Grand High Strategy Games

Haven't seen let's fix that.

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kaiserreich sucks. I appreciate how fleshed-out the lore is and how much content it has, but the entire mindset behind the mod's gameplay is fundamentally flawed. It's too on-rails and you're not able to do jack fucking shit without a scripted event or focus tree giving you permission. This flies completely in the face of the open-ended sandbox style that grand strategy games are supposed to be.

KR would honestly be better if it dropped the pretext of being a GSG map painting game and just became a choose-your-own-adventure visual novel.

test

>HOI4
>Grand
>High

Anyway i'm hyped for M&T 3.0

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>hoi4
>eu4

is that an EU IV mod or CK III?

FPBP

ohhh provinces i love provinces every single village should be a province

Grand Strategy only became open-ended later, and sandboxy even more recently. Victoria 1 for one depended on scripted events to make everything happen

This but unironically

And that was for the better. Strategy games like this require an open-endedness, because strategy is all about making real decisions and choices. It's not just "lmao let me click this pathway and see where it leads" like KR boils down to.

>open-endness
You mean ousting Hitler, restoring the German monarchy under Victoria Louise then forming the European Union?

No, that's not what I mean at all. KR is like that, except you can't do anything that isn't explicitly part of one of these meme-tier focus trees or events.
And believe me, vanilla HOI4 has a ton of fucking problems, but KR has all those same fundamental problems in addition to being a railroaded visual novel disguised as a map-painter

I understand your criticism but that's exactly why I like Kaiserreich. It's one of those few game mods that is willing to really alter the core ideas of the game. I think choose-your-own-adventure ultimately creates a more dynamic world and more replayability than the base game, which gets samey much quicker. It reminds me of TLD for Warband; a lot of people criticize that too for constricting a lot of the sandbox elements but in my opinion it's worth it.

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It's kind of a paradox, Kaisserreich back in HoI2 and DH was a much bigger "sandbox" experience than the base game, somehow that got turned on its head by the time of HoI4

EU IV mod

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>indulgent wastrel
>Naive appeaser
>Honest
>Stutter

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They could fix this issue with vanilla HOI4 without making it on-rails. All they need to do is do a better job of how the alternate focus trees interact with each other. The problem is right now, none of the trees take each other into account, so it always results in completely lopsided clusterfucks that never play out properly.

I recently reinstalled EU4 and it runs at a snail's pace now. It ran fine a month ago. Seriously, it runs at 5% of the speed it used to.

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speaking of Eu4 have you tried that mission mod?

It's fucking great

Why does the Ottoman have that flag?

>bunch of turbogay paradox titles

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You tryin to be cheeky m8?

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With mods and all expansions, which is better? CK2 or EU4?

Stellaris is pretty okey right now. It still need work and has lot of annoying issues. But I got my fun whit it.

I meant the neighbor of the Romans in .

I think that HiP and MEIOU are both essential, MEIOU is a bigger scale project while HiP tries to make CK2 more interesting without adding many new mechanics.
If i had to pick one right now it would probably be EU4 and just because i played CK2 too much to care anymore.

CK2 has the better overhaul mods for playing in other settings, EU4 is more balanced and has less memetic "lmao I murdered my uncle/brother so I could sleep with my sister/aunt/mother" shit

Why does CK2 make Eastern Europe underdeveloped when converting it to EU4?

What's your opinion on Veritas Et Fortudo for EU IV? I don't like MEIOU, it's too bloated.

Before the empire was formed they didn't have the well known red star and crescent flag or maybe any flag at all.

I haven't followed it since years ago but i would assume its still better to play than vanilla EU4.

Barely any cities. It judges on wealth, and cities give the best local tax. Compound that with the tech advantage the west gets over the East, with them being feudal much sooner, and yeah, lower development. The AI rarely builds anything, so the development stays roughly the same.

Is now a good time to play eu4 with the meiou mod? does it feel complete? Or should i keep waiting?

meiou is just "dude a lot of provinces lmao" the mod

Is there a single non hoi game from paradox that has war that feels satisfactory?

Hellenic Outremer emperor of both both the Levant and Rome

I really like the fuckery you can make with HF, the best dlc paradox has released in any of its games

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It feels complete but 3.0 will rework pretty much everything about it.

Wrong

it adds tons of important things like pops. dont be a retard.

whats 3.0?

>Muzzie Italy

this is why i turn off secret religions. I've had it happen in a world where I completely wipe off all of paganism yet Romuva overtakes life half of my empire in Britannia. That shit doesnt make sense.

Field of Glory Empires remains the best on the market.

The next big update that will come out SOON (hopefully)
It will change pretty much everything about the game, including a complete revamp of the population system.

I wish Paradox would use Theatrum Orbis as inspo for designing their maps. CK2 looks like dogshit without mods

itt: cringe

CK2 vanilla map is still much better than EU4 or that abomination they plopped into HOI4, everytime i play it i need to find a mapmod to increase color opacity.

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How much do you want to bet they've actually made improvements on how M&T handles calculations so you can actually get to 1400 in a reasonable amount of time?

They already made the mod lighter to run during the last year, the amount of stuff they are adding in might set them back a lot unless they do a brilliant job at optimizing it.

Why do you hate me?

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because you play paradox games

Because this already existed

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I guess I'm the only person here who likes how Kaiserreich isint open ended.

I like how you choose the focus of your nation, and the ending of the wars caused by your focus make sense.

the only thing you choose is which 100% predefined pathway you get to view.

i cant find a release date. there were speculations about a 2019 release yet we are deep into 2020 and its still not out.

Maybe the end of the year, the amount of work is huge after all.

has anyone seen that DH mod for hoi4? shit looks promising but i have no idea how theyre gonna simulate 60+ years of history without some scripted shit that ruins it all

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Why does Stellaris not have the more autistic mods like HoI and meiou?

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Its either they make scripted shit and make it good or make some open ended nonsense that will end with the player being bored after 5 years.

Stellaris is not grand strategy

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>not gsg
give me a break

Is a 4X game, i don't call Civilization a grand strategy game either.

but with the amount they're promising i cant see how the scripts would even work, like theyre promsing focuses for 30+ years as all the fucking ideologies as every country

I've seen many super ambitious projects in m life and only 0,01% of them don't get dropped after a year

Except its not. Its real time, has no grid and in general does not feel like a tabletop game.