The basic premise of this game doesn’t make sense

The whole story is built around the big twist about how Sam lied about breaking out of prison, and was really working for Rafe the whole time but what was even the purpose of saying that? The three of them were originally planning on working together and splitting the treasure evenly from the start, so why bother lying about it? It literally only made things much harder and more dangerous for everyone involved

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Neil Cuckmann fired Hennig, the only reason the Uncharted games even had a story

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Druckmann didn't work on 3, and that one had by far he most nonsensical story.

Series fatigue? Maybe trying to capitalize on 2's success made it seem like it had to try way harder to be better than 2 instead of doing something new and different

Nate didn't like Rafe's crazy tendencies, and Sam didn't think Rafe deserved the treasure. They essentially were using Rafe's money to help them find the treasure themselves, and knowing Nate, they probably would've tried to scam Rafe. Canonically Nate is a horrible partner except to a select few people, like Sully.

Only 2 of the 4 main games were not rushed, it's sad. 1 & 2 weren't, and 3 & 4 were. It honestly shows, too.

I guess you could argue that Nathan never would have agreed to go if he didn’t believe Sam’s life was in danger, but why did he even have to? Couldn’t he just have phoned in on the radio or offered to do research? I’m sure he would have for his long lost brother. And even if that was too much, okay THEN go ahead and lie, but why make Rafe the bad guy and have him trying to MURDER them at every turn? Just make part of your lie something like “So I have three months to get the treasure, and I really can’t do it without you- oh yeah, and Rafe’s back in” There was just never any reason for that and it drove me insane because it made every step of the process harder than it needed to be

Nigger what? 4 clearly had the worst and most nonsensical story out of them with the lack of supernatural elements
Are you fucking telling me that Libertalia, an island full of riches and gold and amazing architecture was somehow kept a secret from the rest of the world for hundreds of years despite the place being easily seen by air??? Isn't that how Elena figures out where Drake is? Even more unrealistic is the nigress beating up two grown men in hand to hand combat

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It really didn't feel like a good vs evil thing here. There was Rafe,who had money, and wanted to find the treasure. And then there were Sam and Nathan, the con-artists who couldn't deal with this.

But that’s not the case, Rafe was in from the start. At no point was he ever “out”. From his point of view, why is he even bothering to bid on the crucifix at all? Why does he hire a fucking small army of mercenaries to hunt down the people he sent to look for the treasure he wants? His motivations and choices make 0 sense

>Are you fucking telling me that Libertalia, an island full of riches and gold and amazing architecture was somehow kept a secret from the rest of the world for hundreds of years despite the place being easily seen by air???
The architecture on that island was insane. Dozens of giant mansions with intricate stone masonry and carpentry built on ridiculous rock formations. That island would have cost like $50 billion, and taken at least half a century to build with hundreds of skilled men needing to be shipped in and fed and housed. And this island was a secret? Lmao I mean it was beautiful, but completely preposterous.

The thing that should really bother you is what a missed opportunity the game's story could have really been.

Sam's entire character was a big let down, and I mean that from a plot as well as marketing sense. The more you try to find a real meaning behind the purpose of his character, the more obvious it becomes that he was just an excuse to shove Troy Baker into the game.

I think the game suffered from some serious thematic issues. "A Thief's End" wasn't really explored in any meaningful way, the guy retires after getting away with untold acts of violents and thievery that you almost have to wonder if the whole bookend of the story was a self-parody. It could have been much more interesting than it was, giving Nathan a lost brother who lived a comparatively shittier, less interesting, more alienated life than him only to have the guy be a smug, joke-cracking wise ass just like his brother doesn't quite make sense. This is a guy who spent over a decade in jail while his brother got to go on insane adventures with two hot side kicks and see the wonders of the world and then some, I was half-expecting Sam to be the real final boss of the game, the guy who needed Nate's help to find the treasure so he could kill his brother and steal it for himself. At that point the game would have earned itself a happy ending, if Nathan convinces his brother to live and let live, or perhaps subtle game decisions end with one or both brothers dead over the treasure.

