How do (we) fix the horror genre?

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lets start by making it creepy without any jumpscares.

Have good gameplay

do not hire richard pearsey to write.

Just copy/paste Darkwood

>without any jumpscares.
pussy.

Nobody cares what you think, tranny

Just make it scary

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make a new fatal frame but stop aping crimson butterfly cuz it's overrated garbage

the stories should come from real nightmares or fears ppl have, not cliché shit and jumpscares, and the jumpscares shouldn't e random there has to be a building up til the jumpscare

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I feel like my dick have conquered me. This thing doesn't make me horny but i still kinda want to fuck it just for sport.

Everyone should play The Beast Inside

It released last year on Steam, i thought it was gonna be a walking sim and was surprised by how many gameplay features they had in the game, it's a lot like Alan Wake, 9 hour campaign, good atmosphere, scares and 10/10 puzzles

Atmosphere. Atmosphere. Atmosphere.

And barebone plots.

>that staircase nightmare an user had in the last thread.
Have a game where you are stuck at the top of a skyscraper and you look down at the very bottom and some thing, some one or some creature, is fucking running as fast as it can up the building’s only staircase. You know it will take minutes for it to get to your floor, but their is nothing else you can do other than hide and pray it won’t find you.

This only makes me horny

I don't know but start by making the player vulnerable, sorta like Amnesia where you must run and hide from a monster. You can't let the player have any way to kill whatever is chasing you or it stops being a horror game.

VR horror game with creepy atmosphere and seldom jumpscares
That's all you need

they're not even scary, they're just loud as fuck. you'll notice that most of these youtubers that play jumpscare games have severe hearing loss

That's pretty good. I imagine the whole building is just this old, dark, decrepit place that's hollow and devoid of any life so that you can hear faintly hear it, but not enough to know exactly where it is.

Less things.
More tension.
Uncomfortability > jump scares.

This is a very common but completely retarded misconception.
Play Resident Evil 1, and understand the feeling of dread.

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Why?

Retarded fucking nigger zoomer hasn't played a single silent hill or Fatal Frame game in his life.

horror games are gay, read a book instead

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It will fix itself as VR becomes more main stream don't worry. If Jeff is anything to go by the future is bright for horror

I dont understand, what is it?

Yeah, ape The Tormented instead. Much better.

Legs under your staircase. That seriously made me stop on my tracks when I noticed it.

>ligotti
autism isn't scary its just sad

>uwu just make it scawy
>slag with a patreon

OOGA BOOGA

Here’s a quote from Stephen King listing the three types of terror:
> The 3 types of terror: The Gross-out: the sight of a severed head tumbling down a flight of stairs, it's when the lights go out and something green and slimy splatters against your arm. The Horror: the unnatural, spiders the size of bears, the dead waking up and walking around, it's when the lights go out and something with claws grabs you by the arm. And the last and worse one: Terror, when you come home and notice everything you own had been taken away and replaced by an exact substitute. It's when the lights go out and you feel something behind you, you hear it, you feel its breath against your ear, but when you turn around, there's nothing there...
Most modern horror games use the gross-out and the horror method, but never try to fully utilize terror. Try and imagine a game that utilizes terror as its main method of “creepiness.” Have ambiguous enemies or monsters that seem like a threat, but when you get close to them, they just stand there silently, have the player think that they’re going to attack so it creates a sense of danger, when in reality, there is no danger. Being “creeped out” can be defined as “an adaptive human response to the ambiguity of threats from others.” Creepy things might be considered a threat, but at the same time, they’re not, and because of that, our brains aren’t sure what to do. And from that imbalance of emotions, we get the feelings of being “creeped out” or uneasiness. Between our brains thinking something is a threat and something isn’t, lies the uncanny valley – which is the perfect place to make a horror game, because it’s your own thoughts and emotions that are making the game creepy. Just like the pic attached, it’s creepy because you’re unsure whether or not something will come from the dark, but in reality, it’s just a picture.

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stop having enemies that you can't fight

what exactly is scary about running through spooky areas at full speed while not looking at the enemy? can anyone explain?

Ban all Western developers from doing horror games.

