Is there a good tutorial which explains sim city 4 game mechanics and logic...

Is there a good tutorial which explains sim city 4 game mechanics and logic? And I am talking about detailed explanation which might as well come from reverse engineering game code. Nitty gritty stuff like how much traffic X zone creates, pathfinding, how game calculates unemployment etc.

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Other urls found in this thread:

archive.org/details/SimCity_4_Rush_Hour_Prima_Official_eGuide/page/n82/mode/1up
mega.nz/#!ykkilLBZ!Qq923xaUK5CMcSaXn3R0mHfIivlGp4AnmQ1-rT3mOaY
youtube.com/watch?v=S6Pg0j_k3_o
community.simtropolis.com/files/file/22771-ih-missing-jobs-fix-update/
gog.com/game/smart_city_plan
twitter.com/SFWRedditVideos

Gamefaqs has some excellent in depth guides.

You can always learn by playing it instead of reading an autistic document...

for a more serious answer, download the Network Addon Mod, the documentation there explains the changes most of the time.
Also something like the traffic control mod that comes with the nam explains shit like sim routing to work, taking public transport instead of own cars, etc

the vanilla sc4manual is written like a reddit post that explains shit. Grand rail station, oh, ain't life grand!

Look up the oldshoes guides. That's all you need

Do be weary about building your cities in a loop because it can cause the a bug in where your sims get stuck in traffic because they were looking for a job.

That's only if you connect to other region plots.

oh snap, I think it happened to me today. I had three regions connected and in one of them I had constant unemployment problem.

archive.org/details/SimCity_4_Rush_Hour_Prima_Official_eGuide/page/n82/mode/1up
This has a lot of information
There's some bugs in the game that require mods to fix though. For example, high tech industry doesn't provide ANY jobs for high wealth sims, even though it's supposed to.

Thanks for the recommendation, friendo. I'll dump my guides. Pleas keep in mind these are now over a decade old, and the plugin pack mentioned might not exist.

However, I do have a "new" plugin pack you can download here:
mega.nz/#!ykkilLBZ!Qq923xaUK5CMcSaXn3R0mHfIivlGp4AnmQ1-rT3mOaY

All you need to do is download NAM separately. That is a MUST. The plugin pack just adds more building variety and detailing.

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Game is pretty easy, just make sure you look at your budget and lower them to the minimum you need.

That's all for the trufax guides. Every time I look at these I find more typos and shitty grammar. Oh well. Lost the PSD files to edit them a long time ago.

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I also realize none of these really answer your questions directly, so sorry about that.

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Look up the NAM mod for sm4, it has a shit load of fixes for SM4. One major one is the traffic since it was pretty buggy, mechanics wise.

Are you really still lurking on Yas Forums?

I'm here forever.

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imo, in simcity 4 it's really easy to minmax things but that's a very boring way to play.

>want to play sim city 4
>install
>need mods to make game not shit
>install 457 dependencies
>9 hours of installing and modding
>no longer want to play

god i love this game

See

I miss /sc4g/, /cbg/

>city parks supervisor
>wearing the federal National Parks uniform

Immersion ruined

It still exists in the /civ4xg/ /vg/ thread and forever in our hearts.

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imagine playing this utter garbage when cities skylines exist

how do i make a good looking city

Just make them all lamas

>ugly 3d graphics
>soulful pre rendered
ill take sc4

Use NAM, SC4's traffic algorithms are dogshit.

Lots of trees never hurts.

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is there any benefit to agriculture

Which is better, SC4 or Cities Skylines? I have like 700 hours in CS and a majority of that was researching and trying out new mods to get the perfect balance of ones I want. I don't want to commit 400+ hours to have to start modding SC4, but am curious if it's worth it.

Play SC3k instead. Or SC2k.
They're better games by miles.

You need it to get the fair and farmers market, otherwise no.

It's the purest form of industry

>sc2
Looks like shit tho whats better

it also puts animal shit in the water supply

Animal shit is 100% all natural. It is the purest form of shit.

youtube.com/watch?v=S6Pg0j_k3_o

Theotown is kind of an in-between of SC2 and 3 with about the same mechanical depth as 4. Lots of plugins for more buildings and stuff too.

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I remember playing Theo Town years ago and it was pretty good. Played it again few months ago and suddenly there's microtransactions everywhere.

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Use google maps kinda squish together what you see.
As in give it all a bit higher density.

I still think that Jerry Martin is one of the best composers for games. Every fucking tune he did is stuck in the "memorable" department of my brain.

soul

Don't use grids

I played Sim City 4 a few times when I was really young, around 8 years old and it was brand new. I haven't touched it since but I've gotten the urge to play it again after finding out my computer's too potato for Cities Skylines.

I've got NAM installed, what are some essential mods (mainly aesthetic related mods, like buildings) that don't change the gameplay? I want to play it as vanilla as possible but also with a lot of building options because I'm a designfag, not a minmax fag.

PLAY ON HARDEST DIFFICULTY!
MEDIUM AND EASY ARTIFICIALLY INFLATES RESIDENTIAL DEMAND AND CREATES HUGE BUBBLES AND INSTABILITY LATER ON.

community.simtropolis.com/files/file/22771-ih-missing-jobs-fix-update/

For the free to play Andriod version yeah, unfortunately. The paid Steam version doesn't have any jew-ery though.

My modpack is exactly what you want, bruv. It's all more buildings, detailing, etc.
mega.nz/#!ykkilLBZ!Qq923xaUK5CMcSaXn3R0mHfIivlGp4AnmQ1-rT3mOaY

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You need mods to fix high tech industry and the opera house. For aesthetics you basically have to just search that shit yourself.

Cities has one problem: When you start you have to unlock highways,you're stuck with standard two lane streets.There's a official mod to unlock every item in the game right away,you start with more money too. But that eliminates the sense of progression to me. I always get to the point where i need to rework all the road network and that destroys my will to play the game

I should mention that the modpack does include this fix, as well as a couple other minor bug fixes that I can't recall atm. Also has the Maxis content packs they released that add more detailing and doodads to the vanilla buildings.

>simtropolis is still going
Jesus christ

>sc4 is still the only good city builder
Jesus christ

There's another mod, something about milestone unlocker, that lets you have everything up to that point early. Just get early access to freeways and leave the rest unlocked. Not that you would really have enough money to rebuild the freeway system at the start anyway, but it's an option.

Workers & Resources is pretty good as well, and will probably only get better.

leave the rest locked* I meant

SC4 is the best city builder.
SC3000 is good, but graphically dated.
Skylines is fine enough, graphically shiny, but functionally two steps down from SC4 (when it comes to roads, taxes, zoning, demand, difficulty, wear and tear, disasters).

is this true

>functionally two steps down from SC4 (when it comes to roads, taxes, zoning, demand, difficulty, wear and tear, disasters).

Explain. I didn't put much time into SC4 but they seem to be on par with each other.

One great thing skylines has going for it is micro-managing traffic, actually. Mastering intersections on SC4 is very rewarding, but manually adjusting stops at intersections is very good indeed.
Yes, but it takes 40,000 people to notice. By that time it's like a house of cards built upside down.
>why is everything ABANDONED!?

>SC3K graphically dated
I DISAGREE. SC2K, yes, but 3000's sprites are still as sharp and charming as ever.

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Smart City Plan just came out. Anyone tried it yet? Any good?

gog.com/game/smart_city_plan