>some sick fuck decided to keep the bossfights in this game
Fuck that guy
Some sick fuck decided to keep the bossfights in this game
Good god stop whining like a little bitch.
Use handgun ammo on birkin 1, flamethrower ammo on birkin 2, everything you've stockpiled on birkin 3, and save all your granades for tyrant, stunlocking him.
There, do this.
Yes, this will literally work on Hardcore, too.
Just fucking use the shotgun for regular zombies, get up close, aim for the head, it'll always be a 1shot=1kill.
Stop wasting ammo you baboon.
>being so much of a zoomer that you complain about boss fights
Just stop playing vidya
low iq af
Bad boss fights are a Resident Evil tradition
Kill yourself.
Kill yourself.
No u
>literally use all shotgun ammo and hawk armor on birkin 3
>Tyrant fight starts
I guess it's me and you, flamethrower
They could've been a lot better for sure. Birkin 1 passable, Birkin 2 is trash you cheese on every playthrough because doing it properly is aids. Birkin 3 is cool but Tyrant is trash
How do you cheese the bossfights?
Just recently did a No-death no reload playthrough on hardcore. Feels good man.
the boss fights is one of the best thing about Resident Evil
>everything you stockpiled on Birkin 3
That's weird, I stockpiled everything on Birkin 2, did you play hardcore mode on your first run? It was impossible for me to keep Birkin on the hit area while also avoiding his hits and also pressing the red button at the same time. Birkin 3 is stupid easy once you get the hang of it, you shoot the eyeballs, he goes in for the strike you dodge by staying in the corner where the flammable tanks are then you go past him and to the other corner diagonal to the place you were in. I had no trouble beating him with 9mm bullets.
Birkin 1: Bring 2 knives. Slash 18 times with the knife, throw frag grenade, slash 18 more times, throw another frag. Slash 18 more times. There's a frag at the bottom of the stairs (before you activate the fight), and another in the arena.
Birkin 2: when he starts to pound on the door, stay right in front. When he comes into the room, run through him, turn back and shoot him with either Spark Shot (Claire) or Flamethrower (Leon). Keep doing it and running towards the arena. When you arrive on the arena, he should be at least half dead. Activate the crane, kite him around and knock him down. Bring the crane back, and when he's almost getting up, throw a flashbang.
G3: Pop the eyes 2 times. Every time you pop the eyes, run to his back and knife INTO him. When he goes 2nd phase, either stunlock him with Acid Rounds (Claire) or whatever with Leon.
Super Tyrant: throw 1 frag. Wait for him to get up. Throw another. Wait. Throw another. This will speed up the clock to the max. Then just wait for the R.Launcher to drop (1 minute and a half). Whenever he starts the instakill, just fire on him with the shotgun, or 2 Matilda Bursts.
>all advice assumes Leon equipment and bosses, no one played through with Claire whatsoever
>using the fucking FLAMETHROWER, a weapon that is only useful for dispatching a regular enemy that recoils in pain for 200 years with a single pistol shot each
>giving a single fuck what you come into the Tyrant fight with when you are 100% safe from him anyway
>waste time killing all the zombies everyone!
You people are beyond pathetic at this game, don't try to talk about it ever again.
*the 2 knives in G1 is because sometimes he'll grab you right after coming out of stun. That way, you'll have a spare. If the grab is inevitable, quickly switch to the knife with the worst condition.
carcinogen is that you
Naah he's much better than I am.
I wouldn't give advice regarding knives (especially specific numbers of slashes) unless you're a speedrunner, since everyone's knife is different otherwise.
What is the optimal ammo for each boss? I saved all the acid ammo for the train birkin fight for Claire B but it felt like a waste, tried to use it on the last Birkin fight for Claire A but it felt useless compared to weak handgun/smg shots to burst his eyes. The only one that felt right was magnum shots for Tyrant on Leon A, haven't finished Leon B yet.
Acid Ammo is useless for everything except G3.
USELESS.
On G4, you just need to hit the eyes (even the knife works), and the Acid Rounds are beyond useless to do that.
Acid Rounds are SHIT, period. At least RE3R made them a little better, and they now stun Hunters and take their armor off.
Good to know, guess I'm using them for lickers now. I remember they being king in RE2, the best ammo by far. Am I rememberin it wrong? What about that shock gun thing? I believe I completely avoided it, only used it on G3 since I hate alot of ammo to spare. Also grenades look like the best dmg in the game, couldn't kill G5 without them, had alot of ammo for every weapon by them and it was all useless without grenades. Any secret tech I'm missing for G5?
