JRPG Thread

Lockdown Day 10 edition. What are ya playin' and/or grindin' today, Yas Forums?

An user from the last thread made a rough sketch of "essential" JRPGs, which I think would be nice for some type of beginner's guide;
>Final Fantasy XII
>DQ11
>All SMT games
>Trails in the Sky
>Growlanser
But I'd like to hear what common consensus has to say. I guess *all* SMTs might be a bit overkill, for starters...?

Attached: Crystal Chronicles.png (1066x842, 715.25K)

Crystal Bearers is one of those “objectively bad” games that I fucking love. Love the characters, world, setting, and everything but the gameplay and lack of map was kind of gay

I wouldn't really say TitS is good for beginners. I know some people who got into JRPGs thanks to it, but it's not really a beginner's choice.

I went back to finish SMT1 after getting confused over something near the end and dropping it. I'm in the cathedral now, neutral route. Gameplay is still brainless and repetitive but I like exploring the mazes while watching something on the side.

I kinda wish more JRPGs did less fantasy stuff and went to other genres.
They were definitely a lot more varied in the PS1 era. Now every developer seems to play it safe as fuck and just do the same thing they always did. It's not their fault I guess...

Why the fuck is FFXII on a beginner's guide? Why not 5-7, 9, or 10?

Introduction to JRPGs should always start with Chrono Trigger imo. Then you can go in different directions from there.

I'm guessing mostly because of the godly aesthetic, the writing quality, and how the Gambit System plays out, but you do have a point. I guess the OG 7 might be a more *classic* intro?
Intriguing. I've seen it being namedropped here and there, but I never took a better look into it. Care to elaborate?

The problem with FFXII, is that there's a lot to love, but a decent amount to hate as well, which does not make for a great intro.

I feel like that could be said for *almost* any JRPG, but alright. Will keep in mind.