What am i in for?

What am i in for?

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minge

Hot waifus boring gameplay, grindy as fuck.

Soul

I'm not sure who i trust here

atmosphere

The dude is a brainlet for finding the combat boring. Sure they don't unlock everything you can do until ch 3-4 but that's a direct result of gaym journofucks complaining they couldn't understand X's combat. Also it's not very grindy at all. If he thinks it's grindy it's probably because he doesn't understand how the combat works.

100% this

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Yes because the gameplay is mind numbly easy with no complex setup meaning you can easily beat every enemies and bosses easily

Otherwise gameplay is fucking garbage

So play it for yourself before letting Yas Forums tell you what to think. I just got started on chapter 3 and it's pretty decent. Some cringy anime moments here and there, Pyra's tits look weird as fuck, the music is excellent and so is the art and the world design (so far), the combat is still basic but there are a lot of systems I haven't even begun to explore. It feels like a game with a huge amount of content on offer, not sure if I can stay interested long enough to see it all though

Getting locked out of story progress if you dont level up skills the game pretends are optional for the first 60 hours. Fans of this game are flying sacks of shit.

t. never got past chapter 4

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A gigantic disappointment.

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Just play it.

Welp

Why did you rush through the game without leveling the skill trees?

Post resources for slow-in-the-minds who can't into the combat.

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No amount of tutorials will help Arin Hanson minds.

A step down from Xenoblade 1 in almost every way. A long ass tutorial section where you don't get a full party with the full amount of blades at your disposal until 10+ hours into the game. Almost no party building choices because for the most part your Blades are random and characters don't have unique abilities and spells, just different orders on the topple chain. Over dramatic and over acted story with a cast of mostly dull characters. The most interesting part of the game is when characters are talking about Xenoblade 1. An overall disappointment.

Whose idea was it to stop you from going in with all 3 moves ready from the get-go like in XCX, and XB1? Being able to switch blades faster is fine, but that one just infuriated me

Loved the first one and x. Couldn't get into this at all. Stopped after fighting some blue haired titty girl and realizing there's no plot at all.

Trash.

>combat is boring
>thus people are bad at the combat
Nah. Arts are all various forms of attack and aren't very interesting. The way that aggro works in the game means you can't even really give tank blades to characters who aren't planning on tanking all the time because Morag could switch to a DPS blade on her own and get killed or Nia could swap out of a Tank blade and get killed before passing off the aggro to someone else (who might just choose not to swap to tank at all). Party building is mostly a joke because there isn't much to seperate the characters apart and they can all do anything once Rex can swap out their base Blade. Most of the end game fights just completely devolve into chain attack spam in which case your arts or blades don't matter at all, just what colour they are.

/thread.

I see you leveled your characters skills up.

never*

Looking at this thread it's fucking clear there are massive brainlets in here.

You can get it eventually, but it takes approx 8k points to get all three, which will take about 8 levels.

>*Guitar riff*
>Ah... If only I were a hundred years younger...
>Mind you don't fall out, Gramps!
>Sword Bash!
>The Zekenator is on fire!
>Everybody's getting psyched!
>Eagle Eye!
>Yah!
>MeeeeYAYAYAYAYAYAYA
>Anchor Shot!
>Make haste and retrieve!
>OVERLOAD... THUNDERBEAAAAAAAAAAAAM!!!
>Hah!
>Our emotions are in tune, Rex!
>My thoughts exactly!
>Raging Tiger!
>Oi! They defracted it!
>I've got this!
>Why not?
>We're on a roll now!
>SHELL SHOCKED!
>Hey! Pay attention to me!
>We'll beat them... With the power of friendship!
>Blind spot!
>The Zekenator's time to shine!
>Ow!
>It's getting tough...
>Get back!
>Double Spinning Edge!
>I'm all set!
>Let's keep this up, and we'll win for sure!
>I like your attitude!
>Quicken Arts!
>MeeYAH!
>Dynamic Sparksword!
>Now I'm fired UP!
>Try some of this!
>Me first!
>Flame... Nova! (Superb!)
>You got this, Nia!
Here I come... Ready, or not! (Superb!)
>I believe in you, Shellhead!
>Take this! Hyaaah! (Excellent!)
>ENEMY DOWN!
>Oi, did you see that?
>Woah! We were awesome!
>Great work, everyone!
That about sums up 90% of the game

Xeno2 sucks just return it

"japanese humor"

A love letter to jRPGs of back then, filled with heart and soul. Not even memeing. But it will all depend on yourself, whether you're an oldbro or a newfag.