You don't need any ammo on Tyrant, except when he does the instakill charge. The battle is timed (3:30), so even if you don't do a thing, the Rocket Launcher will appear. Damaging the Tyrant just speeds up the timer, but the limit is so low that you can just as easily throw three frags on him and do the same thing.
Damn, I thought about it but had so much ammo I never thought to try. Just stay alive then?
>af
user...
Acid Rounds were awesome against almost anything in the original games, except for the plants. Anything that had live tissue was a fair game to it.
I guess they tried to offset it by making Acid craftable, but it shows just how useless it is.
On my first S+ playthrough, I crafted 18 Acid Rounds, and only used 8 on G3.
About the Spark Shot, it's good against the eyes on the G-Adults, and also to hold enemies in place. You have to keep holding the button to give it maximum charge (while keeping your aim on the enemy).
Yes.
G4 uses different mechanics, but it's similar. G4 has two HP values:
- eyes
- anywhere else
The eyes have a set amount of HP, while the rest of his body has like, 3 MILLION HP (I'm not joking). Because of that, as long as you only shoot the eyes, a victory is guaranteed, while if you shoot anywhere else, even with the Rocket Launcher, you will never kill it.
whoosh
Thank you user, haven't tried any S+ runs yet, kinda scared to be honest since I'm playing on a controller for that classic RE feel and I'm not very proficient with dodgin/aimin on 3rd person.
Do you need to aim the acid rounds at the eyes too on G3? One shot and the eyes close?
Good to know, I had that feel after he ate all my acid ammo and wasn't even phased. Didn't think it was that much hp tho, what a cunt.
Welp, that makes me look dumb. I went in blind, and didn't know shit about this. That's why I used the flamethrower (which by the way, is it any good?)
Me too, had alot of fuel even after killing all the plant zombies in the lab. Flamethrower is very useful against those sewer birkin copies, finally got to kill all of them and had fuel to spare for lab after.
That was on my second standard playthrough tho the first one being on hardcore.
You didn't dump all your ammo into Birkin when he was stunned, did you? That's a damage sink that you're better off either knifing or doing absolutely nothing.
I was lucky and only needed about a burst of pistol ammo on hardcore G5 beyond the limited remaining minigun ammo I had.
Area of effects like knife and grenades burst a lot of G4 eyes at once, it's hard to conserve minigun on that fight when you still have G5 coming up.
The boss fights suck. I didn't enjoy a single one of them.
Some sick fuck decided to never patch the audio desync during cutscenes.
Spark gun actually turned out to be OP when people labbed the game, unlike flamethrower. For killing the bosses the fastest, it is option number 1 against G2 and G3. Discardable after that.
That's something I wished I knew. As I played blindly, I went by video games rules, which are 'when is vulnerable, shot away'. Also I underestimated the power of the knife on the first run
NOOOOOOOOOOOOOOOOOOO WHY DO I HAVE TO AIM FOR THE WEAK SPOT WHY CAN'T I JUST HOLD DOWN THE SHOOT BUTTON TO WIN LIKE IN THE CLASSIC GAME FUCK YOU CRAPCOM DEMAKE 2 IS THE BLUNDER OF THE CENTURY
I feel like it's incomplete info to mention you don't need anything vs Tyrant without talking about the safe zone against him. Basically, you stay slightly in front of his left shoulder whenever he is idle or recovering from an attack. The moment he begins any new attack, run forward. He cannot hit you by any means when you do this and will never even initiate some of his attacks like the instakill charge. So you don't have to worry about anything in that fight. The rocket timer also can only be sped up to a limit and you have lots of time even when it's entirely waited-out.
That is good to know, I made a point of finishing the minigun ammo on G4 so I wouldn't have it wasting 2 inventory slots on G5. smg+handgun+minigun did the trick for me on G4 with some smg ammo to spare.
Didn't know that at all, so only use the knife when he kneels down? I was usin cheap handgun/smg ammo for eyes and the good stuff when he went down. Grenades to wreck him when he goes into the last phase.
Is this game worth $20? How much content is there besides the Leon and Claire stories? The way people talk about this game it seems like there's a lot of replay value
>option number 1 against G2 and G3
Damn I wish I knew, had such a hard time with those fuckers.
No, Acid is so awesome against G3 that it stunlocks if you shoot him anywhere. However, that is on the 2nd phase, when he turns RED. Fire one acid, wait for him to start walking, fire another. Rinse and repeat.
Yes, and I would say its better to play it blind. As a long time fan of classic RE it was such a blast to play through, not only felt like a faithful remake but also a good game on its on right.
