Justify this needless input barrier

wooo a new core a

>Effort
>hardwork
Dropped, can't relate

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It's a Z-motion, its purpose is to filter dumb zoomers like you OP.

>casuals will always cry the game is too hard.
But fighting games are multiplayer. Multiplayer games don't have a "difficulty".

Stop playing fighting games if you don't have a friend to play with unless you're good
It's pointless, the only way in is to learn the game with someone else. Eventually, you realise that 623 just isn't that hard to do if you want your buddy to stop jumping over you all the time.

There are plenty of examples of fighting game inputs that are needlessly complex for the sake of being needlessly complex, but the dragon punch input is fine as long as you've already taken up any other sensible input (quarter circle, etc) for it.

That said, I think Granblue Versus has a great system where each special has a simple Smash-style input (specific button + direction) but there's still incentive to use the more traditional inputs (since specials have cooldowns and you get longer cooldowns for using the easy button.)

well, we'll see how it works out with Riot Thunder. until then all we can do is bitch and call eachother a retard with no proper basis

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