When did it start to suck?
When did it start to suck?
day one
The introduction of dungeon finder was when it went from an organic world full of adventure to a series of loading screens and separate instances for me.
Cata was a pretty based expansion. So was mop.
Really the only major mistake they made was destroying the old world.
>inb
nvm
As a blizzdrone.
WoD and then BFA sealed the deal. I'll take a peek for shadowlands but I don't think WoW is going to last much longer.
my guess is it started sucking whenever the playerbase at large started to cluster around whatever the level cap was, and then just bit the shit when blizz decided to just fucking dump players right at the endgame.
Wrath of the Lich King was an okay xpac all in all, but it sowed the seeds that would later bloom into the game being bad. Some expansions woulds have bright spots afterward, but the game definitely fell apart after WOTLK.
I honestly feel Legion was the best expansion even made. I'm a vanilla March 2005 player too. Defeating Heroic Nighthold with a guild was a really amazing feeling.
Pandaria.
TBC. Anyone who disagrees either started to play in TBC or later.
Arenas were the biggest mistake they could have made and paved the way for catastrophic class design going forward.
Doesn't mean the lore and story were bad, although killing 3 big bad guys in one expansion was really really irresponsible of them to do.
yeah I've always hated Arenas even since they were added.
>Timegated content
>Monthly fee
>Signup fee
>Expansion fee
>Server transfer fee
>Character edit fee
can you imagine?
My friend who was a die hard WoW stopped playing recently and starting hanging out with the boys outside of games. It’s crazy it’s like he’s kicked and addiction or something. He even marks the days since he’s played and asking me to play other games with him. Why did he have this weird reaction?
So Vanilla?
nothing about heroic NH was remotely memorable you retarded shill.
He means the LFD automated system of pressing 1 button and getting teleported to the instance. But keep pretending to be retarded, it's funny to watch.
fpbp
as soon as arenas were added. arenas ruined the community big time
Vanilla had LFG you retard, thus the meeting stones and when innkeepers had the "tell me about dungeons" option
But by all means, you sound like you know fuck all about WoW and probably only sac-ride the "wow was shit" meme, so don't let me stop your mental degradation
When TBC came out
TBC
meeting stones in classic dont work how you think they do retard.
this
when cross servers became more of a thing.
>Vanilla had LFG you retard, thus the meeting stones and when innkeepers had the "tell me about dungeons" option
Who do you think you're fooling?
Vanilla mmo ruined Warcraft.
>Heroic
kek
Cataclysm killed this game.
cata was exceptionally great with the 80+ content up until dragon soul. It's just that the old world revamp and the resulting cut content and introduction of the raid finder were the worst things to ever happen to WoW.
2004-11-23
It was never good but it was easily accessible and worked fine on low end PCs
MoP was peak raids, literally could not do better.
ToES, HoF, ToT, SoO were all amazing and if you played on mythic(heroic) they were as intricate you could get with raids.
WoD was the official point of no return.
Raiding was ok at best, PvP was the same garbage use warlock, mage, rogue combos as every other fucking patch for the five years.
The fucking constant daily grinds got even worst with your garrison.
They took away profession bonuses which made your character even less specialized when you could at least fill a niche position by taking a particularly not useful profession before and it would seriously help out with at least some bosses.
Also
They should have just chopped up half the god damn servers and offered you a free transfer.
Final nail in the coffin was ability removing.
Turned my DK from a useful dps/utility class to just a waste of time in most cases.
>cata was exceptionally great with the 80+ content
"no"
I think vanilla did a good job of fleshing out the world without many retcons. If anything, I'd say that BC kind of ruined Warcraft lore because it broke the continuity. We have all these regional conflicts that we see as we level, and then they just go into stasis for 3-4 expansions. The defias kidnapping king varian? Who cares, got to go to space. The forsaken gaining control of silverpine and hillsbrad fields? See you in cataclysm. The dark riders of duskwood and the worgen? Cataclysm or later, again, also worgen are now big soft pawed yiff puppies.
Having the players load into a space ship and abandon azeroth for the first expansion was a mistake.
Everything after WoTL is trash.
Pvp was always garbage in wow, it's never been good, at best it's gotten less shitty. But it's still shit. Now that classic has been rereleased, everyone is focusing on being broken classes only while buying as many iron grenades as their alt banks can hold.
Oh, and "Let's make healers the center of pvp. For every 1 damage someone does, let's have them heal 250 in the same amount of time!"
based retard pretending to know about stuff you can literally look up.
