When will Japan finally catch up?
When will Japan finally catch up?
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>argument made in gross simplification image memes
Great thread.
hopefully never
now i guess
Games on the left take more skill then the right
>All of the games on the left are turn based with traditional menu-based combat
>All of the games on the right are turn based with traditional menu-based combat
??????????
I can't remember the last time I enjoyed a western game
Where's fire emblem 3 houses?
Hello Beepzorz.
>Shooters take more skill than Ace Combat
lol nah
Jesus, the fucking UI on the left. To hell with JRPGs.
>actually editing anti-jrpg bait images into being pro-jrpg
nice autism
>dq11
third arc was garbage and the game is best left without reversing time
im still mad
>backflipping in the air
>you aim and shot at zombies
>backflipping in disneyland
>backflipping in 2003
>backflipping in coomer bait
>backflipping in weebland
>backflipping in Bayonetta clone #27478357
>backflipping in discount Castlevania
backflip into this
>Create an okay but not amazing story where there are sacrifices backstabbing comebacks and the good finally beating the big bad who took over
>Haha okay now true ending is just time travel to basically end everything on a good side has no sacrifice or loss note because normies cannot understand the depth in dealing with grief or the growth to it.
Its all so tiresome. Why are jrpg developers so immature? Why do they hate losses? It adds some weight to the world that nothing is permanent.
too bad they dont make wrpg anymore
meanwhile east makes more games than just jrpgs
Yes they do
I still don't understand why so many ACTUAL autists obsessed with (insert thing here) and posting about it every single day visit Yas Forums
Half those western games aren't even from 2019. Are you so desperate to find bait?
And the fact that you're so desperate that you have to cherrypick indie games to make your case
yeah yeah nice cherypicking
here's the fixed version
wait, what are you even arguing against? everybody agrees that western aaa games are shit
that doesn't magically make jrpgs good, so...what are you even doing?
im saying east makes more games than just jrpg while west doesnt make good wrgp anymore
>western cucks getting uppity again
I thought the reason old jrpgs had that combat system is because of hardware limitations. Is there any reason why they still use that system?
>while west doesnt make good wrgp anymore
Greedfall, Atom RPG, Underrail, Kingdom Come Deliverance, Pathfinder kIngmaker, etc... eastern europe is blowing both Japan and the USA out of the water when it comes to RPGs.
>Kingdom Come Deliverance
realy not helping yourself
>copycats of american rpgs (in some cases literally using rulesets like pathfinder that were created in usa)
>blowing usa out of the water
wake me up when eastern europe actually comes up with an rpg innovation of their own.
to be fair, they still make way better rpgs than japan
Because turn-based is literally how you play pen & paper RPGs? You know, that thing that inspired videogame RPGs?
Dark Messiah of Might and Magic is the best first-person action-RPG, and it was made by Arkane, a French developer, so the point still stands.
Now name one JRPG where you actually use a bow like bow, and just as a menu option.
Then why don't wrpgs use that system?
>bUt ThE cOMbaT
Yeah, welcome to WRPGs 101, user. Nobody plays WRPGs for the combat, they suck, their have always sucked, they only serve to give some context to your characters actions in the in-game universe. WRPGs are at their best when it coems to story, characters and most important, ROLE-PLAYING. That thing Japan is still trying to catch up.
>using xenoblade 2 as an example of a good RPG
Pathfinder Kingmaker, Underrail and the new Baldur's Gate 3 use it. Its just a matter of choice, one isn't better than the other.
Dragons dogma
it only makes it worse when a mediocre game is better than the best wRPGs can offer
then its a shitty genre
the only thing that matters in a video game is the game part
its a role playing GAME, whitout the game part is just a shitty make belive story
No it's not, which is why you didn't elaborate
This kills the WRPG-kun
Jrpg fans still pretending their genre is perfect blows my mind. What jrpgs were released in the past few years? Octoshit traveler, a game that is still sold for 60 bucks on steam despite looking uglier than snes games and literally having no animations (e.g. you don't see chars in combat slashing with a sword, their sprite just wiggles a bit and damage comes out). Persona 5, the most bloated poorly paced piece of shit RPG I've ever slogged through my life?
The sole bright spots are the ARPGs (Souls, Dragon's Dogma) If it wasn't for that, I would have completely written the genre off.
First of all, all the games in the OP actually DID make huge strides from the game mechanics of 20+ years ago; they're far from "primitive and outdated" just because they're still turn based. Also, the options on the left are still turn based as well.
