>>Absolutely terrible early game fetch quests
ARR is pretty dry, but it picks way up by the end and you start getting the empire, cool music, engaging assassination plots, etc.
>>Early levelling is LITERALLY spamming 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 3, 1, 1, 1 on your keyboard millions of times
It is a little slow at first, but that's been a thing in FF forever, a bit slower thoughtful RPG combat. It paces well with the enemy aoe and interesting boss moves etc.'
>>Zero socialisation even though the game is an MMO, no one talks in duty finders or parties unless it's to call you a shitter
That's antisocial zoomers, not FF.
>>Over reliance on 'epic DPS rotations' where literal manchildren and NEET crybabies will moan at you if you aren't doing the absolute pinnacle of best rotations to get maybe 1% more damage
That's antisocial zoomers, not FF.
>>Tons of ERP'ing men playing women. Like I thought WoW was bad but this is just insanely bad
That's antisocial zoomers, not FF.
>>The outer world zones are useless and pointless once you levelled through them. There's literally no reason to ever go back besides shitty FATEs
Somewhat true, but there are hunts, gathering, alt class quests., treasure hunts, beast tribe quests.
It's no different than any other MMO, just WoW forces you into dailies out there and FF doesn't, preferring to have its daily token griding in the more challenging dungeons and raids. The beast tribe are pretty equivalent to dailies but they're optional where it's more mandatory in WoW. Regardless people are going to choose to socialize where they want anyway, which in FF is discord and Limsa and not centered around a daily hub. What is ultimately the difference? No one is flying through old WoW zones that often either.
>>Graphics are fucking awful and there are so many textures that would look at home on the N64
Now you're just blatantly lying. Still one of the very best and most aesthetic MMOs out there.