It's just like in the movies!

cut your fucking nails you fucking animal nigger before you stab someone to death. JESUS

Being chased plays on one of my biggest fears, and for some reason, the more distance between me and the thing chasing me makes me even more panicked when imagining it. It's like, "I could hide here and hope they pass, or keep running - but what's the best direction to run? What do I do after that?" I'm not good at making decisions like that, and I feel like most people aren't either.

Hot

What a lazy excuse you find everywhere.
Then you get the bazillion horror games that are just walking simulators

He forgot existential dread. I admit it's hard as fuck to use in a video games or even a book.

Stephen King is even bigger hack than Kojimbo

Some jumpscares are good, see Silent Hill.

>James in the prison bathroom
>Harry in the school's locker room

issue is that existential dread is less effective in our current age

Well no, I only play good genres. Silent Hill is just a boring horror movie

We need Fatal Frame and Silent Hill back. Especially Silent Hill.

Watch this from start to finish at a good volume so you can hear all the sounds and music:
>youtu.be/Z-RYcvUDSPI

This is horror.

silent hill series was full on terror for me

Daily FUCKING reminder that Stephen King also hated The Shining with Jack Nickolson and directed his own version that was a thousand times worse.

Lol play another generic zombie shooter to feel dread? Fuck off with your overrated games

>started resident 7 yesterday
>not even 10 minutes in it seems shit
even the pile of shit that was 5 took longer to see how shit it was

Stephen King is a coke addled retard and should not be considered an authority on horror.

the locker scare is better than that though. it first uses a weak cat jumpscare in the locker in the normal world, then in the otherworld the locker is shaking but empty except for a ton of blood, then when you try to leave a human body slams out of a totally different locker.

yes both of them present in 2 games. I give you the cat but Ritual creature isnt really a jump scare. Even if it is the reason they work is because they are there once and never again. If you want to advocate good use of jump scares take a look at Fatal Frame. They are always jumping at you but its scary almost every single time. You wanna know why? Cause series horror does not only come from Jump scares. It also has atmosphere and dread all the way through with a disturbing story set in the recognizable world.

Imagine if we had had Silent Hills instead of Death Stranding

Kill all ecelebs. Ban streaming.

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Thank you for posting this

Heavily disagree. Giving a player a means of combat is entirely dependent on the context of the game, in my opinion. This is because above all else, the "feeling" of horror (being scared) is most important.

For example, you could give a player a means of fighting, but to fight, he'd have to trade valuable resources that he might need for bigger, unavoidable fights. Then you can put emphasis on escape over combat, and it can lead to essentially what you're suggesting ("I can't fight this thing I need to just run it will destroy me") while still allowing for combat (meaning, increased player input).

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VR

Stephen King, like all writers, is an egotist who thinks his work is perfect because his editor and him worked so hard on it for months. Kubrick read the book and said "its pretty good but i wanna make a psychological horror movie about ghosts and insanity," which pissed King off something fierce despite it being a 10/10 horror movie.

whats so good about darkwood? didnt played much but crafting is gay and the game dont really punish you for dying, does it get any better?

>I don't know but start by making the player vulnerable, sorta like Amnesia where you must run and hide from a monster.
there are literally 10 000 games like Amnesia right now on the steam. Its a literal go to for wanna be game devs that are looking for some money. Fuck off.

The artstyle
the nighttime
the progression
the story
the mystery
Everything is actually really fucking good about darkwood you should rather ask whats not so great about it and my answer would be lenghts
its too short

It was already fixed senpai.

You're acting as if those cartoony big eyes will stop me.
But it will not stop me.
It will only make me harder.

More Dead Space/Silent Hill type games. Less Resident Evil type games. Resident Evil hasn't been scary in 20 years

You can only see and hear inside a game, that's why you will never be able to make an actual horror game.

The game therefore becomes one note, mix it with some combat at times depending on each encounter. Like another user said, the amount of choices you have to approach a situation can intensify the fear.

If you can get past the crafting, the "squatting in a house" part of the game is fun and ramps up quite a bit. one of the better spooks is later on when, during a fairly calm night, a pack of enemies you havent seen yet bursts through the door and bumrushes you