Just save the people trying to kill you lmao

>just save the people trying to kill you lmao

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Truly, genocide is the patrician's path.

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Too much of the chore, just kill whoever stands on your way and spare when you feel like it.

Why is every character is gay?

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If you kill your enemies they win.

Christianity killed western culture.

>WTF HOW WAS I SUPPOSED TO KNOW THAT INTENTIONALLY GRINDING IN EVERY SINGLE AREA UNTIL EVERY ENEMY IS DEAD WOULD LEAD TO THE BAD ENDING? FUCK YOU TOBY!

>if you kill someone's friends, they probably won't like you

There is nothing bad about the "bad" ending. Ending all life indefinitely is an objectively good thing.

That's not how the game works, dummy. Even on a pacifist run monsters still attack you and drag you into a battle fight.

Mercy is the purview of the strong.

>self defense is bad

based

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what does that have to do with what I said?

Monsters are a menace to humanity

The goats and meme skeletons aren't gay

>kidnap child
>raise it yourself instead of returning it
>One day years later return the child to the village as a corpse
>humans attack the monster carrying the child corpse that refuses to let it go
Wow I cant believe humans are so awful how could they do this to the poor monsters who have a history of child abduction and murder!

>Monsters
>A Menace
>A single human child with a stick can utterly annihilate all of them with ease save for a few outliers
If anything, being locked underground is for their own safety.

Chara ran away, they weren't kidnapped.

also didnt chara try to hijack asriel into killing people

Years later I'm still salty over how Toby treated Asgore.

Yes

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The neutral endings are the most interesting ones.

>games tries to gloss over most of the characters in the game trying to murder a child by implying that combat is actually their way of saying hello
>this somehow doesn't mean that humanity was completely justified in their decision to lock them away
Great game but it has a premise that is very easy to pick apart.

I think people will change if you're nice to them :)

Isn't the whole point of the game that you're a child lost in a foreign land that's operating on an order by a grief stricken king that humans are vile and should be killed on sight, and the idea behind the Pacifist ending isn't that you should just blindly forgive and befriend people but that you're actively trying to repair the identity of humans in monster's eyes by avoiding conflict?

I feel like trying to simplify the story just loses the meaning.

toby fucked up making sans the best, most fun fight in the game, going genocide is worth just for him

I know you're joking but this is fucking stupid. People change when facing hardships and dilemmas

This, but unironically.

only nice people change if youre nice to them, most others will only try to take advantage of you, this is a fact

I thought of it more as a fight hate with love kind of thing, Dont forget that the monsters are trapped down here and have been locked down here for a very long time and killing just this one last person will end all the suffering but regardless the point was that you showed malicious things mercy also I can assure you that a few of the monsters werent trying to kill you

>Undyne tells you that ASGORE Zips absorbing the human souls to become more powerful in the Genocide Route
>Turns out he just doesn’t and he gets oneshot by Flowey
What the fuck was that about?

That's an excuse people make to be shitty to each other.

Maybe for the worse

>combat is actually their way of saying hello
You actually fell for Flowey's ridiculous lie?

Thats the entire point, if you restart after killing him he comments on how you’re a sick fuck whos enjoying it. Sans killing you to stop the genocide run is what causes alot of people to start it, its peak irony and very intentional.

truly WE were the real monsters all along

> you’re a sick fuck whos enjoying it
why yes I am enjoying this, keep dying skeleton boy

>along with the fact that the game literally conveys the combat as a form of conversation

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Why not?

>it's your fault for wanting to see my memetastic boss fight!

>that's operating on an order by a grief stricken king that humans are vile and should be killed on sight
If Toby reinforced that plot point in the writing sure. Problem is the majority of monsters in the game don't seem to realise you're even human.

I don't even care that he gets one-shot, making him act like an oblivious retard so that Toby can go "WOW I GUESS YOU WERE THE REAL MONSTER ALL ALONG" was probably the worst piece of writing in the game.
I always saw this as magic being able to be used as a weapon or for self-expression in fun. The thing about all the monsters you're fighting just trying to say hello makes no sense if you look at any other part of the story

You any part other than how the monster fights are actually being presented to you?

>The thing about all the monsters you're fighting just trying to say hello makes no sense if you look at any other part of the story
Elaborate. There are monsters who are indeed trying to kill you (most bosses come to mind) but most of the mooks are just chilling and don't even realize they're hurting you.

>games tries to gloss over most of the characters in the game trying to murder a child
Asgore outright killed like 4 children if the coffins are anything to consider.

>The thing about all the monsters you're fighting just trying to say hello
Not all, just some. Do you actually think Vulkin has murderous intent? What about Froggit?

If you are functionally immortal and all-powerful, then yeah, I think you should be morally inclined to help people over hurting them.

I'd like to see this guy go up against a jihadi.

>Several monsters and bosses straight up want to kill you
>Most of the monsters underground would like to kill a human for Asgore
>Even basic monsters will also talk to you in normal English anyways
Even if it's supposed to be the intent I don't think it's very thought out

The game doesn't even imply that the humans are awful though.

>show mercy in the next game
>get dabbed on
>have to be bailed out by a literal child

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easily the worst "RPG" I have ever played in my entire life. Boring gameplay, shit combat, very mediocre soundtrack, absolutely garbage characters, pretty much no redeeming factors. But zoomers love it as it's their first RPG.

Not that guy, but it's the truth. You are lucky to have had it shown to you and the sooner you accept it the less trouble your denial will cause you in your life. Don't be discouraged by the truth, embrace it.

You can be nice and not be a pushover.

>NOOOOOOO YOU CAN'T JUST HAVE A GAME THAT REWARDS NON-LETHAL SOLUTIONS! I MUST KIIIIIIIIIILL!

Yes, and? I don't feel like that's contrary to his point or my followup, and in fact it makes me think you don't understand. Being nice without being a pushover is literally how you should be, BECAUSE of the truth of human nature. It's complementary to the message I'm supporting.

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>rewards non-lethal solutions
>when going genocide rewards you with the best fights in the game with a banger soundtrack

maybe the hardship and dilemma of undertale is our task to spare everybody, and we're the person changing

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My bad. I was assuming you were defending the idea of "people could take it advantage of me so I won't be nice."

people are born evil, that's why babies will often steal shit & cry when other people get shit, trying to get it for themselves
when you grow up you learn that's not how things are meant to be, so most people don't steal or whatever, because they know it's wrong
doesn't change the fact that they want to

Pacifist = Story
Genocide = Game (traditional).

Undertale is both. The pacifist story consciously faces this fact and uses it's acknowledgement that you're not playing the "Game(traditional)" as a supporting feature of the "Story" path. The inverse is true of the "Game(traditional)" path, which utilizes the abandoned "Story" or non-game option as background to add context and excitement to the traditional battles.

This game has been out in public discussion for years and still no one talks about how each path reuses the discarded content from non-chosen paths to enhance themselves. That duality is an inseparable core of the game, maybe even the most essential part of the game.

No problem, friend.

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Because we never moved past the 60s in the eyes of leftist.