*Blinks once*

*Blinks once*
Aand it's over. Why is this game so short? This remake took a shit on the original.

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Resident Evil games are short my guy. Beat it again. Beat in hardcore. Get all the unlocks. In other words, play a Resident Evil game.

>Game shits on the original
You're right, it's better in every way

RE3 Nemesis is the same length, did you not even play the original?

the issue is more to do with the pacing, the first 10 minutes feel like you're fast forwarding through the first 30-60 minutes of the original.

Thank you! All week I’ve heard people say,

>it’s very linear
>nemesis is scripted
>it’s short

So it’s Resident Evil 3 then.

>muh pacing
Get a better excuse, I swear none of you faggots even played the game on ps1

Horseshit.
Downtown is twice as long in the original. Clocktower and Park are cut in the remake. The replacements are the sewers and expanded hospital, which don't even make up the amount of content cut from downtown together.

It still is a 4-5 hour game.

Really? I remember RE3 being much longer, shorter than 2 but not as short as the remake. Well maybe it's not so much about the runtime than it is about being able to soak in the game and immerse yourself in it.

Downtown in the original includes the police station which is moved to after the sewers in remake

No it isn't, and neither is the remake for that matter. Stop playing on easy and watching speedruns. First playthrough on RE3 is like 8-9 hours, and remake is 6-7, as long as you're playing them on Hard.

Even removing the RPD, it's longer.

I can buy this. 3make is hectic and has you running through the streets with urgency. You can take your time a little more in the original.

Lots of the additional length is probably door opening sequences though. Backtracking takes almost no time at all in this game.

The original game is 5-6 hours long on first play through, speed runners can play it in 1:20 including cutscenes, there’s a reason everyone used to say RE3 was the black sheep

it feels like there's something wrong with RE3 Remake. It's bugging me. I really do want to be wrong on this one. RE2 feels like you're getting more for your money. RE3 feels like you're getting less.

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How could they make an attosecond long game?

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For the person who wanted a "puzzle guide" in the other thread, I made a better image because the other one was a rush job. Enjoy. It really highlights the complete lack of puzzles in this game, especially when you compare it to the RE2 cheat sheet

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"Puzzle guide" indeed. That ain't no puzzle guide.

The problem is that uptown is almost all cut. All you get of it is the RE2 street with Kendo's shop and a little 2 room house before Nemesis chases you back to the first area.

it's a valid complaint and one of my 2 only issues with the remake, i played the original games probably more than your contrarian ass ever has.

None of the people bitching ever do.
And they take agreements from other people that also aren't fans and didn't touch the originals as proof they're right.
People that didn't like the series and never will talking about how they're not going to spend any more money (Out of the zero they've spent already, actually make that negative since they bought trash like 5 and 6).
Boo hoo, they can cry all they want.

RE2 gives you four scenarios with three difficulties each. Each scenario contains a long police station, a med length sewer, and a short lab, giving each playthough a great sense of progression.

RE3 has one scenario on five difficulties, and the pacing is all over the fucking place and it doesn't hold true to the original game at all. No shock it feels like less value. At least Resistance is fun.

Here's the RE2 one for reference. The difference is painful.

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except each of those "four different scenarios" is 95% the same exact run, with a 5% difference between them.

>RE2 gives you four scenarios with three difficulties each.
This is so disingenuous it's almost like you didn't actually even play R2make to make this shitpost.

>RE2 gives you four scenarios with three difficulties each
Why lie.

There are two things that are missing in RE3 that were in RE2, first the zombies are insanely detailed in RE2 while in RE3 they are just not involved at all. In RE2 facing a zombie involves many decisions, shoot the leg, arm, head, chest? What do you want to do? Chest shots deal a little more damage, but head shots have a chance of instant kill, but you need to aim and wait for the reticle. In RE3 the zombies lose a leg in the same number of shots it takes to kill them, so there's no real choice. Kill em. It's just poor balancing.

Second main problem is with the areas. Every room in RE2 was hand designed and detailed, with little things to discover, items, but also environmetnal story telling. In RE3 there are a lot of very large areas that are empty, except for haphazardly thrown around cars, junk, bits of fallen buildings, that's about it. It looks generic and isn't fun to explore.

The reason for both the poor balancing and the unexciting exploration is simple, the game took one year to make. For that RE3 is a master piece, to make it as well as it was made in just one year is amazing, but it lacks all the little touches that made RE2 a 10/10.

