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How do (we) fix the horror genre?
Owen Wood
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Eli Harris
lets start by making it creepy without any jumpscares.
Eli Wood
Have good gameplay
Grayson Hill
do not hire richard pearsey to write.
Jayden Gonzalez
Just copy/paste Darkwood
Sebastian Harris
>without any jumpscares.
pussy.
Grayson Howard
Nobody cares what you think, tranny
Brayden Gray
Just make it scary
Isaiah King
make a new fatal frame but stop aping crimson butterfly cuz it's overrated garbage
Easton Robinson
the stories should come from real nightmares or fears ppl have, not cliché shit and jumpscares, and the jumpscares shouldn't e random there has to be a building up til the jumpscare
Jonathan Brooks
Gabriel Bailey
I feel like my dick have conquered me. This thing doesn't make me horny but i still kinda want to fuck it just for sport.
Connor James
Everyone should play The Beast Inside
It released last year on Steam, i thought it was gonna be a walking sim and was surprised by how many gameplay features they had in the game, it's a lot like Alan Wake, 9 hour campaign, good atmosphere, scares and 10/10 puzzles
Samuel Allen
Atmosphere. Atmosphere. Atmosphere.
And barebone plots.
Thomas Martinez
>that staircase nightmare an user had in the last thread.
Have a game where you are stuck at the top of a skyscraper and you look down at the very bottom and some thing, some one or some creature, is fucking running as fast as it can up the building’s only staircase. You know it will take minutes for it to get to your floor, but their is nothing else you can do other than hide and pray it won’t find you.
Oliver Evans
This only makes me horny
Christian Murphy
I don't know but start by making the player vulnerable, sorta like Amnesia where you must run and hide from a monster. You can't let the player have any way to kill whatever is chasing you or it stops being a horror game.
Blake Cruz
VR horror game with creepy atmosphere and seldom jumpscares
That's all you need
Sebastian Peterson
they're not even scary, they're just loud as fuck. you'll notice that most of these youtubers that play jumpscare games have severe hearing loss
Kevin Garcia
That's pretty good. I imagine the whole building is just this old, dark, decrepit place that's hollow and devoid of any life so that you can hear faintly hear it, but not enough to know exactly where it is.
Jacob Lopez
Less things.
More tension.
Uncomfortability > jump scares.
Ian Johnson
This is a very common but completely retarded misconception.
Play Resident Evil 1, and understand the feeling of dread.
Camden Moore
Nathaniel Hill
Why?
Aaron Baker
Retarded fucking nigger zoomer hasn't played a single silent hill or Fatal Frame game in his life.
Jordan Cruz
horror games are gay, read a book instead
Julian Anderson
It will fix itself as VR becomes more main stream don't worry. If Jeff is anything to go by the future is bright for horror
Christian Kelly
I dont understand, what is it?
Parker Russell
Yeah, ape The Tormented instead. Much better.
Legs under your staircase. That seriously made me stop on my tracks when I noticed it.
Nolan Thompson
>ligotti
autism isn't scary its just sad
Asher Cooper
>uwu just make it scawy
>slag with a patreon
Matthew Lee
OOGA BOOGA
Leo Scott
Here’s a quote from Stephen King listing the three types of terror:
> The 3 types of terror: The Gross-out: the sight of a severed head tumbling down a flight of stairs, it's when the lights go out and something green and slimy splatters against your arm. The Horror: the unnatural, spiders the size of bears, the dead waking up and walking around, it's when the lights go out and something with claws grabs you by the arm. And the last and worse one: Terror, when you come home and notice everything you own had been taken away and replaced by an exact substitute. It's when the lights go out and you feel something behind you, you hear it, you feel its breath against your ear, but when you turn around, there's nothing there...
Most modern horror games use the gross-out and the horror method, but never try to fully utilize terror. Try and imagine a game that utilizes terror as its main method of “creepiness.” Have ambiguous enemies or monsters that seem like a threat, but when you get close to them, they just stand there silently, have the player think that they’re going to attack so it creates a sense of danger, when in reality, there is no danger. Being “creeped out” can be defined as “an adaptive human response to the ambiguity of threats from others.” Creepy things might be considered a threat, but at the same time, they’re not, and because of that, our brains aren’t sure what to do. And from that imbalance of emotions, we get the feelings of being “creeped out” or uneasiness. Between our brains thinking something is a threat and something isn’t, lies the uncanny valley – which is the perfect place to make a horror game, because it’s your own thoughts and emotions that are making the game creepy. Just like the pic attached, it’s creepy because you’re unsure whether or not something will come from the dark, but in reality, it’s just a picture.
Brandon Fisher
stop having enemies that you can't fight
what exactly is scary about running through spooky areas at full speed while not looking at the enemy? can anyone explain?
Eli Allen
Ban all Western developers from doing horror games.
