Which one did half life better

which one did half life better

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Whatever one is the more contrarian option

The one called Half-Life.

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Honestly I give it to boneworks.It did a lot right and the headcrab grabbing mid air feels better then half life alyx's.

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Definitely Alyx desu.

Valve should've hired the boneworks guys instead of meme santo studio.

Boneworks, melee works actually damages them and it has the way cooler concept with the second layer of VR they send you into. Boneworks didn't invent them like Valve did, but they made them more interesting

opposing force of course

I thought about this a bit after I finished it and while I appreciate the no-holds-barred freeform expression Boneworks gives, the exprience doesn't really go beyond what the barren sandbox provides.

So for the mean time, especially considering it was designed to be THE entry-level VR game, HLA's highly curated adventure most definitely trumps whatever Boneworks does. Even the braindead Combine AI is more enjoyable to fight than anything in Bokeworks.

Oh and also, Saints and Sinners is better than Boneworks.

Boneworks feels like a tech demo honestly. Giving you full body physics doesn't work at all when all you can control are your hands. It's also puke inducing which doesn't help either.

half life and it's not even close to close. it's a 7/10, while boneworks is one of the biggest pieces of shit I have ever played for over $20

Jeff already BTFOs most of the garbage in bonejank and that little cunt is one of the simplest "horror" enemies you encounter

>World design and immersion in Half Life is better
>Actual combat is better in boneworks

instant 10/10 VR game if you can combine the best qualities of both games, but Valve did things the way they did because Alyx was supposed to be for VR newfags while boneworks was supposed to be for VR oldfags, if valve just takes the training wheels baby mode shit off entirely in their next VR game they're gonna sit pretty high above the rest.

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Modded alyx will be pure ludo.
The prospects of the source community going wild again already makes me put it above whatever potential boneworks has

I agree wholeheartedly actually. Though I would really like if Boneworks had modding support too beyond some weapon skins and shit.

It really pisses me off Valve hasn't launched the game with an SDK day 1.

Boneworks has better gameplay but Alyx is an overall better experience.

Most of the shit boneworks does can already be done by other games and sometimes even better. All these god damn mechanics are simple to add if nearly every other VR indie dev can do it shit even Valve could do it in a heartbeat if it weren't for their autistic playtesters. There's nothing revolutionary or HL-esque about it.
Half Life Alyx however has an experience that is far far harder to emulate. Getting transferred and exploring a god damn fully realized city 17 is far more impressive. Sure people can say it's all just >MUH GRAPHICS but having the audio and visuals really trick your brain into thinking that shit's real definitely needs the touch of devs that have the big bux behind them.

>Boneworks
>empty samey levels with almost no prop variety
>no polish, just as much "features" as they can cram in without actually making any of them feel good


Boneworks was fun as a proof of concept but nobody would give it as much of a pass if it was actually supposed to be a AAA game at that level of jank.

As unique as it was it's entire "innovation" can be dumbed down to "damage = x * object speed" and sacrifices everything else to even do that passably

Basically this. Like, if you can give me the world design and graphics of Alyx with the gameplay of Boneworks and throw in modding support, basically it'd be pure nirvana. As it stands, Alyx has weaker gunplay of the two due to a lack of melee at all (meanwhile everything not bolted down is melee in Boneworks) and some spongey enemies that are barely or not at all incapacitated by gunfire beyond an animation. Plus Boneworks has naturally occurring parkour due to the game mechanics, alyx does not.

However, Boneworks world design is much more flat which means Alyx is better in that regard. Alyx also has much better sound design.

The fact that we even have to compare the two games at all however shows how much of an achievement Boneworks is (or lack of an achievement Alyx is) since Boneworks is an indie game and Alyx is made by Valve, who has more money than fucking god thanks to steam.

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>all these people jerking off Boneworks
Where do all you mouthbreathers come from? At least mention that Walking Dead game instead.

> "damage = x * object speed"

I noticed just running around with an assault rifle and bashing things with it was extremely lethal and made melee combat a joke since swords and axes and shit just don't feel good.

As someone who played both extensively, I think Alyx is better.

Boneworks is objectively jankier and more annoying. The full body shit didn't add much and it was jerkily implemented in a lot of ways (looking at you, ladders.) Two-handed guns and melee both feel like shit in VR since there's no real weight or form to what you're essentially pretending to hold. Given that, I understand why Valve removed both for Alyx.

The AI and encounters in Boneworks were even dumber than those in Alyx.

