Are the more games like Pathologic out there? I've never been so invested in a game.
Are the more games like Pathologic out there? I've never been so invested in a game
Not really. There's The Void, also by IPL. Cryostasis maybe if you want more of a horror bent, but it's a purely linear thing.
Tried Rain World? There's some overlap between anons who like weird obtuse but ultimately incredibly rewarding games. If you're looking for something of a similar genre or tone though it's very different.
Try Shenmue.
The void is kind of a "prequel" to path 2 in terms of what it was doing storytelling wise.
Will pathologic run on amd dual core, radeon hd 6320, 2gb ram toaster?
If you put everything on low
No. Pathologic is very poorly optimized.
The HD version of the original will, definitely. Slav magic.
Actually 2 gb ram is not enough for pathologic 2. You can play the first one though.
>I've never been so invested in a game
How do I stop thinking about a game?
If you had more ram maybe it could, but 2gb is just too low
not to my knowledge - this visual novel, larping as a walking simulator, larping as a survival horror with light rpg elements, is so poignant in terms of characterization of various types of plebs and patricians, coming from different social and wealth-defined classes of societies, it's actually scary how profound it is.
I've literally experienced on my own fucking skin how the shit rolls out in this game.
t. haven't played Pathologic 2
>I've literally experienced on my own fucking skin how the shit that rolls out in this game rolls exactly the same way IRL
*ftfy
Well, Pathologic 2 can't really be called a walking simulator anymore
Bruh...
Even describing the original as a walking simulator is disingenuous. While technically true, it's completely divorced from the expected meaning of the term.
Love this game bro. Actually unironically love it for the gameplay
My first playthrough I was doing everything for the Kin, now I'm just gonna try saving as much people as I can
Can you actually put any item in the child caches to "play the game"? Are there any items they'll consider as not playing the game?
They look like they're gonna steal my milk
I have Pathologic Classic HD on steam... should I play it first or go straight to Pathologic 2?
I'd say go to Pathologic 2.
Start with the Classic HD version, and make sure you read the character descriptions before you pick one. If you really can't get into it, go to 2.
Pathologic 2 if you're a zoomer or under 30. The first one is to harsh, ugly.
>The first one is to harsh, ugly.
I don't think anything doesn't count, as long as you put back a roughly similar number of items as you take. Even then I think it's pretty forgiving, just don't clean them out and give nothing back.
>Even describing the original as a walking simulator is disingenuous.
no it fucking isn't - 90% of the time all you're doing is walking (1% is decision making on fluff dialogs that don't impact shit, 5% - looting and trading with unwell clerks and earthworm jims, 1% - clumsy shootan, 1-2% - fucking about with your map or inventory for dat sweet Twyrine Tequilla)
Sell me this game, Yas Forumsros.
Are you illiterate? Or do you have some form of mental disorder that compels you to reply to posts without fully reading them?
>2gb RAM
nigga really
I always put my best items when getting shmowders or a single fingernail but they still set me up and tried to prank-kill me. I have no idea how the cache works
cute steppe girls
Picked up.
Russian steppe madness.
it's like JRPG, but stripped of all the linear turn-based fightan (essentially a visual novel with no anime/kawaii/moe-shit) with light survivor elements and some of the best stories ever written about the plague and you get to experience it first-hand and get very intimate with the "enemy". Also it did some major 4th wall breaking long before Undertale made it cool
>Are you illiterate?
no
>Or do you have some form of mental disorder that compels you to reply to posts without fully reading them?
Also no - a тeпepь нaхyй cъeбaл, выблядoк.
Watch the mandaloregaming review, if that doesn't catch your interest i highly doubt you will enjoy the game, but if you do end up playing it try to go in as blind as possible, just remember not to waste shmowders and always hoard as many of them as possible.
