>considered a series low point
>it's still fucking great
Considered a series low point
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Personally I feel like Zero Mission is a lower point, but still very good. Just didn't like how they had to follow the original's map design so religiously, comic book art style wasn't the greatest, the handholding being worse, and Chozodia tacked on the end.
>considered a series low point
You didn't post a picture of Other M though
wasn't Other M the low point?
Before Other M came out, Fusion was the game everyone loved to shit on. Then literally overnight once Other M came out, you started seeing "Fusion wasn't so bad. I actually liked it." Yas Forums has always been a cycle hellhole.
It's because it's more linear than the past games.
I played it about a year ago and I really didn't like it.
They ruined the structure and basically turned it into a 100% linear sidescrolling shooter. Incredibly patronizing.
But it's not good as a sidescroller or a shooter, it's mediocre at best. They didn't make anywhere near enough improvements/additions to Metroid's combat to justify it. The Fusion Suit is a cool concept but the upgrades are mostly a shameless rehash of Super Metroid's.
The bosses look good but are terrible as actual fights, they just continuously ram their bodies at you.
It's "more" linear but still quantifiably metroidvania in progression and exploration. It just has some textboxes you need to skip intermittently. It's still a really great Metroid game and probably has some of the best bosses in the whole series.
that's not other m
The best part about it was SA-X, but that kind of petered out at the end.
While I don't really have a problem with it, there's far more than text boxes you have to get through in Fusion. The game locks you into specific sections. When you're in a place like Section 5, you cannot go back to another section or freely explore. In other words, no sequence breaking. And a lot of people think that makes it "non Metrovania."
any game near other m ends looking like a masterpiece
stop trying to kick up shit for no reason
Nobody was really shitting on Zero Mission or Samus Returns. It could just be that Other M is a shitty game, and it showed that Fusion wasn't as bad as some people gave it credit for.
It was really fun to play but the writing is so cringe and stupid.
I won't deny it is by far the most railroaded of the non-shit Metroid games, but I don't think this mix up is still bad as it is still ultimately a metroidvania and Zero Mission successfully delivered on what people wanted from Fusion so they both compliment each other by delivering their own kind of experience within the franchise. It feels like that because Other M was such a shitty departure that people sometimes retroactively label all departures as shit when that is not always the case, for other franchises as well.
There are also certain benefits to the game's linear structure. Sections will change significantly depending on your progress in a given zone or whether it's your first or second time through, with new enemy spawns, different routes becoming necessary, obstacles appearing where there weren't any beforehand, hatches being destroyed in the wake of SA-X. It's linear but it isn't really "linear for the sake of it" or because they were lazy, there are some genuine, novel ideas that they're able to implement as a result.
That has less to do with Other M being awful and more with the amount of time that had passed. The kids who were introduced to Metroid via Fusion and were 8, 9, 10 years old were then 16, 17, 18 years old when Other M was scraped out for us. They're the ones driving the conversation, so their experiences become forefront. You can tell by the way they all push Fusion as some kind of horror game.
It's the same phenomenon you see often with Pokemon, particularly with third gen and now fourth.
>Nobody was really shitting on Zero Mission or Samus Returns.
I've seen people. There's a Zero Mission hater in this very thread. But yes, compared to the amount of hate Fusion and Other M got, it's easy to overlook.
>It could just be that Other M is a shitty game, and it showed that Fusion wasn't as bad as some people gave it credit for.
Totally. That's my point. But also to remind people about just how much hate Fusion got. Because ever since Other M came out, people have been trying to revise history. Act like there wasn't any hate against Fusion. Which is total bullshit. Literally every complaint people throw at Other M was used against Fusion for years on Yas Forums.
>>considered a series low point
by whom? that game is fuckin great.
>The bosses look good but are terrible as actual fights, they just continuously ram their bodies at you.
This. The boss fights are challenging, but they have this stop/go rythm to them that I don't enjoy, where you just have to keep dodging and then taking one or two shots at the boss over and over. Samus Returns also had a lot of boss fights and I didn't think those were very fun either. The bosses in Super Metroid were great though. They weren't that hard, but they were really unique and memorable, so they worked as fun setpieces. But overall, combat isn't something 2d Metroid games are that great at.
Pre Other M Fusion's reputation was not so positive. It was never considered utter dogshit but in a series of games that could be counted as stellar (even Metroid 2 was good for a Game boy game) the one game that was mediocre looks worse in comparison.