The only thing I preferred about Boneworks was the focus on physics puzzles, but even those were mostly janky and annoying.

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Honestly I'd bring up Blade & Sorcery more than Boneworks as an example of fun combat, the problem is most modded guns for B&S suck so that would need to be tweaked, it's more the melee combat I'd focus on.

Really, I just want melee, the physicality of combat in alyx is lacking and combine especially feel very bullet spongey, barely reacting to getting shot. If that was fixed, or every combine and zombie in the game had a weak point on them in the way the combine with the gas tank on their back did or the zombie with the growth on their hand/leg did, I'd consider it no contest the better game.

>The fact that we even have to compare the two games at all however shows how much of an achievement Boneworks is (or lack of an achievement Alyx is) since Boneworks is an indie game and Alyx is made by Valve, who has more money than fucking god thanks to steam.
More like because that autist tyler couldn't shut the fuck up about it so now we're here fully in on his bait.

To be fair, you can kill things with TV's in alyx. But I agree, you should be able to bash headcrabs with a pipe

It has less to do with boneworks being an achievement in design and more to do with opportune timing and people who took the bait jerking it off constantly.

I'm not in this thread comparing them because I think they're even close to comparable, I'm comparing them because autists who think checking the "physics enabled" box in unity so you can jankily swing poorly mapped inverse kinematics around is the future of gaming keep making threads about it

>The AI and encounters in Boneworks were even dumber than those in Alyx.
This. It's so fucking dull.
I don't think the combat in Alyx is perfect by any means but literally any of the combine shootouts were more fun than the entirety of Boneworks.

>Boneworks

What the fuck do people see in this steaming pile of dogshit? I was excited to play it and it looked impressive, but actually playing it feels like garbage and the fact that it's an indie game shines through every fucking second of the experience.

The only reason I like IK is not because "lol I can see my arms" but rather because it opens up gameplay possibilities like grappling enemies in combat and parkour sequence breaks which feel fucking amazing to do because it gives me that immersive sim feeling of "This is how I want to traverse an area or engage in combat and the game is just not saying no to me" which makes up for some physics jank in my opinion because yes, it looks wobbly, but the game is not saying no to me when I go "I want to climb to the roof of the main menu map" or "I want to hold an enemy's gun pointing away from me while I shoot other stuff then finish them off" or "I want to bash a headcrab against the wall till it dies."

Like, if you let me do that stuff still, sure get rid of IK if you hate it so much, but I want gameplay freedom, I fucking hated how Alyx required me to throw items at enemies to merely stagger them, I wanted to tackle a zombie to the ground when I had an empty magazine and reload while they're trying to get back up, cause that feels good in boneworks. I also wanted to knock a combine on their ass by tossing a brick at them or something, but all I get is a mild 2 second stagger animation which isn't very helpful in gameplay.

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Alyx is a weak wamen, and you're playing as a weak ass wamen. Sh ecouldn't tackle a zombie to the ground. Agree with the brick part though -- would've been neat.

>boneworks: you go anywhere and do anything
>alyx: NOOOOOO DON'T DO THAT YOU CAN ONLY TELEPORT TO PRE-SELECTED POINTS, BETTER PUT AN INVISBILE WALL HERE SO A NEW PLAYER DOESN'T ACCIDENTALLY VAULT OVER THIS RAILING AND KILL THEMSELVES

>HURR LINEAR GAMEPLAY IS INHERENTLY BAD

Until someone figures out how to reliably get the inputs of our lower body, let your body actually get tackled to the ground or flipped upside down if say a tentacle gets our leg, then IK is still a fucking meme. And no muh parkour isn't a good answer. Sairento does that shit better.

Sairento VR is great and I love it but it's a way different kind of game to something like Boneworks or Blade & Sorcery and therefore has a different appeal for a different mood, it's like trying to compare something like Warframe to Dark Messiah, completely apples and oranges type shit.

It's not inherently bad but it does limit your options which doesn't feel as good in VR, a platform inherently designed to immerse you by completely breaking the chains of limitation you would normally find in a game.

There's a place for both mechanical freedom in a sandbox world and highly curated experiences in a fully immersive story. And arguably, the latter is far more difficult to come by especially in a very polished form.

I think it's inherently designed to immerse you by making you feel like you're physically there, not by "breaking the chains of limitation you would normally find in a game"

Well Boneworks didn't retcon a 13 year old game and had a better ending, so.... yeah Boneworks.