Then you can really call it "A Thief's End". Because whoever wrote this shit should have died.

This also would have been a good opportunity for them to answer all the criticisms they received over the years about Nathan Drake's unearned aloofness and smugness, by directly addressing it in his final confrontation with a brother he forgot about.

>game

Sam and Nate are pricks. It's "their" treasure and they were planning to fuck over Rafe from the beginning.

I thought the same thing. No fucking way you just hire "the best architects and workers" and expect every single one of them to keep their mouths shut. I can't even begin to imagine the insane logistical hurdles to maintain everyone fed and supplied. It's so fucking stupid.

what bothered me most about Sam is that he spent 15 years in some shithole cell and somehow kept his sanity. 15 whole years wasted while his kid brother got the good life. You just don't simply accept such an unfair fate like it was nothing! At the most, he would be resentful of everything that Drake managed to experience. It doesn't make any sense how Sam acted like nothing happened.

He probably just did some breathing meditation and yoga workouts while listening to the Joe Rogan Experience to keep his head cool

>Why does he hire a fucking small army of mercenaries to hunt down the people he sent to look for the treasure he wants?
Nate was "out" and trying to undermine Rafe since the prison scene. Why are you misunderstanding basic story developments? U4 has a lot of problems but Rafe is literally the most interesting, well written character in the entire series.

I can imagine him listening to JP
>"clean up your room, bucko!"
>"rescue your dead father from the belly of the whale"
>"remember, there are multiple hierarchies in society, now go act like a lobster"

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>getting towards the end of the game
>enter spooky tunnels with only flashlight to illuminate
>atmosphere, graphics and lighting are amazing
>flashlight keeps going out, temporarily leaving you in pitch blackness, have to shake controller to turn it back on
>expecting the obligatory third act supernatural monsters to be introduced in a jump scare at some point when i turn the flashlights back on
>tension builds and builds as you come across corpses, christmas trees made of bones and booby traps
>after about twenty minutes worth of exploring the creepy tunnels...
>emerge outside into the sun to fight more generic foot soldiers you've been fighting the entire game in a generic combat arena
>there are no supernatural monsters in this one cause neil faggotman thought they'd be too "videogamey"
A game has never blueballed me so hard aside from MGSV. That tunnel sequence was great and unlike the third act of the previous three games, was actually creepy and suspenseful. What a fucking waste.

When was he trying to undermine Rafe? He said in the first conversation with Sam the reason he thought he was dead was because he’d worked with him for months trying to find out if Sam was still alive. If they knew for certain lying was the only way to get Nate to go back out in the field again (to reiterate, it wasn’t necessary- could have just stayed home and helped with research and communicated by phone) why not have both Rafe AND Sam show up and tell the crazy prison break out story? No need to include shoreline, and making it much easier, as they were the only obstacle in the game

>Oh hey brother that hasn't been mentioned a single time in the previous 3 ps3 games, the vita game or the motion comic
yeah I'm so surprised the plot to this one doesn't make sense...

Next you'll be telling me how Kratos finding his secret brother deimos isn't a good story

reminder that Neil Cuckmann refused to put in Doughnut Drake in 4 because it would've been too "childish"

this game has so many plot holes, it's not even funny

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Is the Vita game worth replaying? I'm getting the itch to revisit it but I'm afraid it isn't as good as I remember

>so why bother lying about it?
Because both of the brothers thought Rafe was genuinely insane after he killed the guard he was in the process of getting blackmailed by in cold blood just to get out of paying a share, Sam got roped in because Rafe bailed him out of jail, and Nate promised he would settle down with Elena after 3 so getting him back in the game would require a ridiculous amount of serious circumstance to bring him back. From what I remember Nate even told Sam outright he wouldn't go back until Sam dropped the "I'm in deep shit" card.