Owen Harris
It's just like in the movies!
Dylan Harris
cut your fucking nails you fucking animal nigger before you stab someone to death. JESUS
Nolan King
Being chased plays on one of my biggest fears, and for some reason, the more distance between me and the thing chasing me makes me even more panicked when imagining it. It's like, "I could hide here and hope they pass, or keep running - but what's the best direction to run? What do I do after that?" I'm not good at making decisions like that, and I feel like most people aren't either.
Julian Clark
Hot
Easton Wood
What a lazy excuse you find everywhere.
Then you get the bazillion horror games that are just walking simulators
Sebastian Cooper
He forgot existential dread. I admit it's hard as fuck to use in a video games or even a book.
Chase Sanchez
Stephen King is even bigger hack than Kojimbo
Dominic Sanders
Some jumpscares are good, see Silent Hill.
>James in the prison bathroom
>Harry in the school's locker room
Asher Butler
issue is that existential dread is less effective in our current age
Matthew Lewis
Well no, I only play good genres. Silent Hill is just a boring horror movie
John Cooper
We need Fatal Frame and Silent Hill back. Especially Silent Hill.
Zachary Gutierrez
Watch this from start to finish at a good volume so you can hear all the sounds and music:
>youtu.be
This is horror.
Michael Parker
silent hill series was full on terror for me
Alexander Watson
Daily FUCKING reminder that Stephen King also hated The Shining with Jack Nickolson and directed his own version that was a thousand times worse.
Jayden Davis
Lol play another generic zombie shooter to feel dread? Fuck off with your overrated games
Adam Clark
>started resident 7 yesterday
>not even 10 minutes in it seems shit
even the pile of shit that was 5 took longer to see how shit it was
Nolan Morgan
Stephen King is a coke addled retard and should not be considered an authority on horror.
Tyler Martinez
the locker scare is better than that though. it first uses a weak cat jumpscare in the locker in the normal world, then in the otherworld the locker is shaking but empty except for a ton of blood, then when you try to leave a human body slams out of a totally different locker.
Jackson Cruz
yes both of them present in 2 games. I give you the cat but Ritual creature isnt really a jump scare. Even if it is the reason they work is because they are there once and never again. If you want to advocate good use of jump scares take a look at Fatal Frame. They are always jumping at you but its scary almost every single time. You wanna know why? Cause series horror does not only come from Jump scares. It also has atmosphere and dread all the way through with a disturbing story set in the recognizable world.
Adrian Reed
Imagine if we had had Silent Hills instead of Death Stranding
Jayden Thomas
Kill all ecelebs. Ban streaming.
Jordan Reed
Thank you for posting this
Julian Hall
Heavily disagree. Giving a player a means of combat is entirely dependent on the context of the game, in my opinion. This is because above all else, the "feeling" of horror (being scared) is most important.
For example, you could give a player a means of fighting, but to fight, he'd have to trade valuable resources that he might need for bigger, unavoidable fights. Then you can put emphasis on escape over combat, and it can lead to essentially what you're suggesting ("I can't fight this thing I need to just run it will destroy me") while still allowing for combat (meaning, increased player input).
Dominic Martin
Hunter Martinez
VR
Connor Collins
Stephen King, like all writers, is an egotist who thinks his work is perfect because his editor and him worked so hard on it for months. Kubrick read the book and said "its pretty good but i wanna make a psychological horror movie about ghosts and insanity," which pissed King off something fierce despite it being a 10/10 horror movie.
Anthony Jones
whats so good about darkwood? didnt played much but crafting is gay and the game dont really punish you for dying, does it get any better?
Oliver Nelson
>I don't know but start by making the player vulnerable, sorta like Amnesia where you must run and hide from a monster.
there are literally 10 000 games like Amnesia right now on the steam. Its a literal go to for wanna be game devs that are looking for some money. Fuck off.
Jordan Martinez
The artstyle
the nighttime
the progression
the story
the mystery
Everything is actually really fucking good about darkwood you should rather ask whats not so great about it and my answer would be lenghts
its too short
Matthew Allen
It was already fixed senpai.
Kayden Rodriguez
You're acting as if those cartoony big eyes will stop me.
But it will not stop me.
It will only make me harder.
Hunter Clark
More Dead Space/Silent Hill type games. Less Resident Evil type games. Resident Evil hasn't been scary in 20 years
William Bennett
You can only see and hear inside a game, that's why you will never be able to make an actual horror game.
Colton Thomas
The game therefore becomes one note, mix it with some combat at times depending on each encounter. Like another user said, the amount of choices you have to approach a situation can intensify the fear.
Michael Cooper
If you can get past the crafting, the "squatting in a house" part of the game is fun and ramps up quite a bit. one of the better spooks is later on when, during a fairly calm night, a pack of enemies you havent seen yet bursts through the door and bumrushes you