Which is exactly why this entire discussion has been around the idea of "Alyx is good at some things Boneworks isn't and VICE VERSA", and the general sentiment is "Combine the best aspects of both into a game and it'll be great" but you have people going "REEEEEEEEE IK SUCKS AND IS JANK BONEWORKS IS OVERRATED" when I'm just trying to say "I like boneworks for what it lets me do and while it falters in some ways alyx doesn't I prefer the raw gameplay of that game over alyx even if I don't prefer the world design of boneworks over alyx."

They're not wrong though, Boneworks is still overrated as fuck. I will forever be an advocate of Saints and Sinners so seeing this fucking jank ass shit get shilled but not that will always piss me off.

Boneworks is really overrated though.And I honestly don't think you could have the world design or world building that you see in Alyx if you were given the same freedom as you are in Boneworks, which really feels like an incomplete game with a lot of neat ideas that weren't fully implemented.

i'm poor

itt a lot of plebs who got filtered by boneworks

alyx easilly.
Boneworks felt like marvel humor as a plot line.

sorry

it bothered me that I could grab onto shit in half life alyx.

people expect too much on alyx, it's just one of the few AAA vr game
if you ask which will bring vr to next level, probably boneworks, this game fully exploit the potential on vr what it can fun with

>filtered
If you at some point stop playing a game because it's clearly in an unfinished state and it doesn't feel like a game at all, and doing so is somehow being filtered, then sure

>umm i know you're using smooth loco but can you teleport for this part because we didn't implement jumping lol
If any of the two games is unfinished it's Alyx.

I like Saints and Sinners too though. The thread is about Boneworks vs Alyx, so I'm talking about Boneworks.

Really, I'd rather talk about Blade & Sorcery, I think that has better melee combat than Boneworks does, you just need to get Boneworks's gunplay into a Blade & Sorcery melee system.

All I'm saying is I want freedom in my combat and traversal system. Alyx did not provide that for me. It was a good game, it just felt lacking in specific areas.

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I mean, you can like it. But it has no place in a game with the expectation of "valve levels of polish" which is why it can only be contained in an indie game.

Jumping feels like absolute dogshit and is janky as fuck in Boneworks

everything feels janky as fuck in boneworks

The game was so obviously designed to be played with teleporting that it hurt the game. Fuck Valve are so gay and autistic about "never moving the player". So many of the decisions they made are still negatively impacting VR to this day. I hate going back and playing an old VR game made for the vive and it plays like shit because of their autistic insistence on no thumbstuck cause DOOD YOU CANT NEVER EVER EVER MOVE THE PLAYER IT MAKES MY STOMACH WOBBLY. I just fucking hope in their next game now that everyone has played Alyx as an intro to VR they don't make a game where you fall slowly like a delicate feather and die from fall damage for falling 2 feet off a railing.

You won't be able to make such edits with the SDK that they'll release.
It'll just be hammer, a material editor and other authoring tools like that.
You need the actual source code to do anything useful, which Valve won't release.

man VR is gonna fucking suck then

>We'll never get SMod Tactical VR

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if you think boneworks jumping is janky then you're exposing yourself as a shitter who got filtered.

fuck valve. imagine the modding renaissance we could be having if they weren't such faggots. if source 2 had proper modding tools the community would absolutely make their own CS or L4D for vr because valve sure as fuck won't do it.
oh and for anyone who didn't know remember the "we're developing 3 games for VR" comment gabe made, the other 2 games have been confirmed by valve in an interview to no longer be in development. so enjoy having ONE game for your $1000 headset. i beat alyx twice in 15 hours and i'm bored of it now. luckily you can sell your headset more than you paid for it on ebay right now.

If you think bonework's jumping isn't janky then you're exposing yourself as being in full cope mode now that Alyx blew it the fuck out

Alyx has shitty IK and modeled arms they're just invisible. I can't remember the amount of times I leaned over to open a crate or whatever and I ended up floating in the air because of where the game was detecting my body was. Every damn time it happened trying to open those yellow boxes.

Definitely HLA, it actually made me feel shit beyond annoyance and needing a towel to wipe off my sweat.

>Boneworks and HL:Alyx are the only VR games worth having

now who's really being filtered here? I'll bet you think the only video games that come out outside of VR are ones that get published by activision, ubisoft, or EA too with that mentality.

>fuck valve. imagine the modding renaissance we could be having if they weren't such faggots
Since I'm a Valve partner I have access to the latest CS:GO and TF2 source code, which I wish i were able to leak, but I can't.

Leak the source code for TF2. Valve don't give a shit about the game any more and it uses an ancient version of the source engine.

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