This pistol doesn't have a thermal clip

This pistol doesn't have a thermal clip

Attached: 1575038791707.jpg (2560x1440, 480.39K)

Other urls found in this thread:

youtube.com/watch?v=cEnIQWXCgzQ
twitter.com/SFWRedditImages

Why can't thermal clips be reused? It's not an ammo limit, it's a heatsink. Eventually it'll stop being hot.

>stranded 10 years
>have thermal clips

Attached: 1570041859426.jpg (1280x720, 122.63K)

IIRC, they tried that but playtesters are brainlets so they got rid of it.

>Hello Shepard. I'm the leader of the criminal organization directly responsible for the akuze massacre which killed an entire colony and all of your teammates. You will work for me now because the writers are incompetent.

Attached: 30735.jpg (1680x1050, 1.19M)

>he didn't make Cerberus his bitch

why would the get rid of self cooling mechanisms in the first place.
if you want to have a manual, instant cooldown, go ahead, but removing the infinite shooting guns to instate a system that lets you always have too little ammo is not merely retarded, and there is nothing worse than such a fundamental worldbuilding logic mistake in a story game.

fags still seething about thermal clips

Thermal Clips were a good addition. Only simps who want to virtue signal about how totally sophisticated and lore-purist they are argue against it. Mind you, not one of you dipshits has ever made a good case for how they were a bad idea or don't make sense. They make perfect sense.

Attached: 1584387666702.png (1366x768, 1.92M)

That's how stupid the concept was

>Why can't thermal clips be reused?
They take too long to cool off? Think about what a thermal clip is and how the physics would work. They are designed to absorb and retain heat; not to expel it. So you eject the thermal clip and now what do you do with it? How do you cool it off during a fire-fight?

Attached: admirals_by_ifwerelost-d53gt3t2.jpg (3247x1477, 1.47M)

Cerberus studied the thresher maw attack on the marines at Akuze but there is no evidence they destroyed the colony. They just observed the massacre when the marines went to investigate and then had some fun with the survivor.

How'd they cool the guns in the first game?

Do you not know how heat sinks work or cooling pipes?

See and

>so that's what acid behaves in someone's bloodstream! What important research.

Yeah, because it was a lot more fun in ME1 to stand there with your thumb up your ass for a few seconds while you waited for your gun to cool. Managing ammo was good for gameplay. The thermal clips make sense since, in reality, if when your gun overheated you could just pop out the heat sink and put in a new one, your firing rate would indeed in crease.

In any case, originally Bioware did let ammo regenerate over time (the clips cooling off) but in play testing too many players would just stand there after each gun fight and wait for ammo to regen, which ruined the pacing and was boring. Thus, it was simpler to just have the player run over thermal clips instead.

If you next tell me you had trouble running out of ammo ME2 then I'm going to laugh at you because even on the hardest difficulty ammo is not really a problem in terms of reloads. You suck if you are out of ammo.

It was a pure gameplay decision and they didnt care if it was a retcon

Who fucking cares

A heat-sink which absorbs the heat and then slowly releases it. Takes longer than simply swapping in a new one. How does the cooling work exactly? Well, that isn't explained. There must be some mechanism in the gun that does it. Thus if you eject the heat-sink completely it won't cool off easily. If the heat-sink did cool off easily, then where does the heat go when its in the gun? How does the gun cool off? You'd just be heating up the gun only from where the heat-sink is as opposed to the barrel itself.

The point is, it makes total sense that an adaption to the heat problem is removable heat-sinks. You carry extra heat sinks on your person and when your gun overheats, rather than wait for it to cool off, you eject the hot heat-sink and insert a cool one. With practice this takes a second and you are able to shoot again. Ideally you'd want to the other one to cool off in the mean-time, if you can find some way to safely do that.

In gameplay this ought to translate to ammo regenerating over time, but I explained why the devs cut that feature. (it can be enabled in the PC version with a tiny .ini tweak)

Since you replied...I guess you

How did he know about thermal clips?

Imagine taking ME seriously and emotionally attached to ME enough to hate ME2

Yeah?

Heat SINKS do not dissipate heat, they absorb it and distribute it along their surface area. The fan you have attached (Or ambient air in the case of very low power passive devices) cool the absorbed heat.

Thermal clips are impossibly hot and don't have active cooling on them.

But it's fine to feel that way for 2? Lol

>Thermal Clips were a good addition.