Rafe was also an obstacle. Sam was specifically out to get money from under Rafe's nose which is why he brought Nate into things in the first place and why Rafe is even an obstacle. The entire reason why Sam doesn't want Rafe to work with Nate is because Sam wants to get the money from Rafe in the first place and Sam was BSing everything.

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it's no 2, but it's passable

It would be better if Sam was Sullys Scumbag Son rather than Drakes brother.

>this game has so many plot holes, it's not even funny
I guess the prospect of playing Uncharted 4: A Theif’s Zoom Call isn’t really all that exciting, but they still could have come up with a more plausible reason for why they have to not do the most obvious and logical thing you would do if most people were in that situation

I got this game on the PS Plus scheme and it's been one of the most boring experiences I have played so far. 3 hours in and I've maybe had about 20 minutes of gameplay, most of which is just auto-climbing by pushing forward and holding X.

>Epic strong black lady CQCs Drake who was just established beating up 6 latino prisoners easily

Oh ok

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Uncharted got better with every game and 3 is when it started getting good.

Also is the spinoff any good? With the two women. It's on sale.

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yup.

2>Lost Legacy>1>4>vita>3

It has a couple decent setpieces, trying to stealth through some of the segments on Crushing was fun but man are some of them brutal, and it's basically the Madagascar section of 4 but for 70% of the game. Chloe feels nothing like her 2 or 3 self on top of looking far worse, and they keep trying to make Nadine and her false-flagging mercenary group as something good when she's still just as insufferable as in 4. They also constantly make Sam an idiot punching bag during the last fourth of the game which is sad to see.

It's worth it if you like the series but I still feel like Golden Abyss had better moments at times.

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Both 2 and 3 had this problem too though. I think 3 made it hidden in a sandstorm, but 2 completely killed any sense of realism with the blue monsters and giant city thats invisible to google earth.

Maybe I don’t remember the game as well as I thought I did, because I thought Sam was lying because he was secretly working for Rafe the whole time as payment for bouncing him out of jail. If not, why did Rafe bother to do it? He seemed to know every detail about the lie Sam concocted to trick Nathan, but you’re saying he wasn’t in on it? How would he know any of that stuff if he hadn’t planned it with Sam in advance and gone over it with him? And also, why if that really is the case, why isn’t Sam at all great full for Rafe getting him out of prison?

Hennig was going to do the Cain and Abe thing from the first trailer, but Neil knew he couldnt pull it off and they couldnt scrap everything so he put his safe actor in.

Rafe was terrible at finding it without the Drake luck. The bros also felt entitled to it since it was tied to their legacy and wanted to cut Rafe out. Sam took his chance at ditching Rafe and went with his bro. There are a lot of plotholes in this game but I don’t see what you’re getting at.

Lost Legacy's like a shorter version of 4, I can definitely see myself replaying it someday for that reason.
Also has a lot of Chloe's ass

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>and giant city thats invisible to google earth.
Don't forget the monastery's layout, as soon as I got there my mind was filling with questions as to how in the world it was even constructed, and when it was how would worship even happen in such a place?
>As soon as you enter men have to stand on each side of the place so some bells can be lowered which, when run, raise a bunch of platforms out of the water.
>You then have to leap a 5 or so foot gap onto wet concrete three or four times in a row just to get to the giant hall of worship.
>The only way to leave after that seems to be a one-way trip to the top of the mountain via some weird elevator or by leaping across the concrete again.
Their area of worship doesn't even make sense, it's just a giant dome with no support underneath the elevator itself because when you see the bit underneath the elevator break apart it's basically just a freefloating disk with no supports above a bunch of spiked rocks.