>being this new
>not recommending reading "Butchering the Pathologic" triptych by RPS, back when it was based
absolute pleb
that happens regardless I think, they're just trying to use you to get rid of the murderer dude
plague simulator that turns into dad simulator
mostly naked steppe girls
shank a man and sell his organs on the black market
pick dank herbs and brew mad potions
get hammered on local liquor and climb impossible staircases for trash to trade to little girls for bullets to shoot more assholes to take their blood and pour it onto the ground to gather more dank herbs
knife a family for a crust of toast to prolong your life another hour or two
does pathologic 2 get better? I love the bizarre aesthetic and everything but I easily lose interest in games and found the way the narrative feels like something happening in the background, while I'm more just making arbitrary dialogue decisions I don't really understand- I get there's an experiential quality there but I just felt disinterested. Does it get better?
>actually difficult
>atmospheric~
>stakes are high and do depend on you
>cuter love interests than bachelor's
>some intellectual actual meta stuff
No, don't do that. Too much spoilers. Go blind, it's worth it.
>found the way the narrative feels like something happening in the background, while I'm more just making arbitrary dialogue decisions I don't really understand
Are you actually reading the dialogue? The narrative is literally pushed by you: you're the doctor that decides who lives and who dies, who has their missions available or not
Yes.
>No, don't do that. Too much spoilers. Go blind, it's worth it.
this - blind run would be the preferred option
also, read the fucking article
rockpapershotgun.com
If the cold stone, jaded heart of a stoic anglosack, that most likely survived through tsunami of commodore-era poorly designed vidya trash, can find soul inside of a dirty slav's fanfic - it has to be worth some merit.
Really. I'm a poorfag, haven't had a new computer since 2008 and the one I bought in 2008 was already old
>>Even describing the original as a walking simulator is disingenuous.
>>While technically true, it's completely divorced from the expected meaning of the term.
I'll give you a pass, but think about what the second half of that might mean, Russbro.
>>cuter love interests than the Bachelor
Now this just isn't true. Nobody is cuter than my perfect wife, Anna Angel.
i can see why you might feel like that early on, it's got the whole in media res thing going on with the steppe culture and the early days you're kinda errand boying it up not really knowing what's going on but around day 5-6 you really start to take charge of things and it becomes a much more personal thing.
obviously i can't promise you're gonna like it but it does shift from "vague bad shit is afoot oh no" to having an actual plan and carrying it out.
I bet that splat in the sidewalk was real cute
A Pathologic thread? On MY Yas Forums? IMPOSSIBLE!
No bully!
it hast to - i remember running vanilla version on my XP with 384MB ram.
The Classic HD version asks for exactly 2GB
store.steampowered.com
You should be fine - if not, disable post provessing shit like depth of field and motion blur.
ok, i'll bite:
>While technically true, it's completely divorced from the expected meaning of the term.
I'm used to merit the game by its gameplay mechanics. In that what is the core of what you're doing when you're interfacing wth the game through your input device (there's that metropolis lux obscura game - a moderately well written noir detective thing where your choices actually matter, but 90% of time all you do is match-3 puzzle game combat, akin to Puzzle Quest... Hence, it's 90% match-3 game, cuz that's what you're doing most of the time, even though a lot of effort went into crafting story and battle mechanics)
My statement on WS was a bit tongue-in-cheek, tho: I actually think the game is, first and foremost, a first-person Visual Novel that takes a lot of walking and a bit of surviving.
>Anna Angel
>attention-seeking "circus freak" e-thot
What a weird way of spelling "Eva Yan" (that has to be the major reason why I gave a miss to P2
Second best has to be our beloved Inquisitor, who's like a 30yo milf, harsh but fair mistress.
i mean I didn't get very far, thats what I mean by does it get better. The dialogue at first felt sometimes like i was taking part in a narrative, sometimes like i was referencing a narrative i wasn't aware of, and sometimes like I was saying things that purposefully sound weird but I have no idea what they mean or have anything to do with anything. Then suddenly I'm supposed to go meet up with all my old chums and it all just felt very distant and disconnected, like half of what i was experiencing was for setting some bizarre tone rather than demonstrating a narrative, and the other half just felt so sudden and less like experiences I felt any investment in and more like a checklist.