The only real way to have full control of multiple party members is to go turn based, and many of these games get their complexity and depth from having to manage and equip a full party of characters with unique strengths and weaknesses.
The thing that separates WRPGs from JRPGs is that good WRPGs obsess over giving the player two fucktillion options in most situations, and forget to give any of those options individual depth. A ton about the combat is emergent, for better and for worse. All that lateral complexity means that the game's "one true build" won't explore a significant amount of the potential combat options.
Good JRPGs tend to focus on a smaller number of spells- one or two "families" of spell per major damage element, some basic status stuff, and some physical techniques is a fairly standard spread. In exchange for having less options on paper, there are significantly fewer situational or worthless things to invest resources in and complexity comes from creating a build and a battle plan moreso than the battle itself.
There are also plenty of more action focused JRPGs that the OP neglects to mention entirely. Even Xenoblade 2, with its relatively simple gameplay (at least a quarter and usually half of every weapon's moveset is JUST damage or heals with negligible bonus effects) manages to keep it engaging with enemies and players having free movement and attacks that rely on positioning for bonus effects.
1. You don't have to pretend JRPGs are perfect to know OP is talking out his ass.
2. You've never played an SNES game.
3. You're literally lying about the game's already limited animations, why?
4. You didn't mention OT's gameplay at all, and it's really fun in combat
5. You haven't played many RPGs if you think Persona 5 is the worst paced
>Is there any reason why they still use that system?
JRPGs are consolized and aimed at a younger audience the CRPGs
East vs. West arguments are for little faglings chokin' on their dad's dick. A real man appreciates each game individually.
Not a good RPG, just better than western.
>5. You haven't played many RPGs if you think Persona 5 is the worst paced
>not allowed to play the game until hours of cutscenes
>not allowed to complete palaces at once because of arbitrary bullshit
>parts of the game where the story takes over and days or even weeks pass without the player being able to do anything
>morgana forcing you to go to sleep, not letting you do anything
>40-50 hours of cutscenes in total, yet most of that consists of characters repeating the same exposition over and over again
>slow combat animations
>dungeons are bloated and too long, padded to hell and back with lazy gimmicks
Not him, but Persona 5 is a fucking slog. I don't think I've ever played an rpg that has so little respect for the player's time.
The only game on the left that was in the top 20 best selling games of 2019 is Borderlands 3. I don't know what other metric you're basing "top" on but if it's any notion of perceived quality, Yas Forums reviles half of them.
I would barely classify it as an RPG, doesn't scratch the tabletop campaign itch at all.
Still pretty good.
>Good JRPGs tend to focus on a smaller number of spells
Wait, what? It's the opposite. In jrpgs you get a billion abilities that quickly become outclassed by stronger versions. Almost every jrpg follows a linear progression along the lines of Fire1/Fire2/Fire3/Fire4, Ice1/Ice2/Ice3/Ice4.
Wrpgs have fewer abilities, but they tend to remain useful throughout the entire game
Then there is the issue of status effects, which are completely useless in most jrpgs. random encounters go down far quicker by just attacking them, and bosses tend to be outright immune to status effects
Wrpgs are again the opposite: status effects are very effective (even against bosses) and the real bread and butter of mages whereas damaging spells are relatively weak
I didn't say it was good, I said it wasn't the worst. I immediately distrust people who say the worst example of something they're aware of is some surface level shit that people who know SLIGHTLY more than the surface of the medium can tell you the major flaws of. It tells me they're on the left end of the dunning-kruger effect and think they know everything because they know a little.
>2. You've never played an SNES game.
A Snes RPG:
And this is what Octopath Traveler looks like.
In what fucking universe does this look better?
to be fair, you don't need to play many jrpgs to know they are shit
Except sane people don't count the abilities that replace old ones as "new abilities". Most JRPGs have either spell upgrading or higher-power variants of old spells, not both. They fulfill the same purpose.
WRPGs have more abilities, almost all of which have some situational element that makes them less useful than you'd expect. And once again, the "one true build" will often show you only a small fraction of the combat's potential.
I'm mad about how most JRPGs handle status effects too, but it doesn't make them a bad genre.
He isn't.
He's using it as a good JRPG (which it is), and then trying to compare games from two very different genres because their names share 3 out of 4 letters.
This is clearly a notable and significant encounter designed for major visual appeal.
These are some random fucking mountains.
Make a fair comparison.
Funny, I've played plenty and it's WRPGs I dislike.
I enjoy my fair share of autistic games too, so it's not that I'm too dumb.
I unironically love those threads. The disingenousness and dishonesty of Yas Forums is always fun to watch