Take the Bannerlordpill

Take the Bannerlordpill.

Attached: Bannerlord 2H combat.webm (960x540, 2.87M)

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youtube.com/watch?v=L5bqMDGWXO8
nexusmods.com/mountandblade2bannerlord/mods/35
forums.taleworlds.com/index.php?threads/game-failing-crashing-at-launch.397007/
twitter.com/SFWRedditImages

I can't even get it to stop crashing on startup.

6 damage nice try playing on realistic faggot

This is the shit everybody was wating for?

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Ignoring OP's shitty falseflag, has anyone figured out why chambering is so difficult now? Did they change the timing or do you have to be more precise with hitting the weapon

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This tutorial made me uninstall the game again because it showed me just how horrible the combat is. I mean, I like different directionals and all, but having to constantly flail your camera around like that is just stupid. I should probably just play some archer and not bother with melee at all.

Attached: Bannerlord horse archer.webm (900x506, 2.96M)

i was leaning toward getting it, you've convinced me not to.

great game ....

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Based Radagos.

has in me fits of laughter every time I see it

The filter webm will always make me laugh.

The game is unplayable as is.
The skill progression system is completely fucked. The quest variety is pathetic and like half of them require you to assault a hideout which is complete bullshit. The balance is non existence in almost all part of the game. AI still gets stuck during castle assaults.
This game needs at least a few more years of work to be actually fun.

This is coming from a Türk btw.

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Finna bust a nut. Looks epic. Finna make a horse archer character now

They need to add manhunters back in. As it is, nobody fights the tiny groups of looters so they just keep overrunning every area.

The skill progression system does need major touch ups. Some really important skills take forever to train, even with max focus. I think if the numbers are smoothed out right now, but currently it really suck.
I don't agree on quest variety. The quests are already way batter than warband and half of them are not assaulting hideouts, not sure what you mean about that.
Sieges would be better (and still are better) when/if they work.

I don't know how I feel about the bandits being so fucking strong. Feels weird to be scared of Forest bandits.

it's because Yas Forums has shit taste and couldn't tell you what an actual good video game looks like

The hideout assault part is retarded bro. You can't even choose who to take to the assault and the fights are almost unwinnable without some sort of a cheese.

Can just ride horizontally through a bunch of arrows that noclip right through the player character.

Immersion ruined,

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>cape is glued to your back and no physics
how many years this shit has been in development?

youtube.com/watch?v=L5bqMDGWXO8

Maybe raise your shield next time lmao

what did he mean by this?

I agree the hideouts are retarded, just saying that they are just one of the quests, definitely doesn't make up the bulk.
As for skills, Tactics and Leadership take forever, even at max focus, and fucking Scouting man. Shits ridiculous. All those skill tree abilities just taunting me while I'm still 60 after nearly a year in.

>charging infront of own army
>wouldve been made into swiss cheese by own troops
>supposed to be epic
gay as fuck

infantry: legionnaire + wildlings
skirmisher: fian champion, aserai archers
cb: vlandian sharpshooter
cav: cataphracts, knights
ha: khuzait ha, bucellarii, mameluke hc

Basically the webm made me want to cum. and then afterwards play the game and make a horse archer character instead of the byzantine guy I have now.

Mixing unit nationalities gives you a morale penalty.

This guy honestly did fuck me up at first. Think it was the 3rd or 4th attempt I took him out in the duel.

I only do empire + steppe mounted archers and jts been fine for me so far
if it compounds the more you add then that makes sense

This, all I see are shitty packs of 8 or less looters running around and mostly these minor factions that don't really seem to do anything. What's the deal with them anyway, are we going to be able to join them later or something?

pretty much you can run empire units + khuzait ha or vlandian cb and you're fine all game

Radagos is the gatekeeper of Bannerlord.

>slow
>floaty
>no moves
>floaty
Is Bannerlord the worst celebrated combat system ever made? It's either that or Dark Messiah, or Mordcuck

*tips dombra*

YES

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>take the early access pill

how about no

Pleb

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That would be anything that From has made.

Fromsoft isn't floaty and has more moves.

Can't wait for the hellinistic period mod

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>walks through an army of men just to kick your ass
alpha as fuck

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Absolute kino.

Is that a bandit camp? How tf are there so many soldiers in there? it puts me in with 8

It's modded: nexusmods.com/mountandblade2bannerlord/mods/35

It's modded.

forums.taleworlds.com/index.php?threads/game-failing-crashing-at-launch.397007/
Tried these?

Souls combat is shit. Idk how people play that trash
>clearly dodge hit
>get pulled back into it
ebin

lmao

wish they'd fix this within the next few weeks. i really want to bring more than 8 to a bandit camp and not do everything sneaky.

were their spears really that long?

the webm with no friendly damage is non immersive

1.0.4 out.

New patch out, the 200 other items are in now.

Changelog 1.0.4

Multiplayer Crashes
Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.

Singleplayer Crashes
Rare exception during siege fixed.
Fixed a crash that occurred while traveling on the campaign map.
Fixed a crash that happened after closing the banner editor.
Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
Fixed a crash while moving troops in the party screen.
Fixed a crash while exiting the campaign map.
Fixed a crash while dragging 0 item count tuples in inventory.
Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
Fixed a crash that occurred when a player vs NPC board game is over.
Fixed a crash that occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
Fixed a crash related to targeting routing mounted agents.
Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
Fixed a rare crash that happens in character creation when choosing an option.
Fixed a rare crash that happens when caravan payments are processed.

Contd.

Performance
Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
Fixed a memory leak issue.

Save & Load
Further stability tweaks for save and load.

Battles and Sieges
Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.

Combat AI
Night debuffs, visibility limitation and extra aim error of ranged units have been removed.

Clan and Party
Fixed the open hands issue in the banner editor.
After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
Minor fixes have been made regarding pregnancies.
Fixed an issue that caused player clan members to get stuck in a settlement.
Kingdoms and Diplomacy
Fixed an issue with defensive battles after a safe passage barter had been made.

Crafting
Fixed an issue that prevented axes from being craftable at the smithy.

Issues & Quests
Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.

Other
More than 200 items reintroduced to the game.
Armor values and prices overhauled.
Production of weapons and armors in towns tweaked.
Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.

i hope modders elaborate on this.

New patch says it fixed the issue of a shitload of weapons not being available for singleplayer.

Fuck me they're working fast and its getting me too excited.

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the game is a complete mess. it really is a disaster and isn't even close to being done. we're talking years away. i'm so pissed and hopefully my refund goes through. there was leniency with the original game when it was just a guy and his wife. there's no excuse for it to be in this state when they had millions of dollars and hundreds of people working on it. it's a travesty

Holy shit a Logan's Run poster.

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What's your favorite video game from the 10 years?

UNF so sexy want now.
The Macedonians of Philip and Alexander had spears up to 20 feet long. Prior to that the 'standard' Greek phalanx had spears around 10 feet long.