Can a game in this day and age be carried solely by its story?

since it receives only praise from most of the people who played it, would you say the game is carried by its story, then?

There is technically a very slim chance Bloodlines 2 isn't a complete dumpster fire. "Ma representation!" can be a shitty sidequest, or it can be the main story arc.

Yes. In fact MOST games that are carried by their story are from this day and age.
>Undertale
>The Last of Us
>Red Dead Redemption 2
>basically any superhero game, the Arkham series comes to mind
>countless RPGs, especially the niche ones like LISA and OFF
>Night in the Woods
>Gone Home
>Horizon Zero Dawn
>most Sony "exclusives", really
I even like some of these games, I'm not necessarily shitting on them. Now more than ever people are willing to swallow bad or boring gameplay if they get a fun or interesting narrative, to the point that "gameplay-first" games like Doom are considered to be outliers rather than the norm.

Yes. Check out Your Turn To Die.

I'd agree with only the generic "countless RPGs" out of everything you listed here. Maybe Undertake, but it's a little too naive to be a good story. And Gone Home in particular is going full retard.

I'm not gonna be surprised if it's not popular on Yas Forums but I actually really enjoyed What Remains of Edith Finch. I actually feel like the best way to go for story based games is to keep the experience under 6-10 hours so it doesn't outlast it's welcome.

I'm gonna continue with my train of thought. Hell, why do you think walking simulators and narrative-driven indie games are so common nowadays? I have literally never seen a single person act excited for The Last of Us 2's gameplay and shooting mechanics. They're not even subtle about it - they care about the narrative. To the point that I think games like TLOU and RDR2 would've fucking flopped if they didn't have good stories. This is an interesting development from, say, 15 years ago, and I want to research it more and try to pinpoint when we started shifting from gameplay focus to narrative focus in videogames.
I'm not saying they have good stories, I understand that is subjective. I think Gone Home's story is fucking dumb. What I'm saying is people don't give a fuck about the gameplay of those games, they care about the stories, and that's why they sell well. Take FF7R, I'm not seeing a single thread right now talking about the gameplay changes, or how the game plays. The discussion is solely on the story, how it's changed, and the shortcomings / improvements therein.

Leave him alone he's with me.

they already are.
look at naughty dog, they are hailed for the lackluster gameplay because they slather character writing on top.
so it is not even the story that carries it.

>supposed Dev-diary at February
>nothing about it
>no updates whatsoever despite being April
All I wanted was another VtM game.

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