Why did RTS games fail bros?
Why did RTS games fail bros?
zoomers ruin everything and 2007 was evil
Took me a moment to realise the gigantic building is actually real.
SOCIETY
It's Justin Beiber's house
ppl don't like 1v1 games anymore because u have no excuse if u lose
Not team based enough so therefore there is no one to blame when you lose the game.
It's amazing how this current gen absolutely loves to blame everyone but themselves, you can have a whole team of people in which every single person thinks they lost the game because of everybody else in the team.
If your team wins you can take credit, if your team loses you can shift blame, it fits the modern casual gamer perfectly.
Few years after Half Life came out industry caught up to making good FPS games, and moved on
because of esport autists and MOBAfags
every new RTS is just macrospam hell or limited to 5 squads of whatever unit you got so you can manage all their unique abilities
they all want to cash in on that twitch and LoL audience
>tfw in the RA2 reboot Justin Bieber will be the allied special unit after building the tech center
its not playable on controllers and most zoomers are casual shit tier plebbitors who only play on consoles
besides why make good games when u can make garbage and earn millions from cosmetics
When did Mental Omega add Bieber's house?
>plebbitors
actually now that i think about it should be Yas Forumstards which is epitome of casual trash and console faggotry, constantly whining about matchmaking and pvp in games. Reddit is actually better than that.
C&C1 sucks compared to every C&C that came after
the genre devolved. We went from macro and micro control where you are in control of every unit of your military and economy - to just controlling one guy with 5 abilities in moba - to just clicking on units on screen and have them auto battle in autochess
there are still popular RTSes- CoH2 is popular despite being 7 years old. of course it doesn't have that resource and supply cap hotkey whack-a-mole gameplay like SC2 and such do, but that's exactly why people play it
Something about the gameplay in CoH2 has always been incredibly satisfying. There's a lot of depth to it and I find even with ~900 hours played I still learn some new little tricks now and then.
CoH3 when?
What devs think RTS games should be:
>click click click click GOTTA GO FAST
What normal people think RTS games should be:
>haha minigun tower go brrrrr
I miss tower defense games
>FMVs featuring Justin Bieber for the Allied campaign
kill yourself
What good players think RTS games should be:
>click click click click GOTTA GO FAST
What shitters think RTS games should be:
>haha minigun tower go brrrrr
Enjoy your Starcrafts with 5 players then
C&C GENERALS REMAKE WHEN
Galactic Battlegrounds is the worst meme this board has.
>1v1
I just want strategy games with single player campaigns, campaign/map designer and custom games.
I think it's been said many times before.
Because everyone wants to play multiplayer now and:
>mp RTS matches can take a while to become exciting, then can end very quickly
>snowballing can make it inevitable but not instantaneous to lose
>often have very high skill ceiling and sharp learning curve
>this leads to esports autists dominating everyone else and literally ruining the fun
People want gentle competition and RTS games are terrible at that.
Being unsuited to casual multiplayer alone wouldn't have killed the genre, but devs all chaser the MP dollar has sucked the air out of it.
>AoE3 will be getting a DE release before AoM
It's not fair bros
fucking this
Normal people
>play their own way
Yas Forums autists who pretend they are the TRUE AND HONEST RTS FANS
>no rushing! no attacks until an hour has passed! no tryharding! no metagaming! let me build muh beatiful town in peace!
This. It’s mostly the controller thing.
because ur a faggot
Is LoL and Dota played on controller?
It's doing fine.
Autistic no life Koreans taking all the fun from the multiplayer scene with their 9999999999 APM.
Playing Spellforce platinum right now. It's pretty dank. I miss colourful graphics from the past. Vivid colours really contrasted with each other. Modern, toned ones kinda blend together.
You can call me a COOMer, but I also miss chainmail bikinis/leotards and, well, overall sexyness of female characters.
I don't remember Red Alert 2 having gun turrets
Zoomers didn't ruin anything, they're victims.
Too smart for the plebs.
Multi?
Elitism and focus on 1v1s and MUH elo
SP?
Boring campaigns and factions/races
Koreans. these games are dominated by bug people who play 16 hours a day and boil it down to math and how fast you can click. its not fun when you get raped by subhuman insects every day you attempt to play.
>video game companis made some terrible RTS games (latest C&C, DoW III etc.)
>nobody bought or wanted to play these
>GAMERS DON'T LIKE RTS ANYMORE
Also mobas.
RTS is mainly played by whities, fool.
It's a smart genre.
>requires some level of intelligence and strategic foresight to be good at it and enjoy it to its fullest
>requires an intermediate level of programming skill and a moderate understanding of progression planning and efficient design planning not obtainable by fat women or pajeets
>hard to play on consoles
Look at Destiny 2, why isn't it doing so well?
Look at Overwatch, why isn't it doing so well?
Look at most games which have come out in the past decade, why weren't they very good?
There's your answer.
That's just not true. You're only talking about professional players. People in America and Europe (mostly) aren't playing against people in their own region. RTS is just not considered fun for most people.
This is the only rts doing fine. Its a legendary game.
Show me any games rts games released in the last 5 years that are doing fine.
lmao is that justin beibers house
>>requires some level of intelligence and strategic foresight
LOL just learn meta build order or do a tank blob in case of C&C like games
Deserts of Kharak was a nice single player RTS.
No company of heroes - loads of games from the same series
>All that background unit chatter
10/10 atmosphere
They didn't fail, the genre just became more diverse. People who enjoyed base building moved on city builder games. People who enjoyed managing an army moved on Total War and other grand strategy games. People who enjoyed controlling hero units moved onto LoL and DotA.
The audience that once loved RTS is now spread out amongst their favorite niche.
Games like SC2 might try and be reminiscent of the older classics, but all the elements combined are more shallow than what the niche alternatives can offer.
>to enjoy it to its fullest
You lose. I win.
Easiest argument of my life.
This is kinda true, I mean base building is getting a resurgence, as well as Real time tactics (Steel Division), and we have 4X for people who like Empire Earth and Rise of Nations.
Graphics department. If you wake the textures very detailed as if the game is in first person, from third person perspective it starts to look noisy and distracting, that's why many warcraft 3 players hated reforged.
he only chance rrs games have at survival is mobile gaming, where everything looks ultra basic.
fuck, this is actually a really insightful point. explains why there's a lot less 'pure' RTS being released nowadays
Maybe it's the Yuris revenge expansion I never played or a mod. That glass building was never in the base game.
Complete bullshit, new RTS games are still being made and played on PC.
Hell, Bannerlord can be considered to be a Real time tactics.
KUF: Crusaders just gets re-released on GOG+Steam too, it's a combination of action RPG+RTT.
That class building is the house of justin bieber
Anyone here play Ancestor's Legacy?
It's cool.
>RTS games are still being made and played on PC.
Please show them. I just want some new rts campaigns to play.