>Then suddenly I'm supposed to go meet up with all my old chums and it all just felt very distant and disconnected
Either you yourself suggested it Lara (the meeting on the road after midnight on day three or four), you can avoid this quest by dialogue choice, or maybe you're talking about Burakh seeking shelter with his old friends since the entire town wants him murdered? If it's the latter, you can't choose random NPCs do be your childhood friends, user. How is this disconnecting yourself from the narrative?
VN scholar here, let me put on my ACHKTUALLY glasses
this game, and most of the things Yas Forums calls visual novels, have almost nothing in common with visual novels, which is already a bastardized term that tries to lump together a ton of shit the nips don't even bother trying to categorize. the vast majority of vns have about 3-5 branching paths depending on what girl u wan fug, and maybe a couple other choices that change literally nothing outside a few different lines of dialogue. some have bad ends that are, for the most part, pick the correct answer or die. older vns that had more in common with adventure games, like YU-NO, do have rather complex and branching narratives, but still follow extremely fixed paths with only one correct series of choices per route.
what P2 a lot more closely resembles is an honest-to-god 90s dating sim. go to x location at y time to meet z character and if you've got w in your inventory you can trip a flag for her route. having multiple things to do each day and juggling limited time to do them in. thank fuck there's no arbitrary stat gatekeeping at least. there's multiple ways to clear the game; as long as you touch on the major plot turning points before they disappear, when you do them doesn't really matter.
thread's probably gonna die but i at least had to get this weeb nonsense off my chest.
>I'm used to merit the game by its gameplay mechanics. In that what is the core of what you're doing when you're interfacing wth the game through your input device
This was exactly the point of my original post. "Walking simulator", as a pejorative term, originally referred to games that were nothing /but/ walking - ""narrative experiences"" like Gone Home where the player would do nothing but walk around and have the story played in front of them, with minimal to no gameplay and the player having minimal if any impact on the story. Hence, while describing Pathologic as a walking simulator is technically correct - it is a simulator in which you do a lot of walking - it's also innacurate. You could just as easily describe it as a travelling salesman simulator, and if anything that would be more accurate.
>attention-seeking
What's wrong with wanting a little attention? Anyway, the idea of a cute girl who can literally take someone else's face and voice is way too cool to pass up. Otherwise, good taste.
Around here, these days "visual novel" just means "it doesn't have as much gameplay as I would like", or even "it doesn't have as much of this particular type of gameplay as I would like."
Blessed post though, thank you for your input.
thanks for the insight - i literally played, maybe, 6 of the VN/dating sim fuckers in total, to the point i still lump the two together.
Thanks for that, I might use this explanation for people who I try to introduce this game to.
>VN scholar here
Who's the best YMK girl and why is it __Pres ?
>what P2 a lot more closely resembles is an honest-to-god 90s dating sim.
That would explain why Dildovsky himself [jokingly] frame both his games as dating sims
This doesn't make any sense. There's no sex.
yet there's every single other game design element to it, beyond that
>That would explain why Dildovsky himself [jokingly] frame both his games as dating sims
So all those drunken, midnight Yas Forums threads were more accurate than we realised, huh?
>pathologic 2 is a 90s dating sim with zero action
This game's marketing keep getting worse and worse.
The Pathologic devs have got to be chomping at the bit to put it on sale or something right now because it's literally the perfect time to market this game and lord knows the game needs visibility and the cash infusion that comes with it if it's going to deliver on everything that has been promised. Too bad "muh poor taste" moralfags would make that impossible.
at least, in terms of the director's original vision
gametech.ru
dailytelefrag.ru
(ctrl+f dating sim, translate the rest with an *oogle translator)