>Yas Forums is so zoomer they haven't played the original and know that it was 2 hours long and this remake actually is longer
I fucking hate this board

Technically there's only 2 scenarios. Leon A / Claire B, Claire A / Leon B.

it was supposed to be a spin-off or some shit

Then you have no fucking idea what the word pacing means

There is no merit in remaking a game. RE2R is good because the original RE2 is a master piece, Nemesis was garbage and no amount of pretty graphics is going to change that.

Try one since the B scenarios star the same puzzles and boss fights buddy.

>The reason for both the poor balancing and the unexciting exploration is simple, the game took one year to make
Not true. It started development shortly after REmake 2 and was designed alongside it. It's dev time is 3 years.

35 minutes of doors loading, folks. Re3 is very short with doorskip.

No reason for me to lie about not playing it. That's stupid.

Suck the cum out of your own asshole.

You know blindly defending the game puts you in the same boat as the retards that are complaining about shit when they ain't played either the original or the remake it self. If you can't tell the pacing at the start of the game is out a whack then that's on you.

World record is 1 hour and 3 minutes and 55 seconds on Inferno with no shop items.

Every short, resource management resident evil game is good. 1, 2, 3, Code Veronica, Remake, 0, 7, 2Make, and now 3Make.

They’re all good.

whoever made this pic is a simp

>speedrun is game length
Guess Fallout is just a couple minutes long.

There is no B route in remake bucko, and all the A routes have different is cutscenes plus the final boss.

Dude, I paid 60 dollars for this and 100%'d it. I had fun, but that doesn't mean the game wasn't disappointing compared to what it could have been. Even if they couldn't get every area from the original, Nemesis is horribly underutilized. In the original he had areas he could chase you around in all the way up to when you leave the clock tower, which was like a good 70-80% into the game. In this one he's only chasing you around for like the first 30% of the game. All the game needed was like one more full city area before you leave on the train where Nemesis could chase you, and it would have felt a ton more complete. That's not even taking into account that there's no mercs mode and the amount of scripted running sequences compared to RE2make, let alone the original.

>is a simp
No idea what that means I only saved it because it's informative and easy to read.

>There is no merit in remaking a game
Yes there is.

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You can beat RE3 that fast without speedrunning if you know what to do because it's very short

Hardcore Claire A is 50 minutes.

I've replayed the game four times now. The first time i took my time exploring, but it's sad how little you saw of Racoon City pre-outbreak, and even during it, they really should've fleshed that location out.

RE3 was never about pacing dude wtf are you even arguing here

>RE2 gives you four scenarios with three difficulties each.
Get a load of this guy

No WR yet as the categories aren't open. No run can be submitted. Bawk has the fatest known time but no record.

>Yes there is.

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Keep your wojaks to yourself.

Well, the unofficial WR then. Using the rocket launcher i got an hour and 1 minute. Speedrunners use glitches and more all the time so i don't see why there can't be a category for the inf. rocket launcher.

>Pachinko

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A game’s value shouldn’t be exclusively measured in the time it distracts you from your miserable life anyway.

I played animal crossing with my friends for two weeks before 3make game out. Put in about 20 hours. It’s cool. But my friends have put hundreds of hours in. Hundreds of hours chopping wood and giving the raccoon virtual money for virtual drip.

you need help to solve baby puzzles? how old are you?

I'm playing Resident Evil 2 to forget about reality, you can't do that with 3 when you're always on the move. Let me take my goddamn time to explore the city please.

Yes. If you replay it it goes faster. I know that because I’ve done it. 6 hours to 3 hours to 2 hours. I’ll probably beat it again to see if I can do it even faster.

Short games that I like to play over and over > games with hundreds of hours of “content”

Nemesis is an entirely different beast on Nightmare and I'm almost convinced that if you bothered touching it you wouldn't be asking for more segments with him chasing you.

Because there's no skill involved. All main categories are always in any% new game on the hardest difficulty. Only records that actually count.

>Last escape
>"WTF Y CAN'T I JUST B COMFY"
zoom zoom

No there's no skill involved i suppose, but you could still have a category for it. Still, i don't feel like trying to run the game with no shop items on a hard difficulty yet. Too many tedious parts for it.

You're right that by old RE standards RE3 was shorter. But RE3 Remake is actually shorter than OG RE3 because it literally cuts several entire areas and makes that time up with cutscenes instead.

