Ds2 comes out and improves on virtually every aspect of the game...

>Ds2 comes out and improves on virtually every aspect of the game, adds an absurd amount of depth to the games core mechanics like combat/weapons while making a fresh new interesting storyline in the lore

NOOOOOOO YOOUU CANT CHANGE ITTT,

THIS GAME SUCKS I WANT THE CHARACTERS IN MY MEMEZ, I DONT LIKE DAMAGE I WANNA ROLL ENDLESSLY WITH NO STAMINA COST, I WANT MORE BONFIRES SO I CAN REFILL MY ESTUS BEFORE EVERY FIGHT DARK SOULS 3 IS BETTER

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ugly, bad level design, can't climb over a pile of rubble, shitty bosses

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The combat was shit. Bad hitboxes, retarded amount of tracking that would make mobs spin on themselves.

Dark Souls 2 is the best. Only beta’s disagree.

What an awful 9/10 Game of the year that was.

That's in the other games too. Also, get good.

>Ds2 comes out and improves on virtually every aspect of the game, adds an absurd amount of depth to the games core mechanics like combat/weapons while making a fresh new interesting storyline in the lore
lmao

No, played through the entire game as a sorcerer and it was boring as shit. Adds new shit to the table while completely weighing down the game in other areas. Still a 7/10 game though

What I don’t get is the fact that people prop up DS1 as GOTD. It’s an 8/10 at best and unexceptional while DS2 is a flawed masterpiece (9/10). Bloodborne, now that’s a masterpiece

how is it a flawed masterpiece when the core components are fucked? see I'm genuinely interested in knowing why you think it's better

No other souls game is that bad in regards to the points.

Do you know what flawed masterpiece means?

so if it's a flawed masterpiece and you agree those areas are flaws, what does it do to make up for it? what areas of it make it close to a masterpiece?

>if you disregard the bad parts its a good game!
kys

and? Time is convoluted :)

>every other game
>"time and space are convoluted"
>lothric is "where all the transitory lands converge"
>lordran and lothric have very clear geography
>places in lothric only make sense if theyve always been like that
>drangleic a definitive location and kingdom, geography depends on a singular location of mankind
>has the least coherent natural design

What did they mean by this?

2 is the worst in the series

DeS > Bloodborne > Sekiro > DS

it got rid of farming so you couldn't just grind souls to level up if you were having a hard time. i didn't like that

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I finally almost beat Bloodborne. Holy shit you guys were joking about DS3 recycling a shit ton of assets from that game. You can tell they didn't even fucking want to make DS3.

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DaS2 mostly got shit on cause the trailers were misleading as fuck. it was donwgraded to hell and back again before release. a lot of people were hyped as fuck for this game.
tho it felt a little bit clunky in the end. hows Zullies mod to bring back trailer-version DaS2?

did you forget the swamp with a desert catacomb that leads to a snowy city?

Aesthetically it looks very very bad. Compare Anor Londo to Drangelic Castle and you can see the empty areas, plain walls are an absolute eyesore. Also I jumped from a high point into a puddle and it made a really annoying splash sound like if it were a pool. You can see they just didn't care enough, and DS2 is the loveless child in the trilogy.

Des>ds2>ds1>sekiro> bloodborne>>>that toy where the arrow points to a farm animal and it makes the noise of that animal>>dark souls 3

You could swap ds1 and ds2 there, but people have too big of hardons for mediocre combat in these games. Sekiro has good combat, but then it lost everything else.

goddamn, thats the most contrarian post ITT. well done user, you finally fit in Yas Forumseddit

2 was the peak of the series desu

This is the main reason for the hate mob.
The visual downgrade from early trailers.

what is sotfs, oh sorry ur stupid. my bad.

>fucks up rolling
>dove too hard into the "Prepare to die" meme

worst Soulsborne

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>doesn't tell you not to use giants souls
>cant beat king Vendrick under 3 hours without them.
DS2 looks the best, but its 1, 3 and 2. Also the fire and darkness mechanic was never implemented properly.

>he doesnt know ds3 lore
Oh you poor sweet naive child.