Vanilla and making Horde and Alliance player factions. That sort of thing limits writing and encourages faction wars too much,
I do remember a time when PvP use to be fun.
AV using Wrath strat to always win as Horde was fucking hilarious.
Alliance players kept bitching and made it so that if too many players qued at once it would automatically only accept a certain number of them and force the rest into a different pvp instance.
Wrath strat became impossible with only half a group working towards the objectives since Alliance also had factors on their side that made it easier to win.
This kind of hand holding bullshit is what makes PvP not fun.
Same fucking thing on the stupid PvP area in WoD.
If you went into the alliance area you automatically pulled like half the NPCs, but if the alliance got in the horde area they were so spread out you would only pull about a quarter of them.
Thankfully if you held that stupid orb thing you could go BDK literally invincible and your dots would do so much damage healers couldn't keep up.
Still it had its moments.
Now it's near impossible to even do a raid on any city anymore unless you're on a high pop server.
here I found an exact date for you
True enough. Not only were the alliance and horde at peace, they were on entirely different continents at this point. Then the xenophobic night elves join the alliance for no reason that would fit with their already established lore. Then the tauren sponsor the forsaken because they think they can fix them or some shit, but never actually try. Then for no particular reason, they go to war with each other despite all being in a weakened state and getting a run for their money from smaller local factions.
Okay dipshits, here's how Vanilla LFG system worked, not that any of you need this explanation since i'm SURE you all played
>Go to Innkeeper or stone
>Click on stone and queue up in the line looking for 4 more people. Or talk to Innkeeper and talk about specific dungeons, then join queue
>Party up once the system found people
>In later patches, 2 people could summon from stone
>Enjoy content with hodgepodge group
Just because it wasn't used, doesn't mean it wasn't there
Now the next time you down syndrome kids with internet access try to rewrite history, go to Yas Forums where they'll actually believe you
>People complain its not connected to the stuff they know enough.
>TBC comes out, story characters get put in a firing line to be killed by players. Character assassination and all.
Poor Kael'thas.
They've made tons of mistakes along the way, balancing around pvp was certainly one of them. the point of no return was warlords though, and it's super obvious when they have to pull shit like reviving illidan and giving every free ashbringers the next expansion just to keep people interested
crossrealm BGs killed the server community
Remind me why they don't implement Classic gameplay into Retail when Classic was more successful than anything nuBlizzard has made in years and that it has a bigger playerbase than Retail?
Whiteman chad here, just got 5 or so odd rando M/GMs from a who-knows where server. They were apparently less than 10 people who pvp'd on their dead as fuck server and got to R14 off sub 20k honor a week
Just about every area in alterac valley favors alliance.
-Bunkers-easier to hold and archers actually defend them
-Stonehearth bunker-bottleneck
-Northern/alliance side of the map cuts into 2 paths that are easier to hold where as horde side is a wide open area that doesn't bottle neck you
-Alliance base is tiny with only the bridge as an entranc(you deserve to lose if the horde using the shit back door is too much for you to stop) and their npcs are in small clumps near the GY and path inward
-Bridge GY can be camped by alliance on the ridge above if they have their range increasing talents
-1 frost mage with improved blizzard is enough to slow the entire horde raid
There's more, horde get literally nothing but drek'thars shitty wolves.
Wrath of the Lich King
That wasn't the start, more like the death knell
Different customer bases. Sure, there's a good amount of overlap between retail and classic players at least in my classic guild, but most retail players hate classic gameplay and vice versa.
Their writers are shit but they think they're crafting an epic
Their devs wasted countless years worth of coding and designing on inferior interactions, events, and fights (see seigecraft from WotLK) and absolutely refuse to admit Classic/BC did it better
and best of all
Blizzard will never admit They've been making it worse via reverting entirely back to Pre-Activision merger
>Hey, it's the burning legion, the guys who engineered the destruction of my people,homeland, and home planet
>Guess I better join them because I have sudden insanity/loot pinata syndrome
meeting stones teleported you in tbc. also meeting stones literally did not work and you would have to wait hours to actually find people. it was 100x faster to just type in LFG. also original meeting stones are not cross realms which is the main gripe people have with lfd/lfr
The first 3 months of Cata were fantastic but the expansion as a whole was rather poor. It was obvious that the dev team gave up on their planned intentions for the xpac early due to the rabid bitching of very casual Wrath players Wrath did more damage to Cata than the dev team could ever do. The easy PvE content created thousands of small guilds that could finish most 10man content and a good chunk of 25man. Suddenly they had to exert effort for normal modes and a major social structure fell apart.