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Pure kino as long as you don't get filtered. Here's a tip, flick the control stick to reset Rex's auto for fast energy gain early. Cancel skills on the last hit of your auto attack for maximum special gain. Get arts chain perk ASAP

Also you're in for keeping this handy pasta near you :
-Screencap tutorials (or make sure you really understood what was said) because there isn't a reasonable way to view them again.
-Rex automatically gets fantastic blades so you don't need to give him much Blades from the gacha (but give him 2 or 3 good Blades)
-Use Pouch Items as much as possible, especially the ones that lets you recharge your Arts faster. Makes the flow of the battle better.
-On skill trees, you will see an ability unlock "Cancel a driver art with another driver art". It's imperative that you unlock this ASAP because it boosts the flow of battle tremendously.
-Also get the 3 skills that lets you start a battle with the Art already charged on the X, Y and B buttons
-Understand the Attack Cancelling mechanic, as it makes the flow of the battle better by recharging Arts quickly
-Swapping blades refills their arts palette.
-You can combo into and out of swapping blades.
-Most enemies will aggro you if you aren't 8 levels above them. And look at your environment before taking a step in the wild, or you could get your ass raped by a Gorilla 80 levels over you. But the game don't punish you for exploring, so don't be afraid to do it.
-Don't use too much bonus XP at inns unless you really need to because it can completely trivialize the game.
-Focus on the Driver Combo of Break > Topple > Launch > Smash when they will be introduced. The sooner you can understand this set up, the better.
-Raising trust with your Blade is needed to unlock the Blade's skill tree in most cases, you can also spam them gift to boost their trust.
-Don't waste protocol overdrives. Especially on common blades. The game only gives you a few.
-DON'T kill the little Arduran in Torigoth until you feed it to Lv.99. He'll become the best Legendary Cores farming spot.

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>Torn between grinding up levels quicker so I can finish that lvl 90 Sauros quest, and farm RA for the remaining rares, or raising the affinity of Newt, Adenine, etc.

Good post.

Big tits, butts and english accents.

Very rough and unpolished diamond in the rough.
It's a good time with some story and gameplay, but a lot of the presentation, pacing and QoL will probably get on your nerves

>this is supposed to convince anyone the game looks "good"

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Cringe kawaii anime writing that probably appeals to you if you are a mentally underdeveloped weaboo

Nothing kills my excitement for a game faster when I have to take a fucking college course, screencap instructions and save bulletpoints just to get a hang of the combat. Devs went way overboard with the complexity, much greater RPGs have been made with far more enjoyable combat despite having less than a third of all the options XB2 throws at you

You don't have to read them if you don't want, all those points are explained progressively over multiple chapters, but it's also a bad thing, apparently. Many people just don't read anything, press A to skip, and come complaining right after. That's why such a list was made in the first place.

I think it's grindy in the sense of unlocking the blade levels and getting combat points to upgrade arts. Not in the sense of needing to level up.

The voices are hit and miss, there's an option for Japanese, but half the dialogue isn't captioned.

I'm still in the early stages, but I find the combat a bit sluggish.

It's stupid, but one thing I find a little entertaining (for now at least) is unlocking rare blades.

By endgame you're using auto attack-cancelling to build up art energy to use arts which fill up your special meter, to use specific orders of specials with increasing levels to perform blade combos to seal enemy abilities with a floating sphere of the element of the last attack of the blade combo, and then you finish them off with chain attacks, where the more floating energy spheres you manage to break before the chain attack ends allows you to do massive damage.
While doing this, you're doing the break> topple> launch> smash cycle introduced in the first Xenoblade, while also using tank abilities to survive enemy attacks, healing arts to prevent characters from dying, switching blades to have the correct element, and positioning yourself to make sure your positional attacks are doing their max damage.

I would kill myself rather than watch Arin attempt to defeat an endgame boss in Xenoblade 2. Not that they're hard, but that Arin would die a million times and try to kill the enemy only using auto attacks.

The most conflicting game I've ever played. The good stuff is really, really good, but it's buried in a mountain of systems and mechanics that exist purely to waste as much of your time as possible.