No, they were not. Thermal clips are a blight, even regarding gameplay mechanics. I think it's pretty universally agreed that the idea behind ammo mechanics is to force players to aim more carefully and be economic with their shooting, by tying shooting to an expendable resource. This rewards pre-planning and smart play; if a player stocks up on ammunition and aims well, they won't run out in a time of need.

…but thermal clips are not expendable, and can't be planned around. The damnable things are scripted not to appear unless the player is already low on ammo, and magically poof into the surrounding environment. Thanks to the small capacity for spares, they're needed constantly.

So… the only time you can find more bullets is after you've run out of them, and must flail around awkwardly in the midst of battle looking for environmental cues. You cannot go exploring to stock up ahead of time. But rationing your shots is pointless, because once you're spent the clips will reappear infinitely. We wouldn't want you to actually run out of bullets, just to experience the same annoyance over and over with no way to mitigate it.

This is a system designed specifically to capture the biggest downside of ammo-based shooting mechanics (having to dumpster-dive for bullets halfway through a boss battle), while eliminating all of the upsides with precision that borders on the immaculate.

>No, they were not. Thermal clips are a blight, even regarding gameplay mechanics. I think it's pretty universally agreed that the idea behind ammo mechanics is to force players to aim more carefully
I think you are being emotional and talking out of your ass. What is your opposition to players needing to aim their guns anyway? If you are opposed to requiring players to have accuracy then maybe the game shouldn't have guns at all or shouldn't have real time combat? Did you stop and thinking about what you were saying at all? It doesn't look like it.

>…but thermal clips are not expendable, and can't be planned around.
Yeah they can. They litter the battlefield after each fight. If you are in need of ammo it takes about two seconds to run and pick them up. That's assuming you need to. Generally enemies fall in your path and as you move to the next objective you'll run over them without even thinking about. Managing reserve ammo is not something you need to worry about in ME2. Rather, you need to consider the magazine capacity of the gun vs its power, accuracy, and speed.

If you find managing ammo too hard in ME2 then I suggest you play on Casual or don't play shooters.

Delete this.

Look at the effects when a thermal clip is swapped out, it's clearly venting gas. It's not just a block of metal like a CPU heatsink. Probably some heat energy is dissipated by converting a liquid coolant to gas. What are you gonna do, grab all the gas from the air, distill it down to a liquid and put it back in the thermal clip so you can reuse it?

Yeah that was dumb. Lazy design. ME2 does this in a few other places (namely all those loyalty missions where the non-focus squadmate is mute like it's a DLC)

>thermal clipfags were too brainlets to mod their guns to never overheat

Attached: 1585335093718.png (220x204, 75.44K)

>The heat system feature was so cool and fun in ME1 that I always modded it out and I wanted it back so I can mod it away again.
This is your brain on knee-jerk stupidity.

over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over

This is unrelated but I always hated how fuckhuge the pistols are in these games.

Attached: maxresdefault.jpg (1280x720, 110.69K)

Why do the pistols all have two barrels? Answer: it looks cool.

That's literally the reason.

Attached: 1483948953532.jpg (1920x1080, 2.82M)

>thermal clips
>it's more like other games so you don't have to think about it
>if you run out your immediate ammo pool you aren't punished for it
>it makes the game move faster

>overheating
>not like other games so you have to think about what you're doing
>if you can manage your burst length most guns will never overheat in the first place
>can mod guns to do tons of damage but overheat quickly or lower damage but never overheat or anything inbetween
>slows the game down but doesn't ever push it to a stop

Overheating is clearly better.

If there was alternating fire it would have been a better explanation considering if you overheat barrels they warp, ruining accuracy.

yes because littering the world with thermal clip crates makes so much more sense.

ammo is just dumbing down the RPG ME used to be into a casual cover shooter.

that's not how it worked in ME1.
The mechanic simply forced you to limit your rate of fire and make sure you made every shot count.
If you were shooting continuously until you have to wait for it to cool off before shooting again it means you over-exerted your weapon and did not play correctly.
Most games have the same mechanic for stamina, if you use all of it, which you shouldn't, regen is slower than normal.

He was right about everything and you should have been able to side with him.

>modding it
nigger there are literally ingame weapon upgrade mods
looks like you just outed yourself as a fucking retard that didn't actually play the game you're shitposting about

Attached: 1575733256705.jpg (550x343, 19.48K)

The way small arms worked in Mass Effect was stupid anyway so thermal clips are whatever for me
>ammo for guns is actually a block of solids metal and when the trigger is squeezed a built in commoner calculates the range, wind, gravity, etc. needed to hit the target and shaves off a chibi of metal and forms it into an appropriately dissed slug.
Just seems stupidly complicated for a gun and having everything be so needlessly complicated sounds like a horrible set up for equipment failure.

