Why did Gen 2 have so much soul? Can anyone quantify it?
Why did Gen 2 have so much soul? Can anyone quantify it?
Other urls found in this thread:
>gen 2
Only gen 4 is better, namely gen 2 remakes
Because you were a stupid little kid when you played them.
This.
time of day, muted color tone, and the best pokemon soundtrack
gen 2 exudes mellow
It was the end of the original creator's vision before Masuda and minisuda Ohmori had main creative control.
Nostalgia definitely plays a large part but beyond that Gamefreak is a small shitty company and not good at development, the Gameboy games were still somewhat within their ability to develop games for (even though iwata had to unfuck it for them)
And as someone else previously mentioned it was part of the original teams vision. When any franchise lives long enough fans of it start creating for it and fans have the worst fucking taste.
this, creativity truly is lightning in a bottle.
gen2 isnt all that special in most regards but it has a really pleasing color palette and a great soundfond.
maybe it was because of the gameboy color but it really felt like they put some time into picking the right colors for the game.
the GBA games in comparison look way shittier in that regard. they have better graphics but stylistically they are inferior.
If I could go back to Japan in the far-distant future year of 2003 and do one thing, I'd go to Game Freak and have them give their new smash hit Ruby and Sapphire a different colour palette.
It clearly wasn't a limitation for the GBA, so why did they give a tropical island environment an overall colour tone that leaned mostly towards grey? It almost feels like the FPS grey-brown filter was spearheaded by a pokemon game.
Sorry man, Gen 3 is objectively the best.
>objectively
using what metrics?
>leaned mostly towards grey
What the fuck are you talking about? Aside from the shitty stairs in gen 3, I can't really think of greys being overused except for Rustboro and maybe Sootopolis in a way.
Yeah I read his comment and thought the same. Gen 3 was more colorful by far than anything that came before, and as a result felt almost entirely like it was from a different franchise. Sometimes it felt too colorful. That guy's full of shit.
gen3 is way less colorful than 2 though.
Gen 2 are GBC games, it's mandatory for them to have extremely bright color palettes. Gen 3 is less colorful in that sense because it's when Game Freak made the fodder trees the same exact sprites with no variations in most areas.
because it was the last game directed by Satoshi Tajiri. even the Gen 4 remakes feel lacking in Heart and Soul compared to GSC.
Gen 3 is colorful as fuck. What are you talking about?
I think what he probably meant, but failed to say, was that Gen 3 used a lot of desaturated colors in its palette
And it dropped the black outlines around everything which probably contributes to the change in feel.
then this statement
>Gen 3 was more colorful by far than anything that came before,
really doesnt make any sense.
yes you can call it colorful with its tropical looks but gen2 is still heavier on it overall.
Not in that it's the colour grey, but it's so desaturated and light that it comes off as pretty lifeless looking back on it. Just for fun, though, I ran the RSE overworld tilesheet through a 5-second photoshop blur>average and it's a real-ass grey though. It's not a perfect measure since of course you don't need as many colourful grass tiles as you do desaturated buildings, but for reference GSC's overworld had about twice as much saturation for the average sample. Really you can run the colour picker around the sheet and it feels like most of the time the saturation's at less than 50% for any colour that's not an outline.
Mauville's actually pretty grey if you're looking for that though, but RSE still has probably the least grey cities stylistically of the games I can think of.
Atmosphere-wise, some of the best games.
Gameplay-wise, Johto is dogshit.
no backlight back then,higher brightness colors made sense
Nah, not if you've gone over the Spaceworld demo which leaked a while ago.
A lot of both Sinnoh and the remakes were shit originally intended to be in Gen 2 before they had to change it due to the system limitations.
Gen 4 as a whole literally feels like the proper end of the series once you've gone over everything to be gleaned from it.
And considering what came next and how far it's slid even further down since then, it might as well have been.
GBC didnt have a backlight either though and I dont remember anybody having an issue with the colors back then.
>Gen 3 is objectively the worst
ftfy
for me it was the feudal japan feeling of the game
Gen 4's more soulful-er
t. gen2bab
Actual correct answer. Gen 3 wasn’t bad, but thats when the soul started to evaporate. It became too consumed in shitting out half assed games every year because it was a cash cow.
>Implying gen 4 isn't where the series became Soulless, especially with the gen 2 remakes
Shit taste user.
You got old and have consumed countless games since so you’re more critical of things now than you were back then.
>Imagine being this retarded
Fucking BASED.
That wasn't even the actual problem though. The problem was that what Tajiri made was a mostly open world type game where you could most anything in any order. There were some linear limitations but over half of the Gyms from Gen 1 and 2 combined can be done in any order.
Which had it's issues like them not attaching wild Pokémon and trainer levels to a badge number flag to raise or lower them depending upon what you had but it was the freedom which made the games so good regardless (which, to be fair, maybe the indexing for it might not have been possible given files size limits on the GB).
Te problem is that Gen 3 and beyond go story linear because apparently Masuda had no idea why the games were considered good. And it didn't technically start in Gen 3. Who do you think was the director of Crystal? And what happened there? Eusine's linear story which fucked up the way you could previously relatively freely get both box legends once you had their items.