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The combat isn't complicated or difficult. It's just boring+repetitive.
Low fps, blurry resolution, slow as fuck gameplay until halfway through the game but it still doesn't speed up that much.
Great music and a really cool world setting ruined by mostly uninteresting characters and all the antagonists except logos have basically the same exact bullshit boring backstory that all get revealed in the last couple chapters for some reason.
The most cliche 12year old jrpg hero with dumb looking design who has a big harem of women wanting to ride his dick.
cries and screams(pan to sky) all the time and shouts a bunch of the usual stupid platitudes and goes on an adventure to confront a god
Friendship > ALL
easy fight then btfo in all the cutscenes.
Lootbox bullshit
Maps just are not as interesting to explore as previous games.
Character models were a downgrade from the previous game IMO
Possibly the worst official localization of any jap game that I can think of.

Honestly I want my 121 hours back. Many people are saying Torna is better but I'm hesitant and busy playing other things atm.

THINK YOU CAN TAKE ME?!

Cringe.

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One of the best games you'll ever play.

A neat game.

Redpilled.

Good porn shit game.

>Stopped after fighting some blue haired titty girl and realizing there's no plot at all.
the plot is basically straightforward up to that point, are you retarded?

I haven't played it, I have only watched some videos, and it looks like a massive weeaboo game, with shonen writing and a retard UI. Please correct me if I'm wrong

Rampant mediocrity with some fun moments and good characters

What plot? Let's go to the big tree is not plot. All you got are three assholes killing a boy over a sword.
In the same time you get a revenge story in the og Xenoblade, and your mission explained in X.

There's only one thing I want from Xenoblade games going forward. Let me customise the in-game speech during combat. No, I don't want it off completely. Maybe let me pick it so 10% of the time a party member uses an art they do the canned line. Battles in these games are incomprehensible from a sound design standpoint.

That would be FFVIIr user

it's as much plot as the premises of the other games, lmao.

So, all Xenoblade games.

>XB1: Let's get revenge for being attacked
>XB2: Let's go to heaven to save everyone from resource scarcity
I dunno, the plot is pretty straightforward.
Rex is asked to go to take Pyra in Chapter 1, and he ends up taking her there in Chapter 10, with some detours along the way.

That's not the worst idea. I'd also appreciate a log of what was said so I can go back and see an actual interaction between two characters that I may have missed

Not enough for me to care, really. I just stopped playing.

Fair enough.

A garbage game but it'll give you a chub.

>*guitar riff*
>Uh oh... Wach out everyone!
>REX SAVE YOURSELF
>Agh... im all outta juice...
>i'll bash ye up proper next taime i sweueer

>all these people saying the combat isn't braindead
holy fuck Yas Forums is casual as hell

weebery of the highest order

YA DUN

The combat is very confusing because it first it seems complicated until it finally clicks, but then it becomes too simple.
The story is fun even if a bit clichéd. It's a crazy save-the-world anime plot with all the good and the bad parts.
The characters are great, almost everyone is likeable.
The localization is not only mediocre in it's execution but also a bit confused to begin with, so you need some anime Japanese skills to enjoy the game to the fullest.
Despite being the 3rd game in a series you get surprisingly little of the "oh so this is a reference to a previous game" feeling.
The one objective flaw is the Switch logo on the box. The console is just too weak for a game like this. It's actually better in handheld because the details are not that visible. Just don't connect to a TV unless you want your eyes to bleed.

Understandable
I think XB2's biggest issue is that the way its cutscenes are set up and presented kind of doesn't give a clear idea of what the goal is at any givne point.
One of XB1's strongest aspects is that it makes it really, REALLY clear early on what the goal is but almost every mini-arc and detour along the way there also reminds the player of what their original goal is.
Sharla, Dunban and Melia's introductions all revolve around the Mechon in some form or fashion.
XB2 kind of does this but often times each mini-arc is a lot more self contained. Chapter 2 has to do with the party being fugitives from Mor Ardain and Bana, Chapter 3 is mostly about hanging out with Vandam and being pursued by Torna. These stories don't really bring up resource scarcity that often so it can end up feeling like the party is doing fuck all to get to their goal.
Ultimately I think it works in the grand scheme since these smaller arcs end up feeding into Rex's development and do a good job with the world building. I think the thing that they could have done to drive home the aspect of Resource Scarcity is maybe have each Titan have a timer on it for the number of days its expected to live left. So the player actually has a limited amount of time, and fast traveling actually takes a certain amount of time away.
That way it could serve as an ambient source of tension on the player's actions

If you don't love it you'll hate it