>commoner
Computer fuck

it's because there is an alternate rare ammo for special effects like freezing enemies in place.

funny how far future weapons need thermal clips to avoid a problem we solved a couple hundred years ago by using brass cartridges

It's weird to think of Mass Effect as a flash in the pan, since the fever for it lasted like 6 years or so, but it's been totally forgotten by the masses now. People don't even talk about how bad Andromeda was anymore.

user...

OH NO NO NO NO NO

Attached: heat sink.png (649x453, 64.05K)

Must be getting old and forgetting, what was the big change between ME1 and ME2 with regards to clips and gel?

>it's too complicated
Yeah, that's what a peasant would say about a modern lumber yard too - because the peasant cannot conceive of a world where metal machines work reliably and can be repaired in moments by swapping in any of a million identical interchangeable parts made out of metal that has been forged to a uniform standard of hardness that is literally global across the entire fucking planet.

The point of "the future" is that complex things are cheap and reliable because technology is better.

I don't understand thermal clips. In ME1 aren't the firearms just mini rail guns where a small spinning magnet shoots a tiny projectile and incredible velocity? How much heat is a firearm generating without combustion? I understand the current in a modern rail gun creates intense heat but that's due to resistance. I imagine superconductors will be more effective by the time of ME.

>We also poured trillions into bringing you back to life
>we also got a bunch of your crew back
>here you have access to our unlimited resources
>oh yeah we also rebuilt your ship and its bigger and strong than previously

Shepard didn't even trust him at all during ME2 if anything the game goes out of your way to tell you Cerberus is a bad guy

I've played through each of the games multiple times and I can't recall once ever giving a funny fuck about the ammo system in any of them

>2 removes all infinite ammo weapons from the universe because for some reason thermal clips allow all weapons to be more powerful
>3 reintroduces infinite ammo weapons and they're still completely viable

Attached: 1581766388252.png (500x377, 210.41K)

>They are designed to absorb and retain heat; not to expel it
t. doesn't know how thermodynamics work

>Clip gets way too hot
>So hot that the insides start melting rendering it useless
I can understand it now but it's still incredibly retarded
Imagine all the materials being used to mass-produce the things as well as the resources needed to ship them in massive bundles all across space and the need to store them in a designated location as well as the factories which produce them taking up space and the mining operations that need to be to collect the materials necessary to create them, and the labs where in which the scientists synthasize whatever the fucks in them that lets the gun shoot the plasma
It sounds great for the economy but holy fuck no reasonable resource manager would ever devolve into using primitive shit like magazines/clips/whatever the fuck instead of what we had before

Attached: Angrrrrrrrrrrr.jpg (564x781, 59.84K)

The clip is actually an insulated plate covered in a non-Newtonian thermal medium that dissipates the heat by rapidly vaporizing. You can't reuse it because the coating is simply gone.

one shoots bullets, the other shoots my eternal disappointment at this game

>materials necessary to create the mass-effect fields that fire off the sand-grain size piece of material inside the guns ammo reserves start to become scarce
>That or some reaperfuckery/science magic starts to render them useless
>Huge economic and warefare crisis happens where military manufactures and military scientists scramble to find an alternative
>Lots of new ideas are put forward but the only viable one is the thermal clip
>This change shakes the foundations of all galatic society
Sounds like kino story development but modern bioware is too retarded for that

Attached: 11161283233_4f2e6a9e51_b.jpg (1023x564, 334.54K)

They could have introduced this in a way that wasn't retarded. Just have Shepard wake up next to his old gear, and have the pistol do fuck all damage to one of the drone mech things until it gets through the shields. Then have some technician or radio message about Reaper hocus pocus being integrated into shield tech, so weapons had to massively front-load heat to compensate damage.

They could have integrated it into the story even further, and have you be basically invulnerable to ranged weapons on Jacob's dad's rape island, but of course Bioware is too retarded to do something like that.

youtube.com/watch?v=cEnIQWXCgzQ
>thermal clips allow more powerful weapons so everyone switched, overheating weapons are too weak to be useful, you can't use a hybrid system because thermal clips take up too much space
>meanwhile in the same game

Attached: ctsMi8S.jpg (700x752, 134.27K)