Can we agree Random Encounters was the worst idea in vidya history?
>Playing FF7 >Finally leave Midgar >Huge world in front of me >This plays: youtube.com/watch?v=6UARM4q7hHU >"Finally, I get to explore this amazing wor..." >DING DING DING RANDOM ENCOUNTER >YOU MUST DEFEAT TRASH MOBS EVERY 10 SECONDS, WOULDN'T WANT YOU ACTUALLY ENJOYING THE GAME, WOULD WE?
In FF7 it's spaced out enough to me but I've been playing Dragon Quest 5 lately, you can have a fight about every 3 seconds of walking it's insane, feels like an exaggerated filler.
Josiah Torres
>zoom zoom, the post
Gabriel Peterson
LITERALLY ALL YOU HAVE TO DO IN FF7 IS TURBO A TO KILL 99% OF ALL ENCOUNTERS; STOP ACTING LIKE IT'S THAT BIG OF A DEAL
Jace Cook
Wrong.
Ryder Rogers
No
Camden Jenkins
I see it more at " Fuck this shit's huge, something please break the monotony, this is boring as fuck " Done poorly though it is a detriment to the game, more or less. Like as good as it is, in Skies of Arcadia, at times there's just too many random encounters, but FF7 is fine.
Brandon Allen
Man what a good theme, what a good game. Feels good to have played it in time, the 90's and early 00's will never come back but we can always go back to them. Also, you're a fucking faggot.
Dominic Reyes
Agreed 100% One of the reasons that make jrpgs unbearable for me Encounters worked well in DQ 11. Just do it like that
Asher Perez
>emulator acceleration
I'm playing this on the PSX unlike you uncultured plebs.
Jayden Edwards
Chrono Trigger is the only JRPG that did encounters right
>You almost always see enemies in advance >70% of encounters can be avoided >Combat is fast and to the point
Chase Williams
No
Nathan Reyes
Is CT the only JRPG you have ever played?
Xavier Morales
Truth
Christian Ross
no, the good jrpgs make you auto win shit encounters if your level is high enough
Joshua Gutierrez
Non-random encounters are superior but after the SNES era I felt like they got toned down to a bearable level. I couldn't even bring myself to finish FF6 because of the fucking insane encounter rate and I only just barely managed to push through 4 and 5. In those games you could easily get 5 encounters trying to cross a single room.
Eli Long
Why the fuck would you want to avoid encounters?
Connor Sanders
Play New threat mod
Ayden Barnes
You're the reason they made FF7 remake the way it is.
Levi Miller
Dq11 did the same
Ayden Allen
Most likely The only people I know that praise CT to this day are people that have played about as much JRPGs if not less than P5 fans or Mario RPG fans
Liam Reed
Nope, real visible encounters like Lufia 2 had them are superior.
Hudson Parker
Those plebians! We JRPG connoiseurs have superior taste and intellect compared to common riffraff I tip my hat to you, sir
Adam Morris
It's hard to call a game the best the genre has to offer if it's the only one you played.
Jack Adams
no
Henry Campbell
Without random encounters the survival aspect almost disappears completely.
Jose Reyes
Good thing plenty of people who play multiple JRPGs can at least call Chrono Trigger among the best. It might be a bit basic in the “actual battle actions” department but the pacing is so top tier you’ll usually have a new technique to play with often enough you’ll barely notice. Its English translation was shockingly good in its time, the soundtrack is top notch, and every major encounter manages to have a distinctive and memorable feel. Every individual thing it did, other games did better at some point, but it’s a graceful whole.
William Anderson
No one is denying the game is good. Just that people like are stupid.
Landon Howard
lol
Zachary Ross
I know, but trust me, there are a lot of people who pretend Chrono Trigger is bad. We’re on Yas Forums after all. But fuck man, you can get what he’s after out of Persona 5, and everyone knows its issues.
Eli Morgan
> implying the Mario RPGs are in some way bad
Elijah Cooper
Random encounters exist to save time/money on level design and enemy AI. It's not a limit of technology, Chrono Trigger had field encounters on the SNES. There's really no advantage to it, it was a relic they should have done away with much earlier.
Juan Young
Play FFXII, faggot.
Jaxson Walker
I like random encounters as a test of endurance and a show of growth in your characters.
Kevin Young
I believe this to an extent, but random encounters are also a good way to enforce stat checks (HP/healing checks) without making it super blatant that the enemy is just there to make sure you’re not running some meme build that will get obliterated by the boss. When a game normally lets you avoid enemies but funnels you into one or two “common” ones before a notable event, it’s way more obvious than just constant random encounters I think.
Wyatt Morgan
JRPG's are awful
Luke Ward
More and more jrpgs are adopting that style over random encounters, hell persona and fucking dragon quest decided to bin them completely.
Sebastian Russell
They tend to be a bit basic but I like them on principle, since when they’re good they’re really good and they tend to explore the full potential of their own mechanics. Most sane people who are relatively experienced in video games are likely to have a similar opinion.
random encounters only served to bloat playtime, preventing you from beating the game in a rental weekend
Connor Rogers
yeah it's outdated in ff8 and ff10 you have the option to disable encounters, which was rare in jrpgs
Blake Sanchez
>You fuck up and you're in the middle of a dungeon with your party 90% dead. >If a game has random encounters you'll have to claw your way out to earn survival. >If a game has on-field encounters you're at no risk and can just easily walk by enemies to safety because they NEVER do a good job chasing you down, and there's usually some mechanic that guarantees you a pre-emptive strike every single battle. random encounters have their place
Colton Gomez
no. they may not be the ideal system but they are far from the worst.
Isaiah Cruz
>You fuck up and you're in the middle of a dungeon with your party 90% dead.
Who the hell is this bad at RPGs? At games in general? If you're in this position, you deserve the game over/long trek back from an earlier save.
Cameron Murphy
I like how Evenicle did it, where there's a bar that increases as you step- showing when the encounter is going to happen.
Then, you at least can make decisions strategically on if it's okay to push forward or if you really can't make it to the next town without a heal.
>some bosses require 10 Knights of the round summons >couldn't skip this in 1997
Jesus christ how mind numbing was it then.
Joseph Evans
I only have a PS4, is it on the ps4store? Is it better than FF7R, not that FF7R is a bad game just wanted to get more jrps now since i like ff7R a lot. Doesit hav e good graphicx
Brody Campbell
Play any JRPG still modeled after Wizardry and things can still go south for you really fast.
Carson Hill
As someone younger than Alpharad by a few weeks, I hate to admit this, but I agree with this post so, so, so, so, SO hard.
Legend of Dragoon does something similar, with an icon above your head that goes from green to red to show you how close you're getting to a random encounter.
Joshua Walker
god chocobos are so cute i want to hold one
Benjamin Parker
who
Evan Bailey
Is it like a mine sweeper thing, or is it more like a building gauge?
Either way, I like it as a mechanic.
Julian Ortiz
The biggest Smash e-celeb in the history of e-celebs. Alpharad's born in 1995, so you probably can call him and me and probably Barry zoom zooms, though I don't know what the age cut-off is here.
Interestingly, like most Smash e-celebs, Alpharad likes anime but doesn't like RPGs. On the flipside, I myself am dissatisfied with current anime (here's looking at you Okada, with what you've done with Obari Gundam!) but live and breathe JRPGs.
The real problem with random encounters is that most enemies after the NES era became worthless cannon fodder, so now battles are just a minor irritant at worst instead of something you have to actually make sure your party is properly equipped and stocked up to survive getting hammered by for a length of time.