Awwwwww shit. Anyone else excited?
Awwwwww shit. Anyone else excited?
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I'll be honest: no
Brutal Legend 2 when
look forward to playing it in 2023
Would rather not give money to Mr. Shitface.
Extremely so. Everything they've shown has looked great, and I love the first plus 3D Platformers in general.
>sequel to middling saturday morning cartoon game
nah
I'm skeptical of sequels as well, but still excited. Doom Eternal really didn't blow me away like Doom 2016 did, so once again I need to listen to my own advice and not buy games at launch price...
Kind of. Schaffer hasn't really been at the top of his game in the past decade but I'm hoping he'll actually put in some effort this time around.
Also I feel like sharing this. Pretty cool fan animation of Full Throttle.
vimeo.com
This. The idea of a rock-off battle game was in my mind before Brutal Legend and I would kill to see it fully realized with a sequel.
I'm just glad they kept the artist the same and didn't fuck it up like nuts and bolts. I mean look at this shit!
>no release date
3.3 million
I will hold back my excitement.
Liked the first one, but these are very different times.
On the one hand, they will do massive virtue signalling. On the other hand, Yas Forums won't be able to look past that.
I will probably end up pretending that there is no second one.
>but I'm hoping he'll actually put in some effort this time around.
It's been rough but he seems to have finally learned his fucking lesson as a project manager after Broken Age forced it down his throat while everyone watched on in horror.
The first one was a good game but extremely overrated.
Plus, as we all have learned, these nostalgia sequels/remakes are almost always shit
Very. The platforming actually looks fun, surprised they're putting so much effort into it.
>Tim Schafer
This isn’t plebbit, faggot
As long as the gameplay was changed I'm all for it. I don't know if Schaffer is into the 80/90's metal but it could be an interesting addition to the world, specially now that the rock legends are going out. Lemmy is gone, Ozzy keeps defying death, Halford seems surprisingly healthy still. That Mr. Crowley scene is peak kino.
That's my hope but it will be an uphill battle. Part of what worked so well in Psychonauts is how unique it was. We'll see if they just retread the same stuff again. I just wish Schaffer still had a bit of that edge he once did. Stuff like Brutal Legend, Grim Fandango, Full Throttle.
Well, they're owned by Xbox now.
I'm guessing we'll see something the scale of Brutal Legend 2 from them.
The Rhombus of Ruin convinced me they have the capacity to do Psychonauts style comedy and absurdism again.
To me my only real fear is the scope of it will not be that big or that due to the gap since the first it's going to feel less like a project of that era narratively
imagine still giving money to shitface
Dunno? Just got Psychonauts today in a key dump, is it any good?
Old school thrash and power metal is in the middle of a revival right now.
The hot rod creature from the first game was apparently intended to be part of an entire race/culture. Could easily turn that into a faction with its own style in the soundtrack.
play it it's amazing user
Alright, any in-game advice?
not really aside from being thorough and explore everything
It's alright. Sells itself more on its dialogue and art direction than anything else though.
No need for that. It's very straightforward. At most don't worry about getting all the figments. Some are easy to miss but you can get them later.
God you're a moron
Just go... play it?
Why you need advice for a fucking video game.
Download the widescreen fix
Yes
Psychonauts is the Rick and Morty of video games, so no.
It's a lot of fun. Personally I prefer playing it with a mouse and keyboard.
I only mentioned more 80/90's stuff since I think including people like James Hetfield into the mix could be fun but I don't know if Tim is as much a fan of thrash as he is for the more classic metal stuff.
Thanks bro.
Very indie, I see.
Thanks.
Why? Because I want to have some bearing, just in case there is something that is easily missable within prior knowledge? Yeah, it's totally like devs haven't done that before... oh wait, they have. See, comments like the one below you are exactly why I asked. Now shut up.
Thank you.
That's what I use by default anyway.
Metallica wasn't in Brutal Legend for the same reasons as Iron Maiden: they wanted way too much money. There's plenty of thrash bands in there otherwise
I hate metal but this game was seriously fun. Until the large area RTS gameplay became way too hectic. Also hot goth chicks.
