Modern difficulty settings

>modern difficulty settings
Is this a joke?

Attached: CF2B4DF0-075D-463C-8F76-D010B58BB063.jpg (2911x3208, 3.81M)

Other urls found in this thread:

youtube.com/watch?v=ORYVCML8xeE
twitter.com/NSFWRedditImage

Unironically no reason to play that game on anything but story as difficulty doesn't play into troophies

>trophies are the only reason to play on higher difficulties

Attached: 1985465465453.jpg (1280x720, 61.9K)

Attached: 1582396743649.jpg (647x659, 130.01K)

What's the issue?

The only modes that should exist are Standard and Remix.

>difficulty which only increase HP/DMG of enemies and lower yours, so you have game full of bullet sponges
in grim dawn you get access to special quests/bosses on higher difficulties and you get more enemies/lesser bosses

Attached: 1582841343935.gif (700x320, 914.42K)

oh no not difficulty levels
my life is RUINED

Yeah it's bullshit, back in the good old days of doom we had no difficulty settings or the like, just pure gameplay. Now those were the days.

Attached: maxresdefault.jpg (1280x720, 126.16K)

they should call Story 'tranny game journo' mode, which it is

There should only be two difficulties:
-Normal
-Hard

What is it now?

Shouldn't be either, should be normal and then new game plus and so on.

It absolutely should not, I don't want to play through the same 15-hour game twice before it gets challenging.

Shouldn't be that either, should be no game at all

Based
Cringe

why not just add a customizable difficulty? In modern games, it's either so easy to the point of being invincible or you being one-shot by every single thing.

This is the best way to do it, higher difficulty gives you more content. Thief did this best.
also it makes journalists FURIOUS

What's supposed to be wrong with this?

OP is a retard.

I agree.
You want "challenge"? Play multiplayer.

Disagree.
You want "challenge"? Have sex.

This. With normal still intended to give a challenge and hard as an option for people already good at the genre or who have played the game before.

A game should not need 6 different difficulty choices.
At that point you should just have a couple of slider bars and maybe some tick boxes and give players complete control over the difficulty.

I actually love this idea. Damn.

Where is your god now?

Attached: postal 2.jpg (3120x4160, 1.99M)

>all these dumb ass names for "very easy" because they don't want to offend the people that go for that difficulty option
Every time.

>hard mode makes the enemies bullet sponges and doesn't noticeably change their behavior
how the FUCK are devs still dumb enough to do this

>Hestonworld
kek

Easy difficulties are fine but they should have demeaning qualities. Like 'I'm Too Young To Die', 'Can I Play, Daddy', pacifier, chicken hat, purple ribbon, etc.

Attached: 08d68715483f63387cf8a3688100fd96.jpg (897x450, 39.97K)

I genuinely don't understand the obsession with difficulty. Some people find hard games fun, some people like them to be easier, and some people have genuine reasons to not be good (like disabilities).

Getting angry about easy modes is like going to a fancy restaurant and getting angry that they offer chicken nuggets on a kids menu. It's not for you, and it doesn't diminish your enjoyment.

>all of these are just changes in hp and damage values instead of better AI and more enemies

Difficulty levels shouldn't exist in a game. Most of the time increasing the difficulty just makes the player take more damage and gives the enemies more health, it doesn't really change the way the game plays, you just end up doing the same thing for longer. The game should have a single difficulty level and the player should be expected to reach a certain skill level before they can overcome the game. Or the game should have multiple playstyles, each with their own difficulty level (e.g. stealth playthrough is harder than a warrior/melee playthrough).

If the developers can find ways to improve the enemy AI, that shit should be in the base difficulty level instead of locking it away on a higher level.

Ninja Gaiden Black famously added the "Ninja Dog" easy difficulty, dog being used as an insult.

I was very upset that I didn't get to actually play as a dog that was a ninja.

It exist in some games as dynamic difficulty.
Max Payne is one example.
But I never noticed how it actually worked.

Best part is Ayane berating you for sucking so bad

>Newest Half-Life game had a "STORY" mode
Games are dead

I always want to be the strongest I can possibly be in a game, so I always play on the easiest difficulty.

Unironicly yes
Not like games give you cool shit anymore for completing on a higher difficulty so a trophy should atleast be fucking there

Kids shouldn't fucking be at fancy restaurants unless they're well behaved enough to sit properly and shit. And if they're raised well enough to do that, they're also able to eat a variety of foods beyond chicken nuggets.

dishonored 2 and MAYBE 1 did this
it was pretty damn cool

You beat STALKER on easy?
Good job user.

Metal gear solid games are pure shit and your kojima is a low iq retard with too much influence given.

The chicken hat is forced upon the player after dying maybe 5 times.

>Hestonworld
IDGI

System Shock 1 does something like this. Pic related. You can even remove the plot on 0 difficulty or add a 7 hour time limit to complete the game on hard. It's an interesting variation.

Attached: CPhb_A6U8AAgSmW.png (500x313, 13.93K)

I just find shitters annoying who complain about difficulty
It lead to a few of my favorite games being patched because of stupid casuals
So yes casuals ruin games

Ultra-Violence was the intended way to play the game

>5 times
In the same mission.
>Forced
It just prompts you, akin to other games that unlock easy mode after dying a certain amount of times.

Personally I play on higher difficulty because it feels more satisfying for me to beat and so I can be an elitist and make fun of people who played on lower difficulties

It's a boomer joke. Charlton Heston was a huge Hollywood star back in the day and he was a huge gun nut and basically the precursor of /k/ and after he retired from acting he became a spokesperson for NRA.

youtube.com/watch?v=ORYVCML8xeE

This. Classic EASY - NORMAL - HARD is also acceptable. When you go beyond 2-3 difficulties it's just a mess. Optionally just bring cheat codes back, since they work both ways (bad players can play through with godmode, good players can test builds, strategies, or look for funny ways to break the game with flying or spawning resources/items/monsters).

>food analogy

t. shitters who want to give a lame excuse not to admit that you're shitters and dying more than once makes your ADHD brain feel bad and frustrated
git gud cocksuckers

It presents itself as a symptom of games being casualized. I played DoW 1 and its expansions on easy because I want my Space Marines to actually fucking feel like Space Marines. Easy difficulty should ALWAYS be available, but once you go beyond 4 difficulty choices the game comes across as plagued by casualism

>an entire thread of sissies bickering over a snoy movie-game's journalist difficulty, on an image from a phoneposting appletranny who literally photographed his television

Attached: pure cringe.webm (1222x1080, 1.8M)

What game is this?

Horizon: Zero Awards, I think.

Maybe Horizon?

Wokeizon: Zero Gameplay

Attached: 1520784335.gif (250x194, 47.4K)

Yeah, looks like it.

>(e.g. stealth playthrough is harder than a warrior/melee playthrough).
Isn't that usually the opposite though?

What's the point of having more than 2 difficulties?

Easy mode for casuals who want to turn their brain off and play, and normal mode for people who want to fully experience all the intricacies of the gameplay that the developers crafted. We don't need any more than that.

>Difficulty levels shouldn't exist in a game. Most of the time increasing the difficulty just makes the player take more damage and gives the enemies more health, it doesn't really change the way the game plays, you just end up doing the same thing for longer.
If I remember correctly, some games used to have additional objectives depending on the difficulty setting. I think games like Goldeneye and Timesplitters were like that.