>Just aim for the massive red throbbing balls comming out of the monster, bro. It's a great mechanic
Oh god thank you so much user, loading up the game right now just to dab on that fucker.
Game is around 7 hours if you play A and B scenario. 14 if you do it a second time picking the other character first.
Replay value is mostly in trying to beat hardcore or challenges(no heal, no using the storage box, etc) and speed run. 15-20 dollars is ok as a price desu
It's worth the full 60 bucks. It's one of those games that you can play over and over again.
It's still not easy. You have to hit an eye each time you fire and hold the charge until it bursts. It's dangerous to time so strategies involve starting it during animations like him jumping down to the platform (G2) and the very start of the battle while backing off (G3).
For G2, I think it leaves only a bit of additional HP on him that you need to whittle down before hitting him with the crane. For G3, it will fully destroy 1 eye each and you have to chain the attacks by shooting while he recoils from the previous eye being destroyed. In the speedrun of the game (120fps), the entire rest of the fight is knifing, but since most people don't have cheat-level framerate for knife abuse, guns should be able to carry you the rest of the way anyway.
To be fair with RE4 and RE5 their biggest problem is how linear they, if they made those games with RE1/RE2 map and puzzles they would've been great. Would also fix RE4 pacing issues where you just don't want to play the game anymore after you finish with the village.
The thing about when he's stunned with his central eyes exposed is that he'll automatically lose health after he recovers. The more damage you deal, the less of this extra damage he'll lose. So even though you'll come out slightly ahead for shooting him, it's at a lower bullet-to-damage efficiency. Knifing him will put you ahead on damage. Doing nothing will have him recover still in phase 1, making it easier to hit his weak points and letting you skip straight to his final phase after that.
That g2 cheese sounds worse than just actually doing it. Its a pretty easy fight anyways and youre pretty much guaranteed to walk out of it with more resources than going in.
thanks Yas Forumsros
There is. I would say that the game doesn't really start until you've beaten it for the first time. Once you know where everything is and where to go, then you can start optimizing things and having a lot of fun with it.
The campaign has three difficulty settings, with the highest being substantially more difficult and different. Choosing 1st or 2nd game mainly affects the first level, whereas the character you choose mainly changes your objectives and bossfights. There are a bunch of minor differences between the 4 campaigns but they all follow basically the same story beats.
Aside from the campaign you have a short yet difficult scenario that you can play with six different characters, each with different loadouts. Then you have four minor levels that are basically just cut content or weird gameplay ideas spun into 'what if' scenarios, none of them are particularly good but they're worth at least one playthrough.
There are a shitload of records to get, which are mostly just 100% completion with some challenge run requirements like not healing or using an item box. So there is plenty of replay value, but you have to enjoy the base game. I think it's absolutely worth it for 20 bucks, the only way I would say it isn't is if you're really turned off by some aspect of the game.
There is nothing wrong with a game being linear.
the first half of the castle is great. things only start to fall apart after you solve the chimera puzzle and the level design becomes "uh we had this one cool idea but couldn't find a way to implement it properly" for room after room. still fun as fuck tho
G2 has a safespot in the nook at the left edge of the metal shutter while he stabs the ceiling. You don't have to do anything to damage him in this phase, you can wait. You can end it immediately by tossing a grenade, for some reason. When he destroys the shutter, there's no damage instances. You can be running up against it ready to scoot past him as soon as the way isn't blocked.
dumbass...
I see, I'll have to practice that.Luckily I still have the saves from before most bosses. Also I usually just killed G2 usin 2 flash grenades and timin the crane right. Can you kill it with just 1 crane if you ware down his hp enough?
God bless you user, knifin that fucker when he kneels down and droppin those acid rounds when he goes into last phase. Any tips for Leon? I'm assumin its the same dance but magnum round on the last phase.
I agree, its just that what made me love RE its precisely that it isn't. Or it didn't use to be at least.
I agree, had alot of fun doing professional playthroughs but the castle kept me from replayin it recently.
>Hunk wakes up in the middle of a zombie pandemic
>Alright, time to go out for a walk
Love the guy, literally the doom slayer of resident evil universe. I hope we get more dlcs down the line with him involved
I usually use up whatever flamethrower juice I have for his last phase. When he's ripping out a pillar you can just stand to his side and unload on him.
Yes, Hunk was one of the best parts of the remake. Which is remarkable since he is just a side character in a bonus mode.
G3 goes down easy to the flamethrower, just pop his eyes then flame him until he gets back up, then knock him again and keep flaming until your out of ammo.
This is a PC only problem, isn't it?
Based audio desync poster.