Mr. Shitface doesn't deserve our money.
Just remember to talk to everyone whenever possible. Like the other user said the dialogue is one of the best parts and there's a lot of fun lines that can be missed if you're just always headed for the objective.
Make sure to use your powers on npc's they all have unique responses and some change over the course of the story
Also missing figments and baggage doesn't matter except for completionism's sake but grab every vault you can since those have story content attached
considering DF's mode of operation for the last decade or so and how borderline scammy the crowdfunding around this game in particular was, no
True but getting Metallica licensed music is different from getting Hetfield as a VA. Also wasn't that related to the Guitar Hero game they had at the time? My dates could be wrong.
fuck no I don't like games by disgusting jewish pedophiles
>Mia's vault
I wasn't ready for that stuff.
No, it didn't need a sequel and it's just going to be a cash-in.
I doubt, I seriously doubt he's going to outdo the ideas in Psychonauts 1, that was a one and done concept.
Especially after every idea in Broken Age sucked, and every idea in Stacking sucked, and every idea in The Cave, Rad, Iron Brigade, Costume Quest, Massive Chalice, Headlander, fucking Middle Manager of Justice, that game that nobody else played, they all sucked.
How Double Fine continues to exist is a fucking mystery. Just let this studio die already. Psychonauts was 15 years ago and Brutal Legend was 11. Over a decade without a single decent game.
Not excited, but hopeful.
Psychonauts' big selling point was how unique and creative all of the worlds and NPCs were. I just can't see a sequel recapturing the combination of level design and humor that made things like The Milkman Conspiracy and Lungfishopolis so great.
I don't expect it to top all of the charm and creativity of the original, but yeah, I'm happy that they're finally making a sequel.
I loved the characters and think there's still a lot they can do with the core idea of the level design.
I can't get excited for anything Tim Schafer is involved in nowadays.
what? You're gonna need to elaborate that claim if you are gonna make it.
I don't think anything will top the asylum levels from the first game, but there were still plenty of loose plot threads they could pick up on if they wanted.
>Rad
Completely forgot about that shit.
>tim schafer
lel, no
>promised a Zelda with RTS elements
>expect at best a Darksiders quality adventure game
>receive a few hours of Jak & Daxter, and then 70% Spores RTS mode
Why hath god forsaken me
1st one was unexpectedly awesome but it was also made in the early 00s. Most stuff produce these days is really pozzed.
There's one pretty stupid bit near the beginning of the game where you just have to go around farming "cash". It's the only part of the entire game that's like that and I don't know why they even included it. I think some recent re-release significantly toned it down (I know they also fixed the absurd difficulty spike in the final level).
Don't listen to this absolute retard. The level design is top notch and platforming is great.
Now that you mention it and since the whole thing is related to mental health, we're going to see tranny shit aren't we?
I already thought Rhombus of Ruin was fun. It was nice hearing the old cast return and seeing all those old characters again.
The only thing I'm worried about in regards to a sequel is the idea of it being spread too thin. The first game was chock-full of little details, with all the camper side-stories and scavenger hunts, and everything reacting to every one of your items/powers in a funny way. I don't know if that level of voiced interaction is sustainable anymore.
Yeah, my only advice is to explore the camp and talk to people in-between big story sections, and to get the dowsing rod from the store when you can to farm a bit of money early on.
There's one point later in the game where you have to buy the cobweb duster, and if you don't have the money for it then the story's pacing comes to a screeching halt until you go farm it.
DF might actually be one of the worst run studios in the industry. Can't believe Tim actually suckered MS into buying it.
>is the idea of it being spread too thin
This is likely going to happen. Since it's no longer a small campsite and instead the Psychonauts HQ I'm sure we'll get some NPC's who get very standard lines. I'm curious if they'll still manage to make all the clairvoyance jokes they did before.
>(((Schafer)))
so he's jewish
>virulent SJW
so he's a pedophile
Yes
Wait, no. I substituted brain cells for hivemind memethink long ago.
I hope Raz's family is fun anyhow.
yet you'll post on a board full of disgusting 3rd world pedophiles