From what I remember Sam was lying that he was as great at finding hidden treasures like his brother was and kept the lie up for quite a while but he admits to Nate he was bsing just to keep up airs until he had to go to Nate. Nate even jokes at Rafe's expense that Rafe knew where the general stuff of the treasure was which is why he bought up all that land but couldn't find anything worth a damn. Rafe from the start hired the brothers because they could actually find things unlike Rafe, and Rafe even goes on a monologue about making his name great during the fight at the end of the game while hating how much fame Nate had.
>why isn’t Sam at all great full for Rafe getting him out of prison?
Again, cold blood murder in front of both of them over money. If some drug kingpin saved your life would you then willingly agree to ferry drugs for him as thanks when you are morally opposed to the drug trade? Sam was looking for an out and this was it.

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no one cares, faggot. Shut the fuck up.

>Uncharted 1
Mercenaries working for the dude who shot and kidnapped Drake's mentor and zombies
>Uncharted 2
Mercenaries working for a Khmer Rouge/Nazi idolizer
>Uncharted 3
Evil Illuminati
>Golden Abyss
Revolutionaries aligned with an ex-dictator
>Uncharted 4
Some rich guy who trusted the Drakes to help him find treasure

I unironically love these movie games but I fucking hate Druckmann so much. Even Uncharted 3's story that was built around setpieces was better, that scene where Drake washes ashore and falls asleep on Elena's lap is more human than anything in Uncharted 4.

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Why dont more games do mirrored screens modes? U4 mirrored felt like a different game mirrored

>Don't forget the monastery's layout, as soon as I got there my mind was filling with questions as to how in the world it was even constructed, and when it was how would worship even happen in such a place?
This is autism. Is this the first videogame you've ever played?

Google Earth really ruined Indiana Jones-type adventures, huh? Having every square inch of the earth mapped and claimed is kinda sad

Of course it's videogames, but it's trying to sell these places as real places that existed in-world and had actual functions as real places before they were forgotten. We see it when it's destroyed, the functions to get across are obviously not the same as it was in the past, but you can see how it originally would have worked and how it would have worked back in the past makes absolutely no sense at all.

>Some rich guy who trusted the Drakes to help him find treasure
Go fuck yourself. Rafe was the best "villain" of the series and the perfect final match for Drake.
>trust fund baby that had everything handed to him on a silver platter
>wants to make something of himself and prove his worth
>wants to acquire the treasure so it can be put on display in museums for people to appreciate history
>drake wants the treasure so he can sell it for profit
>dedicates all his time, effort and resources to trying to find the treasure while drake stumbles his way into the treasure through pure idiocy and dumb luck
I'm sure your underage ass wanted some super scary tough le badass generic mercenary because le big strong muscle villain scary and ebin. Rafe is the ONLY good Uncharted villain, the weirdos in 3 had potential but it's clear they weren't able to finish the game on time and had to ax the big reveal with them. Rafe is basically if Frank Grimes entered the Uncharted universe. His quips in the final fight were excellent, impressive how natural and real they were without coming across as cringy Marvel quips.

The most disapointing isn't the lack of coherence or the retcon (oh my beloved never mentionned before) but how it deals with its main theme.

It's about responsability all along.
The brother is obsessed with treasure hunting, gold.

At the end, instead of escaping with other, he pursues his obession despiste the obvious danger... And he's saved.

Nonsense.
If you want to explore a topic, you deal with it until the end.
In that shitty story, nobody is responsible. Everybody except the white bad guy got a plot armor.

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Now imagine how kino it would be if Sam had those feelings towards Drake after being left to rot in a third world jail cell. You just know that was his character before they recasted as Troy. First trailer even had the revenge line brewing.

I would've been fine if Sam turned evil but Rafe would still have to be kept in the picture, his character is too perfect of a compliment to Drake.

Yes, I enjoyed Lost Legacy. Better than 1 and 3, but not as good as 2 and 4.

>trust fund baby that had everything handed to him on a silver platter
>bad
OCCUPY WALL STREET, AMIRITE?

>2 wasn't rushed
2's crunch is infamous dude

Did I say that was bad, faggot? That's just who and what he is. That's an important part of his character, he wants to prove he's more than that.