I loved the Samus Returns' boss fights. The alpha metroids are kinda repetitive and gamma metroids can be a little annoying but other bosses were pretty fun requiring you to play well other than just figuring out the obvious pattern to beat them.
i couldnt care less about what people think about metroid who play the shitty 3d games.
metroid 2 wasn't good
>Zero Mission is a lower point
Zero Mission is a better game Fusion but I would consider it a low point in the sense that all remakes are boring and low points. Especially since Super Metroid already functioned as a quasi-remake.
>who play the shitty 3d games.
What did he mean by this?
You know a pursuer style antagonist is excellent when it works better in a GBA game than modern day AAA equivalents.
>I couldn't care less
But I notice it doesn't stop you from pushing your shitty opinion. Metroid 2 is still my favorite Metroid game. It did true isolation, true freedom and actually focuses on Metroids. And I hated Samus Returns because it ruined two of these three things.
Is it freedom if you're pigeonholed down one path?
actually metroid 2 was good
one of my favorite og gb games
still have the cart in storage
So Super Metroid isn't freedom? You're clearly limited to one path based on the items you get. Unless you sequence break. But the game clearly had a path in mind for you to go down. Metroid II does the same. But after you unlock an area, you can explore it freely...just like in Super Metroid.
What did you think of AM2R and Samus Returns?
Is AM2R planned to get more updates? It's one of my favorite metroid games behind Fusion and Prime.
>When you're in a place like Section 5, you cannot go back to another section or freely explore
This is *mostly* true. While activating the navigation deck of a sector will lock you into doing that objective, you're free to roam around at all points in-between. There isn't a whole lot the game permits of you sequence-wise, taking out bomb jumps and same-wall jumps, but they do throw a few missile tanks and an E-tank or two for your trouble. And speed dash-charges are pretty exploitable when you store them.
youtube.com
go to the subreddit. im pretty sure the original devs are active and post updates and patches.
Every time I think hard on Metroid, it just brings to mind Nintendo in general when it comes to sheer incompetence in handling legendary IPs. There's not wanting to burn out a series with sequels, and then there's abandoning several franchises entirely because it doesn't fit a brand image, they don't know how to fit a gimmick into it, or perhaps they can't see themselves surpassing a prior title. And when they do release a new game, it's rarely terrible (Other M is the biggest exception to the rule for a long time with Nintendo franchises, unless you reaaaally fucking hate Skyward Sword), but if it doesn't do what they wanted, like Star Fox Zero which was horribly managed with poor intentions, they just fucking abandon everything.
>Fusion used to be considered the low point of the Metroid franchise
Holy shit OP, that actually hurt to realize. I can't believe the franchise was so strong that the worst game in the series was just "good." Nintendo sure did remodel Samus' shithole, huh?
>there's abandoning several franchises entirely because it doesn't fit a brand image
Its not that. Metroid games especially the 2D ones dont sell all that well.
Piss poor bait.
One truly bad game and a forgettable spin-off still isn't that bad.
At least it isn't DEAD-dead and they have the good graces not to infuse it with some dumbshit gimmick to keep it relevant. It could be F-Zero.
You are now aware that before Other M every metroid game was at least great
Even the spinoffs that had no business working
Fair enough, but Metroid Prime 4 was announced, what, E3 2017, and the only news we've had is that development got rebooted entirely at one point because Nintendo didn't like it and thought a random in-house demo by Retro Studios was so good that they gave the reigns back?
>considered a series low point
Not Fusion, by anyone. That's other M.
You're a fucking idiot.
It feels like they literally had nothing when they announced Metroid Prime 4 and that they just drafted that announcement up over night because they panicked when they realized they were 2 years into their new consoles and they almost no new killer apps to announce for their mid-life span console.
I'm sure they having something being worked on now but so far MP4 points to being desperate vaporware.
Sorry you're having a bad day. Maybe reading the thread will calm you down.
That can't be when Other M exists.
>Before Other M came out, Fusion was the game everyone loved to shit on
The only complaint I ever saw was the lack of sequence breaking, but people in general liked fusion. I think you're trying to rewrite history because you're a stupid retarded asshole.
Supposedly the Namco-Bandai version was pretty far along. The problem was, it was near-complete by their standards, but nowhere close for Nintendo's.
>Sorry you're having a bad day.
Try to stick to the topic at hand, dicklips. You're not here to chat with friends.
I dont want a Fusion remake, but if they did make one it'd be cool if they redesigned SA-X to work like how Mr. X did in re2make
...