Also to add on to this.
Alliance can hit the first Horde bunker about 8 seconds faster than Horde can hit alliance.
Literally every time the fastest people in the raid would be moving as quick as they could and that shitty pop up message or whatever "they are attacking x" I can't quite remember would hit before I am ever inside their first bunker.
Anyways it was fun for a few years.
Wrath was pretty dedicated with his monthly runs and God bless the guy he would put us all in our shitty teams and we would all queue together.
He stopped doing it in WoD because of the queue changes, like I said became impossible to win.
Half a raid group can't coordinate enough to protect our base while trying to also move forward with the other half being bots.
I miss it sometimes, sit back with the NPCs with just a rogue and me as BDK.
Just absolutely rekt shit since they couldn't kill me and the rogue would fuck with them and cloak.
Just no point in playing a game where you can't win ever even at the best of times.
This shit right here.
>arenas
>resilience
>space goats
>liadrin and the entire blood elf dominion story turns into literal disneyshit at sunwell
Checked out a few months before Wrath dropped, haven't looked back; but watching from the outside in, it got progressively worse and worse to the point of hilarity. What a bunch of hacks.
Nobody used the original meeting stone because it didn't discriminate on classes at all. 4 rogues and 1 hunter are in queue? That's a party, go have fun guys!
MoP killed it for me. Cata was very entertaining because of RBGs. We were dominating the ladders. MoP however made my guild fall apart
PVP after vanilla was shit thanks to resilience and Blizzard's vain attempts to make the joke known as arena into some massive esport.
With the single exception of SSC dungeons and raids saw general improvements all the way through the end of TBC. Everything after that was hit or miss based on raid tier.
Character customization and talents peaked with Cata. The new shit system introduced in MoP fucking sucked, even if MoP's raids were good overall.
Gameplay has been on a sharp decline since WoD. From the implementation of Facebook teir mission/waiting systems, more RNG to gear than ever and the oversimplification and pruning of classes, I'd argue WoD was the point of no return for when people who aren't fanboys to the highest extent would say it started to suck.
Artstyle and music is the only thing that's gotten better since WoD.
>hordetard still mad he can't cheese AV anymore
kek
just let it go
2010
Too bad that isn't the main cause for that post. It's your typical goalpost shit that comes standard with Yas Forums posters
>The game was shit when the >>Dungeon FinderVanilla's?
>>NO RETARD OMG SO DUMB
>>i-i meant LFD! OBVIOUSLY
>>AND BY LFD I MEAN THE WoTLK ONWARDS LFG
Thus the term "hodgepodge"
January 16th, 2007.
1.5 aka battlegrounds patch. It's the first time they started catering to an audience that wanted a rigid, checklist-based structure to the game with no social incentives. Modern WoW is the apotheosis of this and it all started there.
>Classic wow
>NO CHANGES
>Oh, except that everyone only leaves one skeleton behind when they die because we're afraid of waycism and gold selling website, we swear it has nothing to do with our crappy new server architecture
>Undead now have 50% less corpses to eat with cannibalize
>No changes?
Fuck the classic wow community for being a bunch of morons falling for that red herring.
It was always bad, only the community and novelty kept (You) from noticing
>Orc Stun supposed to be 25%
>Realistically closer to 70%
>Then with spell batching they can still attack once or twice before being stunned
Kill spell batching already, no one benefits from it
except the classic community already complains about the countless changes that have been made for classic. also no matter how you think about it vanilla wow needs to have some changes. theres no reason for black lotus's to have mafias on every server giving guilds monopolies just because they multi box 50 account at a time.
Unlike you I did.
I stopped playing.
My life has been exponentially better since I did.
This is why wow(and 99% of multiplayer games) sucks, you can't patch a game to stop it's community to have a high degree of cancerous faggots. The skeletons thing was absolute bullshit though, literally never seen them abused. And blizzard loves their shekels too much to not allow multiboxing.
No, Cataclysm. 2011.
I remember when Asmongold returned to Retail for a day and saw the game was fucking dead.
Why is the writer for BFA also the writer for Shadowlands? Why haven't they fired her or replaced her?
The nerfing of heroic in TBC. Then downward spiral with Wotlk casualizing
Affirmative action.
Because the community couldn't give less of a shit about the story and haven't for a long time.
Asmonbald is everything wrong with modern wow.
Complains how hard everything is/isn't and then gets his legion of mouth breathing retards to farm him stuff or boost him.
He has some valid complains about retail but fuck me, nobody should listen to his complaints and take them as advice from someone who knows the game.