example1 : Mario in Mario 64 has a dedicated animation for when a moving platform squishes him
Amazing (Attention to) Details in games
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Goldeneye and Perfect Dark have these contextual death animations for enemies sliding down walls that always seem to line up properly.
yea and for guard explosion animations, they would yank the mocap guy with a rope right before the count of 3 to surprise him
And hitting their legs or arms actually matter, severely limiting their movement, instead of zero flinch until insta ragdoll at 0hp.
perfect dark was full of that stuff
its the benefit of rare literally owning the n64 and being able to take as long they want making a game
In Dark Souls, if you equip the Orange Charred Ring (ostensibly used for walking through lava with reduced damage) and kick an enemy, you will deal fire damage with your kick, and a flame animation will play.
I always thought this was a great touch, since most players will use the ring just to navigate Lost Izalith and forget about it.
In Resident Evil 2 Remake, if an undetonated flash grenade is in a zombies mouth, Mr X will punch the zombie causing the flash grenade to detonate and blinding him.
Normally, if a flash grenade blows up in a zombies mouth, it doesn't blind Mr. X
It also works if you fall on top of an enemy without doing a plunge attack (mario style)
I didn't know that. Nice!
In Conker’s bad fur day, if you stand still next to some butterflies, Conker will eventually burn them, saying “I hate butterflies” after doing so
In Resident Evil 3, during the scene when you enter Bar Jack and meet Brad for the first time, Brad's dialogue will change slightly depending on whether or not you helped him kill the zombie that was attacking him.
In The Simpsons: Hit & Run, each character has unique idle animations for their different costumes.
nice one dude
pichi and marios blinks sync up
If you shoot the lake to collect some fish for some xtra healing in RE4, the lake boss will insta kill you... scared the life out of me when it happened since i was so entranced in shooting the stupid fish
In Sonic Adventure, each character has a unique piece of idle dialogue for every location in the game.
Perfect Dark is criminally underrated. Shame about Zero.
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There's so many more small details that you could write a book on them all in Smash, but here's a cool, lesser known one.
This happens with the barrels in the Chicago level of Timesplitters 2. In fact, the game doesn't register the barrels as being destroyed via this method until they've been drained to at least half way.
In Sonic The Hedgehog, if the player waits a few seconds, Sonic will impatiently tap his foot urging the player to pick up the controller and interact with him.
In Sonic CD, if you leave him doing this for a few minutes, he'll say "I'm outta here!" and jump off the screen, causing an instant game over.
Also of course, in the same webm, being able to disarm enemies is something rarely seen in shooters. Doubly so for them going to pick the gun back up. Holy shit.
I like when the stats of JRPG's reflect the character, like Yosuke's luck in P4 is low both in his life and stats, Ryuji's leg in P5 is broken so his speed is the lowest of the party, Lysithea in 3 houses is dying because of experiments so her HP is the lowest of all students
In MGS2 guards will notice if you leave footprints behind in water, dust etc. However if you are wearing the guard's outfit the boots have a different pattern which they will ignore.
This video makes me irrationally happy.
Everything in Half-Life qualifies.
In Ocarina of time, after you beat the Forest Temple and go back to visit Mido (which hardly anyone does because there is no reason to). He will tell adult Link (not realising he's Link) that if he ever sees him to tell him he's sorry..
Ocarina of Time is brimming with attention to details and digital trickery.
this is likely more related to leftovers in cut content and just left in because it still fit conditions
in bomberman 64 if you go back to the first world after getting all the gold cards, sirius's NPC/statue will change and say new lines
What leftover are you referring to? There's actually a lot of changing NPC commentary before and after events in the game. It doesn't need to be a reference to anything else.
Modern warfare has some neat details
It's pretty easy to stumble into this one. There are a few other far more hidden things, like the guard in the alleyway post-Ganon attack.
>dedicated animation
That's just a standard A pose.
there was a lot of planned, implemented then cut content related to adult/young link travel that was left in because it didnt need to be changed even when some aspects were cut
dont forget the el gigante fight where if one of them falls into the molten shit and you go close, it would grab you into an instant death. theres a bunch of shit like this in the re series which really makes it not surprising that the series is still alive and well (fuck you, remake 3 is still a fun game)
sauce on this? looks interesting as fuck
Cramming in infinite parallel universes in the event that you happen to exceed light speed is also a pretty good detail.
In Shin Megami Tensei 4 you need to fight a recurring character to unlock terminals, and since he remembers your previous encounters and you can unlock them in any order, he has unique and voiced dialogue for every possible combination. Every boss and miniboss in the game also has unique dialogue for when interrogating them with conversation skills, including the special cases when they are affected by ailments that are normally very unlikely to land
It's probably from one of those "Boundary Break" videos. There's a series of Youtube videos focused on leaving bounds and moving the camera around to see what is outside the playing field.
This might be my favorite thread right now, beyond all this shitposting
>The mainhub room of Silent Hill 4 gets haunted over the time of story progression, while it's mostly just ghosts, some of the rarest hauntings are:
>floating heads outside your window
>a bloody bag in the refrigerator making cat noises
>while looking through the door, you see a bloody version of yourself banging against the door
Read the description. Not in-game sounds. If you go to your game all you'll hear is the shirt ruffling. Fuck you for getting my hopes up.
Green Hill Zone is the greatest most iconic level of that whole generation of gaming. Its simply beautiful.
Turn on the subtitles
I left them on by accident and... like, who would even do this ?
Kino
Now this is deep
>*fluff bonk*
The Mantis boss fight is also considerably harder because nobody's around to save you if you fall off the web.
>tricking first time players into shooting the fish
Never gets old.
>not in-game sounds
What is the fucking point of this?
>hotspring has unique animation that only plays when you somehow manage to land on a rock
MHW has a ton of little details
Stal children won't spawn if you stay on the paths of Hyrule Field (for the limited stretches where you can do that).
Also, if you kill many Stal childs, Guays (the crow things) or Leevers (the cactus monsters), an extra large version will spawn. There's not much point to fighting this giga version though.
Bigger spawns give more rupees.
this bothers me in bannerlord when i shoot a fleeing bandit in the leg and he still outruns me
i dont have a picture but in majoras mask if link stands sideways on a slope, his feet will match the ground of the slope. this wasnt in oot
It's been a while since I tried it. I guess I don't remember the rewards being especially worth it.
what the fuck
Wait your saying there's a big version of each ? Cause I only remember the giant pineapple monster
Rare is just too ahead of its time and very few imitated them on those details. So much soul just for these little things.
Turns out Satori Mountain went way deeper than initially thought
Yes, all 3 have an extra large version.
Yeah, it's not mandatory to beat them but a nice bonus. Funny thing about the Stalchildren, you can keep fighting them and spawn a really big child right before sunrise. I think that one drops sixty rupees.
Peahats have smaller variants, Dodongos have baby variants and Biris have the Bari which splits into three smaller Biris. Moblins have the big club-swinging leader and big Deku Babas appear in Adult Link's section. A lot of enemies have bigger versions, Big Octo, King Dodongo and Gohma being the notable examples.
when i was a kid my friend told me you had to kill 3 of these in one night to get the biggoron sword
More info about this. Each time a "large" one appears, it gets bigger. But since night is limited, you probably won't see the largest stalchild possible.