I hate gifs that aren't animated.
>considered a series low point
>it's still fucking great
I think they were trying to bait people into getting a switch when they announced Prime 4.
Btw does anyone know how well Samus Returns sold? I really wish they dont trash the 2D games.
fusion is both a great and shit game though
exemplar difficulty and action for the series, but the linearity and hand holding squandered it
I said my thoughts on Samus Returns in that post you quoted. And I never played AM2R.
now this is shitposting
Unironically actually a good Zelda game. The linearity argument is fucking stupid against Skyward Sword because Zelda was never about exploration in the first place. It was dungeon and overworld puzzle design. Skyward Sword has one of the best dungeons in any of the franchise's entries.
Motion controls are a mileage may vary kind of deal but I enjoyed them too.
>exemplar difficulty
This really bears mentioning, too. Fusion gives no fucks about treating your E-tank meter as your real life gauge.
Before Other M came out, Fusion got all the same complaints Other M got. "Wah too much hand holding!" "Wah, Samus talks!" "Wah, too much story!" "Wah, no sequence breaking!" Wah, it's not like Super Metroid!" And then just the general hate from the Prime only fags.
Then Other M came out and it became what you just described. Literally overnight people started going "Fusion is a little linear but otherwise it's good." Totally ignoring all their previous complaints and shitting on the game.
It should maybe be clarified that when people discuss Metroid games that people just treat Other M like some unmentionable abortion, thus it's not even accounted for when discussing "worst" and "best" Metroid games.
It's better than Twilight Princess or the DS games, but still not what Zelda should be. Basically has all the same flaws TP had, just slightly better items, orb collecting and story.
>tfw the SA-X on the GBA is scarier than modern Nemesis
>That computer reminds me of a gruff Federation CO I served under named Adam Malkovich. He called me "Lady" on missions; from anyone else, it would've sounded sarcastic, but Adam made it sound dignified. Out of respect and with some irony, I named the computer after him.
>As I listened to the briefing, my thoughts turned to Adam. The real Adam understood me well. He would end orders by saying, "Any objections, Lady?" He knew I wouldn't disagree. That was just his way of noting our trust. I wonder if I can trust this computer, too...
>The real Adam would have said the same thing about that incident, but he would have softened the blow. He was relentless in his criticism, but he always cared... He was not a machine obsessed with duty. No such compassion could exist in that computer...
samus really feels like a woman who rambles on and on
japan got a hard mode few people know about too
>people really did remember REMEMBUH ME more than even Remember Me
>three paragraphs through the entire game
>OH GOD SO MUCH RAMBLING
For a Metroid game? Abso-fucking-lutely.
That just means the bar of quality is set really fucking high
Metroid Fusion is my favorite but I can understand why hardcore fans don't like it
we don't talk about that
>metroid.fandom.com
I posted the 3 most insufferable monologs from fusion. The rest are pretty atrocious too.
>considered a low point in the series
>still like the new locations, although each one was too small
>still like the story and characters, in-spite of Metroid not really needing a story or characters
>still like the waggle gimmicks because it felt more immersive to go through the same motions as Samus, and have the ability to interactive more with the world in small ways
>still liked the interactions with your ship in-spite of bombing runs being useless and it basically just used for a fetch quest on Elysia
Retro had a lot of balls to have the protagonist of a japanese franchise making a nuclear warhead.
Adam comes off as a cringe beta orbiter trying to respect his way into Samus' pants and Samus comes off as a vapid retard who says a lot of things while saying nothing
It's funny how as a story overall Fusion was definitely the most heavy-handed of the series up to hat point, but after Other M it's so fucking to the point that it's meager by comparison.
People hate on it a lot, I loved almost everything it did
Yes even Norion
>cringe beta orbiter trying to respect his way into Samus' pants
you seriously did not even think about the kind of man he is if that's your impression of him
he is a cruel, controlling, horrible dude who's willing to both let Samus suffer AND put her in incredible danger for reasons they try to wave away as "muh chain of command" but end up making him look viciously petty
Samus literally only regains a fucking OUNCE of her nerve in two situations:
-When she thinks REMEMBUH ME just fucking died, the literally only non-shitty character who actually seems like her fucking friend
-When she thinks Adam CAN'T FUCKING HEAR HER(she says her "Any objections, Adam?" line only when comms are cut off.)
He's anything but a beta orbiter, he's written more like a self-insert that Samus slavishly binds her very pride to