Irithyll (anor londo)is also loosely connected by the demon ruins (izalith)that run directly under wolnir. You can see irithyll overlooking inside the cavern, anor londo being on top of izalith still makes sense.

And carthus is connected to the profaned capital tangentially, but more importantly it seems like the profaned capital appears to be normally under irithyll, when pontiff was down there it was still snowing up above. These lands if they have merged, have merged a long, long time ago to the point where they're very natural.

>rolling
>when back-jump iFrames exist
get a load of this casual

DeS > DaS2 > Bloodborne > DaS > DaS3 > Sekiro

Amazing atmosphere, a large amount of areas to explore, bonfire ascetics increase replayability and NG+ adds new shit, statues and lockstones reward exploration, the build variety is at it’s best in this game, best hub, the speed is just right, some areas look fucked sure while some areas look amazing etc. DS2 is shit in some areas, but it excels in other areas.
You don’t need as many souls to level up as in other games.

I platinum'd the original game when it came but I've never wanted to replay it ever again after that. I tried SotFS for a bit and just couldn't do it. Fuck DS2.

...that's your fucking reason to put it in last place? Because your dumbass used souls in a game franchise where you're very clearly supposed to save souls for important purposes like weapons unless its a generic white soul?

Literally some of the worst animation i've seen in a videogame since the PS2 era. In a combat centered game it is unforgivable. Shit game.

God I miss Bonfire ascetics in DaS3

Just playing through it for the second time, never finished my first playthrough because this game has too much bullshit in it. Still have the same opinion, too much bullshit though I'll finish it this time.
Dark Souls 2 is not difficult, it is tedious and boring. The enemies don't have difficult moveset or unusual attack timings or any standout characteristics, there's just 12 of them in a small room plus they ambush you from out of bounds, therefore deaths are more frustrating and often feel like bullshit.
The levels feel small and lackluster for the most part and require way too much platforming for Ds2's clunky movement, most of the bosses feel like oversized mobs.
It's worth playing but it's by far the worst of the souls games, because it ramps the most annoying parts of souls to 10 for the sake of difficulty.

>carthus is connected to the profaned capital tangentially
carthus is the desert. the catacomb is the only part that moved and isnt connected to profaned capital

>Ds2 comes out and improves
Already wrong, stopped reading here.

>Dark Souls 2 is not difficult, it is tedious and boring. The enemies don't have difficult moveset or unusual attack timings or any standout characteristics, there's just 12 of them in a small room plus they ambush you from out of bounds, therefore deaths are more frustrating and often feel like bullshit.

They're easy to deal with if you GIT GUD

please kill yourself you dishonest piece of shit

There is a Dead Zone fix for SOTFS.

It's basically the 64-bit Durazno. I nearly dropped DS2 because of the horrible controls.

Change the first guy to DS1 and the skinny kid to DS3 since that's the first (and only) game in the franchise he's played after watching his favourite Youtuber make an EPIC REACTION video about it

>improves on virtually every aspect of the game
combat is worse graphics are worse gameplay is worse. some cool bosses but also a lot of shitty ones.
>adds an absurd amount of depth to the games core mechanics like combat/weapons
literally just hexes and iframes being tied to a stat
>fresh new interesting storyline in the lore
fresh yes interesting subjective (no)

Yep. Using anything in the other games doesn't essentially break the game. Having the giants souls in inv and using them shouldn't make a difference story wise.

>want to replay DeS
>could emulate it but the missing geometry, stuff like the invisible heart of Latria triggers my autism like hell so I can't

fugg

>twitter.com/ZullieTheWitch/status/1218285086904397826?s=20
>Majula was supposed to be visited in both past (with loli Herald) and present (with adult Herald)
wew

>>Ds2 comes out and improves on virtually every aspect of the game, adds an absurd amount of depth to the games core mechanics like combat/weapons while making a fresh new interesting storyline in the lore
and then user woke up

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btw you can all stop meming and pretend bloodborne was good
that awful piece of trash excuse of a game, not even worth being considered among the other souls games holy shit

Does it actually fix it for both sticks or just the movement one?
Because I swear, even the camera stick has dead zones and while I can rotate the camera in a circle in every other game it feels like it's limited to angular movements DS2.

