>Time Traveling could be done through in-game methods for the first three installments of the game
>They remove it NOW because its 'cheating' when doing it was always programmed into the game.
Why even give players the option to adjust the time if you're going to consider it cheating?
Time Traveling could be done through in-game methods for the first three installments of the game
They removed it? I thought you could still do it, events are just timelocked to online-only stuff to incentivize early purchasing via FOMO.
You can still do it but you have to go directly through the Switch's internal clock. Where as with the old games it was in the game's actual settings
I see. Doesn't seem like that big an issue.
Wild World and City Folk (less so than WW) also punished TT'ing, WW being heavy on it. Only newer AC that doesn't is NL.
Thats exactly why its strange. Why make an in-game way of time traveling allowed but then punish the player for doing it? If you don't want players doing it then just don't give them the option IN-GAME in the first place?
Then when they finally do remove that feature, they lessen the effects of time traveling. Its odd.
I think you are reading too far into it.
They probably just realized that having two separate clocks was pointless and didn't bother
Pretty much this. The Switch itself has been super minimalist and they probably just thought it was redundant.
That doesn't change the fact that it was programmed into the game itself that you could time travel. So any argument that you're going outside of the game's programming to time travel is void.
>bunny day overlaps with the cherry blossoms so if you accidentally talk to the FNaF reject you're turbofucked for Cherry Blossom recipes
What fucking genius decided this
I TT all the time mate I'm just saying they didn't remove it, it's just less convenient.