Who said anything about needing help? I didn't use it on my first few runs but after a while I couldn't be fucked anymore so I use this to speed through the puzzles.

The 4th Survivor is the best thing out of RE2.

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R3make cutscenes don't even count in the game timer you fucking spaz.

the two extra hours mean that much?

He was better on nightmare, but that doesn't mean it's alright that the only area he truly chases you around in is the opening downtown area.

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Nor do the walkie talkie sections

Having 15 hours in the game now, and will probably get a couple of more since i need to finish the game on the other difficulties, i suppose i got value for my money. The lack of gore though and exploration is my largest issue with the game. As well as the hospital defense as Carlos, it was neat first, but zombies outside just looks weird before they spawn in.

This guy gets it. Not only is the game missing entire areas, but yes, a lot of people forget that it's missing an entire mode that existed in the original. People would've been livid if 4th Survivor didn't make it into RE2 Remake. Why is it suddenly okay that Mercs isn't here? Why, because there is some shitty live service, half cobbled together, lootbox/microtransaction haven of a multiplayer mode tacked on as appeasement?

>$60 for 5 hours
no thank you, wait for a sale.

I disagree, he was menacing enough on higher difficulties and only felt more to be desired if you ended your runs on Hardcore.
Feels like the balancing for nightmare should have been the intermediary between hardcore and normal, and I think most to blame are the faggots that whined about X not being "Comfy"

People weren't giving their times based on game time in reviews. They were clocking real time. Real time the game takes like 5 - 6 hours at most on hardcore. If you skip all of the cutscenes and walkie talkie scenes is FAR shorter. I have a second playthrough that is like 2:30 hours where I barely remembered everything I did in the previous run.

Because they're not actual there.

the resident evil 3 remake took everything that was bad about the original and kept it, that is what is bad about it.

I know, that's why it looks so bad and why i don't enjoy that section. The lack of gore on zombies though make it more boring shooting at them, i wonder why they downgraded it?

Yeah, trust me, that's the right move. The multiplayer mode is ass and literally adds nothing of value (also has paid lootboxes using boosters, so we know why that exists). And the main plot is okay, but it's missing two or three major areas from the original and doesn't have mercenaries mode.

Wow, that's a lot different from your original point that RE3 original was longer.
Do you want time to rephrase your position again or should I just accept your concession and your need to just bitch about new thing because you attempted to use old thing to shit on it and ate shit?

Have any of you played Resident Evil Resistance? Thoughts?

>Man, fans really hated how we turned the gator into a chase sequence.
>Oh I know, let's turn Nemesis into a chase sequence that lasts the whole game!

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I didn't contradict anything. The base game is literally 5 - 6 hours with cutscenes. That's shorter than a first playthrough of the original.

Because of that hospital section no doubt, and because consoles can't handle that many limbs and body parts on the ground with full physics at once. Noticed how those zombies just puffed away completely in a cloud of blood?

Seriously. I replayed the original a week before RE3R came out for the first time since 99, and it's the same length as the remake. ffs, people seem to be complaining about it more than cut areas like the clock tower, park, and factory, as well as the lack of live selection, two different endings, and most of all, NO OPERATION MAD JACKAL. I think I'm too old for this place. All underage kids now

Yeah, i figured that would be partly the reason why. Though, with it being the same engine and all i wonder if that can be enabled somehow on PC?

Kek only if you count the hour and a half of doors loading. With doorskip, remake is longer than the original by a lot.

Super laggy and I can never find a match when I try to play as Mastermind, so not a good start

Why would you bother so blatantly posting some shit you know is wrong?
Are you trying to gaslight me or convince other people that are like you and didn't play it that you're right?
Genuinely curious.

It IS shorter. It literally has less areas and less shit to do.
But honestly if Nemesis wasn't total garbage who felt less effective than goddamn Mr. X, it wouldn't be as much of an issue.

Same engine sure, but we don't have the tool kits necessary to restore them to how they were in RE2. Unless you have access to the dev build of the game, that's not possible.

Ahh, so no hope for modders enabling it then. I see. Well, after I've speedrunned the last two difficulties i'll probably uninstall the game, unless some DLC comes.

That scene didn't need to be there in the first place.

>also has paid lootboxes
Look at this dumbass

here is your lootbox bro

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Agreed. It should have been Carlos holding off shirtless Nemmy to keep him away for Jill like the original IMO.

I think Carlos and Nemesis should have been shirtless and wrestled each other.

No they cut out the awful tower and park sections.