>while drake stumbles his way into the treasure through pure idiocy and dumb luck
But Nate's no idiot. He's incredible knowledgeable about history and pretty much every subject. Yeah, he lucks into a hell of a lot, but he's not doing it because he's an idiot, he does know where to look and how to figure clues and riddles out. Hell, a riddle that had been staring Rafe in the face for years was figured out by Nate in a couple hours just because of the knowledge of history Nate had. He lucked out into the coin being a key for the lighthouse and also lucked into finding said coin again in a bunch of rubble, but that's the only luck I can think of in 4.

Rafe was even demolishing historical sites just to try and find the objects sooner which Nate admonishes him for because it destroys the historical site and any historical significance it had on top of making it harder to find what you're actually looking for. Just recall that entire scene underneath the cathedral in Scotland where Nate calls him a dumbass for the explosives as Rafe rants at Nadine upstairs for not finding the entrance quick enough.

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>3 made it hidden in a sandstorm
Yeah but when you get there all the locals know about it so it still doesn't make sense

>giving credibility to those DRAKE IS A MASS MURDERER XD retards
Yeah nah, go fuck yourself. I don't want any social commentary in my National Treasure knockoff

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Low IQ post

imagine being one of the plebs and defending the rich. you'll never be one of them. they despise your very existence

My theory is they put a lot of the negative traits for Sam into Rafe, because it didnt make sense to me for Rafe to have a personal problem with Drake’s legacy. I get they made the backstory of him proving himself, but in a game where his brother was forgotten and abandoned while Nate becomes a legendary explorer it just makes more sense to me as the idea for the motivation.

1. Shogun

>if you want an interesting well written villain that compliments the hero perfectly then fuck off
Cringe.

Weren't the locals in 3 dedicated to keep it secret tho?

>Elena in 1
Bad ass adventurer who's pushing Nate into danger
>Elena in 2-3
Journalist who reluctantly does her dangerous job
>Elena in 4
Annoying housewife who wants you, the player, to stop having fun RIGHT NOW PUT DOWN THE CONTROLLER AND LICK MY PUSSY RIGHT NOW

What a character arc

And yet they shared that info with a total stranger they found in a desert. Not dedicated enough I'd say

They were, they even killed people who were looking for the site. The only reason Nate survived was because he addressed the leader in peace, when asked why he was alive the leader thought it would be impolite to kill him first, and then Nate agrees to help them because Nate knows the area is completely cursed as is the object.

Rafe wasn't the villain. Sam was and Drake was Sam's right hand man.

Lost Legacy in unironically the best Uncharted game

>person does job for excitement
>person continues to do job that becomes boring
>person wants to retire from said job

Yeah what an unrealistic character arc..

I can deal with an antagonist being rich (see Eye of Indra) but having him not be an evil dickbag in a series where the MC constantly treads the dickbag line is too ambitious for the pulpy feel of the series. In the other games the enemy dialog is just soldiers working for evil men, in this one you'll hear enemies have casual conversations. Again, it doesn't work for the tone and narrative established by the series.

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Wow, I didn't know that Uncharted 4 apologists were a bunch of pseuds

What a thrilling story. Can't wait to experience this in a thrilling adventure game

Playing Drakes fortune right now for the first time, shocked how much more fun I'm having with it than I was with 3/4.

But fuck me this is a remaster so they've literally made this 4 times and the hitboxes are still some of the worst I've ever seen in gaming.

>Annoying housewife who wants you, the player, to stop having fun RIGHT NOW PUT DOWN THE CONTROLLER AND LICK MY PUSSY RIGHT NOW
But she wasn't like that. They gave Elena more depth than I would give nuNaughty Dog credit for. Yes she wants Drake to settle down but when she finds out and confronts Drake in the jungle it's more of a "that's my draaaake xD", she's not even that annoyed, she basically rolls her eyes and isn't surprised. She was basically teasing him in the early domestic scene urging him to go on one last adventure.

This is most pieces of action media and usually it's the main character not a side character so you've got the pick of a bunch.