What makes a game a roguelike?

what makes a game a roguelike?

Attached: roguelikes.jpg (1200x900, 440.56K)

permadeath, turn based, grid based, procedural generation
probably some other shit too but that's what I know

>turn based
>grid based
yawn

The Berlin Interpretation

>permadeath, turn based, grid based, procedural generation
That's all it needs

cringe
that would make into the breach a roguelike

hu

I'm gonna make a roguelike where you play as a loli, what should I include in my game?

Game uninstalls itself from your PC upon defeat as a form of permadeath

>risk of rain
>nuclear throne
>binding of issace re/afterbirth
>nercodancer
>gungeon
>dark souls
>rogue legacy
What are the others there?