Want an actual response or are you just trying to be cringy?

>Bad hitboxes,
Just like every other souls games
> retarded amount of tracking
DS3 and BB have even worse tracking but because of the way the animations are designed you don't notice. But it's way easier to deal with tracking enemies in DS2.

Get a PS4

They are actually easy to deal with once you have sufficient skill or practice.
So I'm not sure what you expected

This is true, I was just using shorthand. I dont like to refer to levels as catacombs, because... its vague. Sorry.

By some logic, it has to be connected to one of the lands however. Lands unrelated to lords of cinder didnt converge (londor) so that means either way the catacombs of carthus (wolnir clearly didnt link) is directly connected to one of the lords of cinder. Yhorm and the profaned capital are a better stronger connection than aldrich and irithyll/the deep.

...technically you could also say the catacombs were connected to farron keep because of the watchers, but if we are going to out and out make oolacile->catacombs of carthus->izalith->anor londo progression then the level layout still strongly implies it's not that different.

It's almost as if the amount of negative impact flaws can have on a game is entirely subjective.

>retarded amount of tracking that would make mobs spin on themselves.
Dark Souls 3??

DS3 is basically just bloodborne with magic, and shields, and ranged combat, and 60fps, and free online. And all the other shit that was cut from bloodborne for whatever ill conceived reasons and because of console limitations.

It's bloodborne but better, dark souls but worse.

>not dual wielding greatswords

just because you love to eat shit doesn't mean it's not shit

You dont have to kill vendrick for any purpose other than fighting aldia, theres no game breaking involved.

Uh oh; stinky.

My Great and Important Opinion on Dark Souls 2:
It was boring because the visual designs are boring. It looks like knock off Dark Souls. The level design was also boring.

>Garbage animations
>Textures worse than n64
>Lighting worse than mario
>B-team

But who has the authority to claim that a game is shit? Or that a certain aspect of a game is shit?
Reviewers? Mauler? You?

If you care so much about the world being consistent and realistically aligned, you're most likely a lorefag and don't matter anyway.

If your argument is you cant get the aldia ending because you were dumb, what is your thought to the londor ending in 3? You can easily fuck that sequence up on a first playthrough, way easier than absorbing key items

...also can you use bonfire aesthetics to get new ones? I might be wrong on that, idk. You're dumb dude, these are souls games idk why this is what's upsetting you

So what?
Of all the complaints directed to DS2 this is probably the most stupid.
It literally makes zero dfference on how the game plays. I've played extensively both vanilla and with the fix, literally changes nothing.

There are only about two unavoidable ambushes in the entire game. Git gud and stop playing it like DMC.

Dark Souls 2 doesn't have a single great boss. I'm not talking about good/decent, I'm talking about great like Gehrman, Ornstein & Smough, Nameless King. There's 41 fucking bosses in this game and NONE are great.

>b-but muh Fume Knight
FK's design is shit, the arena is shit, who cares about his lore, and his moves really aren't good enough for him to be great. It's incredible how everything in DS2 is so fucking bland.

Use these settings - recommended by the Nexus Mods page.

Leave Duranzno running while the game is running.

Make sure the controller is X-Input managed since Durazno is an X-input wrapper (drop the exe and dlls into the SOTFS executable folder).

I believe Duranzno modifies both sticks unless you change the recommended settings.

The camera still isn't as good as DS1, but the character controls and a billion times better.

I have no issues playing DS2 now, where as I was about to drop it because of the default horrible controls.

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Literally how all ds2 threads go:
>incredibly pedantic ds2 complaints that can be applied to any game in the series
>forces ds2 fans to go overboard and suck the games dick even though the game is still only 8/10

Let people like ds2.

I'm saying you can both acknowledge that a game is shitty and also enjoy it.

No, the main reason for the hate mob were youtubers who expected Dark Souls 2.0 so started to talk shit about 2 because it was different and everyone followed like sheeps.
The downgrade only fueled that.

