THE STATE OF NINTENDO LMAOOOOOO

THE STATE OF NINTENDO LMAOOOOOO

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>twitter screencap shitposting

>tfw developers accidentally created SOUL

the left one looks better desu

Indeed.

They may have noticed it was coded wrong, and liked the new effect better. The left one unironically looks better.

No, what I really think is amazing is the fact that by optimizing the game's code, some dude was able to make jolly Roger bay run at 60fps

>code your game to make an effect look a certain way
>30 years later someone disassembles your game and reprograms it so it acts differently
>wow i can't believe this game was bugged this entire time and that my new code is the correct way this game was supposed to function

based retard

this

code disassembly makes the original code of the game dipshit, complete with errors that don't show in compilation and appear to run perfectly fine

>reprograms it so it acts differently

If it was truly a programming error then it would have been fixed in the Japanese Rumble Pak re-release and it would not have been recreated in the DS remake.

This happens with games occasionally, and in instances like this the mistakes in coding stay in and create a better product then initially conceived.

left looks like a cartoony smoke effect while right looks like a shitty unity particle that wasn't randomized properly

based retard

That's like putting crt filters on

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>soul vs soulless

Soul vs Soulless

Right fits the cartoony Mario aesthetic and was definitely intentional given how it matches other sprites in SM64 but left blends well and gives off a more convincing smoke effect
there's probably gonna be a few romhacks that use the right particle now

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>devs work on game
>bug appears
>they actually like the bug and the effects of it
>it stays in
>20 years later some autists fixes the bug you never wanted fixed

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Right one looks like farts

haha mario go brap now

Reminds me of what happened with Alien Colonial Marines but not nearly as severe

>sprites
>SM64
???

Based retard

don't act dumb

based retard

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That coffey guy is right, though.
I mean, they might as well tried other sprites and came to the conclusion this one is better.

Im willing to bet it was intentional, they rendered the texture that way cause it looked better, it wasn't a mistake in the least.

This is exactly what happened.

I don't get why people are defending nintendo so hard on this. They were new to C programming and they obviously rushed to finish the game.

>I don't get why people are defending nintendo so hard on this.
These people are cultists, literal actually unironic cultists, Nintendo is a deified being for them, it is their consumerist God, they can NEVER be wrong.

They probably decided the glitch looks better
It happens a lot of the time during development

Is Yas Forums so desperate for pointless conflict that they bitch and fling shit at each other for a bug that's nearly 25 years old?

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>They were new to C programming
Genuine question: What did they use to program their games up until then?

Nothing is too minor to shitpost about on Yas Forums. Gamergate, the fappening, and tortanic forever ruined the board.

Hardware specific Assembly code.

Assembly.
Most of the time if it was a different circuit board, your knowledge didn't carry over to the other types, meaning you had to learn multiple types of assembly.
It was the fucking dark ages, man.

youtube.com/watch?v=xaO6AeEaHzo
there's literally a PENIS PASSAGE in wario land 4

>state of nintendo
>game that came out 25 years ago

>"Gamergate"
>Suddenly have flashbacks of the gaming community eating one another alive cause of one chick who allegedly fucked devs for reviews
All the pointless bullshit we suffered through because one bitch may or may not have fucked up.

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it was a dev oversight, 100% guaranteed. The texture is stored as an RGBA texture in the game but it's fetched as a IA texture. This is wasteful and no other textures do this in the game (or ANY game really)
If whoever was in charge really liked the IA version better, they would've just made an IA tex, not a RGBA tex and fetched it as an IA texture.

if we Yas Forums can fund a time machine, we an collectively go back in time to shame nintendo

Soul

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No need for any of that

sounds like it would've been more work to change it to not show an error

mario 64 was released earlier in japan, so they had time to fix this with the other releases (without taking beta testing) so they had plenty of time to revert it back, they prob taught it looked better (wich is)

It actually had many code fixes including the BLJ glitch in a rumblepak rerelease in Japan, that didn't come out here due to lack of market interest.

>it would have been fixed in the Japanese Rumble Pak re-release and it would not have been recreated in the DS remake.
finally some sense.

>hey boss, should i push a new texture file for mario's ass smoke into the next build? I know we made a cool smoke graphic but i like the pixelated shit better.
>well, that pixelshit IA texture is literally 16 times smaller in filesize so you have a point. sure, push it in
>okay
>[proceeds to load the original rgba as ia]
yea

What is BG/2 Enhanced Edition

>fucking geel

And Super Mario Bros 2 had an animation error on the falcons and stuff, since they forgot to account for every animation frame. Only the first 6-7 frames show, the last frame is cut off. Changing a single byte of the ROM will fix it. This is nothing new.

It's over... I can't believe it, fellow Nintenbros.

>people unironically ok with Nintendo selling a broken game for 25 years

He isn't. It's *objectively* bugged, but the engine was able to handle the bug without crashing.

No retard, engines/games are built to NOT crash due to an unhandled error if possible.
There are famous examples of "you activated the hidden level select mode!" shit where it was actually the game's default case for an unhandled error.
It's also how exploits like simple buffer overflows (that then rewrite memory) are able to handle

Nintendo hasn't made a good game in nearly 20 years.

>other threads getting hiro'd

fucking based

>

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You haven't even been alive for 20 years lol

>He isn't. It's *objectively* bugged
They might still just have left it as is knowingly, maybe due to lazyness or god knows what.

It was likely a glitch that they left in on purpose. It's the idiots that fixed it that are going against what they wanted.

what does it look like in motion

your nodev is showing there.

If they didn't like it , wouldn't they have gotten rid of it. You're telling me developers went thought he entire game without being set on fire? There ain't no master gamers back then

Geel continues to be a parasitic worm

>I don't get why people are defending nintendo so hard on this.
Has nothing to do with defending nintendo. This kind of shit happens all the time in game development. It's more like the people who are trying to spin this as some epic slam dunk against a 20 year old game are the ones being stupid

Nintendo will go third party in 1999

This
what does it look like in motion?