmetrical designs, it ain't conventional.

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Now this is podracing

The 141 is cool because it was actually built and worked well. It would have even won the competition if the engine it used wasn't needed elsewhere.

This is why you don't let drunk people design shit.

Well, if you only look at the air war, the allies would look like the bad guys 7-8/10 times, so that's out

>YB-35
Definitive proof that props always look cooler

Are you dumb, or do you not realize that the allies always withdrew pilots from frontline service once they had racked up a certain number of kills, whereas the axis just let them fight until they died.

I remember

I remember this
I still have my old joystick

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probably war thunder's arcade and 'realistic' modes, shame it's a grindfest with a room-temperature IQ playerbase

>tfw I actually have 2000 hours in WT
>effortlessly get into the top 3 of any arcade match
>lost all will to play the game because grinding is boring, so the only reason to play it is while drunk or wanting to waste time in the evening
The gameplay is so nice, but it could be made a lot better if it had more content than just multiplayer and "single-player" missions.

Not him but
>stealing the priviledge of a warriors death

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wehraboos are so fucking retarded, it’s unreal

High tier WT is not worth it.
>get on mig 21
>3 minutes into game
>missile warning
>evade
>missile warning
Fuck the F4 and the 21

>the allies always withdrew pilots from frontline service once they had racked up a certain number of kills
Not him, but why did they do that?

same, just came back and I'm enjoying it (i only play realistic), but I ground out to jets like 3 years ago and I'm hesitant to bother with the RP and Lions needed to get the Mig 21, the only thing I really would like outside what I got

I can only imagine how bad the grind is if you're brand-new and want to play jets

Demanding to play as the good guys is pretty small brain.

Tier 2 and 3 has always been where the fun is.

There were other differences in doctrine, too. Allied air forces, other than USSR, pressed the importance of everyone looking out for their wingmen. In the skies, everyone's equal - except for the dudes giving out commands, of course. Axis and USSR, on the other hand, relied on "hero pilots" to do most of the kills, while everyone else was playing support for the super aces. This naturally led to Axis and Commie kills being focused on a smaller number of pilots, while the western allied kill counts were more spread out.

And then there were the Japanese, whose entire aerial doctrine was to let the sky samurai do what the fuck ever they wanted. Orders? Directions? Plans? Who needs 'em, the pilots know what they're doing.

Also wasn't the qualifier for being withdrawn from front lines the number of missions flown, not the number of victories scored?

that game was baller

Are you kidding me? Look at this cutie

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friendly reminder a 1930s plane holds the hydroplane speed record

So they'd have accomplished pilots able to show newbies the ropes so that they wouldn't have to send those newbies to their death unprepared like Japan was forced to do after most of their pilots died in battle

>muh honor
And when all of your great warriors are dead and all that’s left are inexperienced novices who were trained by instructors who had never seen a day in combat you’re going to wish you had your best and brightest still around to train the next generation.
The massive cadre of competent pilots the Allies produced is far superior to the handful of sky gods the Axis had.

that's a rocket plane

I remember there being a really good Airfix game as a kid. You're literally in a model plane though, fighting against other toys in a house, but they're all WW2.

I want this but pre-WWII.
30s planes are peak aesthetic.

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They had veterans come back to train new pilots.

They became flight instructors, there to pass on their wisdom to the next generation.
That’s why the quality of Allied pilots only improved during the war while the quality of Axis pilots tanked.

Because Ace Combat is built around lock-on weapons

The only thing I'm even attempting (when I play the game once a month) is grinding Sweden, because I think the Draken looks cool.

The real game of War Thunder is in prop fighting IMO, because my experience with jets is just firing missiles, trying to dodge missiles and keeping up your speed. The lack of twisting and turning ain't exciting.

Some may call me an arcade pleb too, but for air combat I think the controls are much tighter and for props specifically work very well. But the most I do now is play the game once in a blue moon to grind Sweden, or play with my American fighters in customs while chatting with friends.

any excuses for this one, shitskins & jew pawns?

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>tfw stacking all engine upgrades on mig31 and maxing out speed

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play war thunder fags l don't want to be the only one to suffer through it

I think it's T4, where jets and props get to intermingle a little. At least, as long as the super agile jets don't get involved because they counter both.

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i enjoy low and mid tier jets, the He162 and Mig 15bis are always a joy to play

otherwise, Tier 3-4 is the sweet spot IMO

Is there even a single game featuring the Legion Condor? They're cool as fuck

>trusting nazi sources
try not shooting more tanks than the enemy has
>trusting ussr sources
>why yes tovarish I shot 3 panzers now give me my bonus !
>trusting allied sources
>everything is a tiger