The moment he had control he started this bullshit and wouldn't let go. After his performance with Emerald and HG/SS Masuda should've stepped down for Morimoto without question. Instead, from interviews, I'd bet he was the one questioning why Morimoto put in so much work on HG/SS because Gen 4 is where this started. Despite Gen 4 still being better than those before it just as Gen 3 was to 2 and 2 was to 1, Diamond and Pearl were admittedly rushed out incomplete despite already have been delayed once.
Each successive game past HG/SS then had shit removed from it to make development faster while they excused it as "regional flavor" even though they know and we know that's fucking bullshit.
I liked LG/FR colour palette but something about RSE never sat right with me.
4 has way more detail and love put into it than 3.
3 doesnt even have day/night cycles.
Because it didn't have anything else.
>It became too consumed in shitting out half assed games every year because it was a cash cow.
Yep. Yellow(1998), GS(1999) and Crystal(2000) do not count, though.
if you pretend that ruby and sapphire don't exist.
>4 has a shit map design
>4 has terrible designs stapled onto long standing evolutions, retconning and ruining them (for the sake of nostalgia might I add)
>They had no fucking clue what to do with the bottom screen
>"Pokegod" legendaries are a shameless rehash of the previous gen
>Slow as maple syrup on a cold winter morning
>Terrible attack animations with no punch or vigor
>Story is overtly more kiddie than last gen
Anybody who says Gen 4 is better than gen 3 is a fucking hack.
wrong in every regard, ESPECIALLY the bottom screen thing.
the poketch is amazing and you're a nigger.
Evolutions do not "retcon" anything, and shit like Magmar is worse than its evolution.
Also the last point makes literally no sense whatsoever.
>replaying Crystal on emulator
>edit my save to trigger the GS Ball event from Kurt
the comfyness levels are off the charts frens
imagine bitching about shit map design while defending gen3.
Poketch is shit. HGSS and ORAS made the best use of the bottom screen.
>NOOOOO You can't call gen 3 gud there's too much wAtErr...
>HAHAHAHA! Dive HM, GOOOOO! Let's explore beautiful underwater caves.
lmao
>literal mountain region has more intricate and interesting swimming content than a game that is 90% water
pretty pathetic desu.
Gen 3 has the best map design in the series. The Western half has plenty of interconnected routes that unlock shortcuts as you gain more HMs or items, almost making it like a Metroidvania. And the Eastern half is a vast sea with underwater areas that make the player feel like they're exploring untouched natural territory. The reason Pokemon map design has declined is because retards kept getting lost in Hoenn and they had to make linear routes to stop people getting confused.
just want to say this was a quality post, thanks
They thought it would be the last pokemon game ever so they poured as much as possible into it, then literally invented a new compression method so they could delete it all and put even more into it
Gen 2 had arguably the longest dev time out of any Pokémon game, with multiple delays and major reworks (just compare the leaked 1997 demo to the final game, there were like 50 Pokémon in the beta replaced for the final game and the map was 100% different). They took their time on the game to make sure it was right, and in taking so much time they had the ability to throw in polish and little details.
Firstly user you're using the western release dates, you should be compared Red and Green's 1995 release to GS's 1998 release. Second, Yellow was indeed a half-assed cash-in, but it was only made to try and tide fans over after they decided GS needed a second delay. Remember, Pokémon was a flash-in-the-pan back then and Game Freak were worried it wouldn't have staying power if they let the momentum die down, unlike now where they could halt all major releases for half a decade, come back and sell tens of millions of copies like normal (which wouldn't be as profitable as shitting out half-assed games yearly unfortunately).
>issues like them not attaching wild Pokémon and trainer levels to a badge number flag to raise or lower them depending upon what you had
Crystal Clear shill pls go
>Firstly user you're using the western release dates
No, retard. And nothing you said stops Yellow, GS and Crystal from being released one year after the other. And the half-hassed cash-in that is Yellow actually changed the game a bit, unlike Crystal.
Unlike every proceeding game the devs developed the formula as much as they could and pushed the hardware to its limits.
Im serious, they had to proved that Pokemon wasnt a short fad with Gold and they tried as hard as they could. After that? Its been fucking cruise control.
GS was released in 1998 and Crystal was released in 2000 (and December 2000 at that). You should also keep in mind that, although we didn't get any of it, almost all of Crystal's development was working on the online functionality that used the GB Mobile adapter. Japanese Crystal had full-on online trading and battling despite being a Game Boy Color game, and that was the main reason Crystal existed.
youtube.com
Ok.
Well okay, I'm the retard. I guess GS had a four-year dev cycle and not a three-year cycle.
>and pushed the hardware to its limits.
They didn't do that. Not at all. Unless you're talking about game size.
They did.
This. I love Gold and Silver but they don't even use the expanded VRAM or clock speed of the Game Boy Color due to wanting to maintain regular GB compatibility, and even Crystal barely used either of those as well (they made some unique tiles for the Burned Tower and the Ice Cave has a larger-than-normal tileset but beyond that the only times the VRAM is taken advantage of is battles where Pokémon now have fully-animated sprites). If you want to compare it to a game which actually DOES push GBC hardware to its limit, play the GBC port of Dragon Quest 3, it looks amazing for the system and from a programming level loads almost everything dynamically so they never have to worry about having too many animation frames in battles or too many unique NPC sprites in towns or anything like that. GSC doesn't even have a 60FPS framerate in the overworld despite the hardware easily being able to handle it (proven by Pokémon Prism maintaining a solid 60FPS in the overworld, and it unironically does make a difference compared to GSC's 30FPS)