Ahem.
>Entire game is designed as well as Lost Izalith
>Slow as piss in the mud, made for people who have slow brains
>Not Dark Souls
>2s are always the shittiest in trilogies. Can't emulate the success in the first, not as refined as the third.
>Everyone hates it and it's ugly.
>Stupid and gay
>Lore is shite.
>2 stands for 2 easy
>Quantity over quality: the game it's the fast food of dark souls
>Stinky design
>you'r gay
>im not
TLDR DS2 SUCKS ASS LOL

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It looks very empty and clean true, but still has its charm. And the art design is still very good, arguably better than 1 which had muted colors everywhere.

Some of the SOTFS areas look really great since they upgraded the graphics and torches compared to the original DS2 release. But... there are still some fugly areas with weird as shit default lighting.

It's not as good of a design as DS1, but it's still serviceable and great in small spots.

You can tell it was the B-Team, though.

Ah yes I remember OP starting with pedantic complaints about DS2 that can be applied to every game in the series. The flow of time is convoluted in Yas Forums.

>there's just 12 of them in a small room plus they ambush you from out of bounds
name 5 instances

I like how Ultra Great weapons STILL have broken lock-on. If you are locked onto an enemy with an UGW and your left stick isn't neutral you will whiff completely. No other Souls game has this issue. This never gets mentioned and it's honestly the most glaring, game breaking bug in the entire series. Literally an entire class of weapons that are essentially broken because of B-team fuckups. There's no reason to even list all the other bugs and shortcomings when something as basic and essential as pressing R1 with certain weapons fails spectacularly, rendering them useless with lock-on.

>Some of the SOTFS areas look really great
Like what? I don't remember any.

also valid

More like time is convoluted for OP, hes such a fag that hes stuck in phase 2 and just makes threads on that, judging from his second paragraph.

>Name a great boss
>b-but you cant choose this great boss because it makes me wrong

It got mentioned yesterday or the day before. I agree it's a fucking travesty, but some retards claimed it was better cause it lets you free aim these weapons.

You can't choose it because it isn't great dumb.

>And the art design is still very good

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>He thinks easily aimed UGS attacks is a flaw

hahhahah holy shit

>I'm saying you can both acknowledge that a game is shitty
Why should I? Who has proven irrefutably that DS2 is shitty? What rock solid arguments can be made that the game as X,Y,Z flaws, that X,Y,Z ARE flaws and that these flaws should break the game and objectively diminsh its quality?

This
>areas all look the same
>armors all look the same
>bosses all look the same
>gameplay is like if Dark Souls forced you to be a dexfag
>guns are shit
>dark fantasy is cooler than gay Victorian shit
>bonfires only go to Firelink Shrine, making you waste your time if you want to warp somewhere else or farm
>bringing back Demon's Souls shitty farming for healing items
>prices for items inflate over time because fuck you
>cool shortcuts ruined by fast travel

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>>And the art design is still very good

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Fume Knight and Alonne are better bosses than 90% of the entire franchise

>Gehrman, Ornstein & Smough, Nameless King
Lol these are your examples of great bosses
>Insta animation Gherman
>Glitchstein and cameraugh
>Timewaste 1st phase King

There are several bosses in DS2 better than these three you've mentioned.

Lost Bastille in 3 different sections before the boss.

I don't see any problems.

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DS1 = Bloodborne > Sekiro > DeS = DS3 > DS2

For every good thing Dark Souls 2 did, it did two shitty things.

>And the art design is still very good

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Sinh is literally the best dragon theyve ever had. And I'm saying that as a guy that thinks ancient dragon in base is the worse souls dragon ever.

Ivory King is fantastic, yes because gimmick, but O&S is a gimmick too.

There isnt a peak for base game, but the general quantity is fine and reminded me of demons souls but they gave a lot of unique enemies boss health bars. Dark souls 1 has worse bad bosses.

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>And the art design is still very good

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Stinkyboys after you first meet fake sword guy
Sallet Zweihander dudes in lost bastille
Ruined Sentinels in Drangleic Castle
Manus rejects in pirate cove
suicide bombbers in lost bastille

>THAT DOESN'T COUNT BECAUSE SAEKJOGIHU[H0TSOERGFNSOGERNJFSOJSN
Didn't read lol

>y'all mind if I never stop attacking?

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you didn't like the smelter demon?