It's also a huge upgrade for air/space combat, switches the game from looking at a HUD indicator to looking at the enemy.
The problem with VR
I think you're still missing the point. Of course without an extremely expensive motion simrig you don't feel the effects of acceleration, but there's still no downside to VR in racing and flight sims, that's why quite a good number of those games come with VR support out of the box and you don't really lose anything.
VR FPS games are fundamentally different than flatscreen FPS games and use completely different control schemes.
To be completely fair you can get the same effect with a mathematically accurate FOV and triple screens + TrackIR for head tracking. But this is one of the few places where VR is actually the cheaper option as it's easier to run at higher framerates than triple monitors and $700 for a VR headset is cheaper than $300 per extra monitor + trackIR + a better GPU to actually run games at 5760 x 1080.
We need more full games with VR tacked on rather than done ground-up for VR until VR reaches that point it can support itself
In elite Dangerous I will not fly in a ship that doesn't have a glass roof because being able to track ships as they fly around you with your head is fucking great
>can get the same effect with a mathematically accurate FOV and triple screens + TrackIR
that still leaves you with monocular depth cues for judging distance
i replayed alyx, i just like killing shit in the game
>It's great for story based games, but cannot make replayable video games
My 1500 hours in Beat Saber says otherwise
Yes, exactly. If VR is to become a thing, it needs to start out this way. If developers added official VR support to existing games (mostly first person AAA titles) it would make a big difference for the VR market.
True, binocular vision is something you simply can't get without VR.
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VR also has potential for games with a lot of interaction (like Boneworks) but instead of making games like that VR devs seem obsessed with porting over non-VR genres to VR