Story aside, what makes it better than sr3 and 4?

Story aside, what makes it better than sr3 and 4?

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>besides the thing that makes sr2 better, what makes sr2 better?

The wackiness is subtler. It's mostly ridiculous side activities like insurance fraud or spraying people with sewage as well as action movie like missions in a mostly realistic setting, not like SR3 and beyond which goes like LMAOOOO LOOK HOW WACKY WE ARE XD
Also better customization (aside from the character creator itself) and a more interesting map that has everything.

2 has better customization by a small margin, and you can be a real dirty ass hood rat
3 is the best overall in the whole franchise though, it just needed better gang management shit like 2

the multiplayer duh p.s. i ruled it.

This

SR2 idea of "whacky" is "replace tattoo ink with radioactive waste" or "get a gang leader to crush his girlfriend to death with a monster truck" or "get into a swordfight with a samurai then cheat by shooting him"

They're definitely whacky things but somewhat grounded in reality

Then SR3 comes along and decides the first real mission is going to be jumping out of a plane, opening a parachute, removing that parachute to skydive through another plane via the cockpit, killing everyone inside, then catching the person you previously abandoned from the parachute to proceed to then use another parachute to land safely. Then a zombie apocalypse.

It's simply too much.

4 is wacky
3 is the logical escalation of events given what went on in 2, there's no fucking way that world could have been taken seriously

as a sucessor to sr2 it may seem like a letdown but sr3/4 are some of the most genuine fun I've had playing sandbox games, while still fondly remembering sr2 respectively

variety of civilians, they had funny shit to say, and did different things like skateboarding or playing a guitar, SR3 and 4 just had average aged people that were just one dimensional characters that exist for you to use your "wacky" weapons on.

Saints Row 2 is the best sandbox crime sim I've ever played.
Honorable mention to True Crime NYC.

The co-op is much better designed, with multiple roles for both players (meaning you don't get the full experience by playing SR2 solo)

Activities are NOT missions, and SR2 knows this.

Way more activities that allow you to ignore the bad ones. (Note: There are no bad ones in SR2 except the car collection which was worse in SR3 anyway)

Removal of stores like freckle bitches or liquor stores makes the map HUD unreadable in SR3 and it makes the world boring to explore in SR3 as it's just full of shitty clothing shops

I could go on, but those are the ones that come to mind

>The wackiness is subtler.
This is the game where you spray shit on people's houses to fight the bourgeoisie.

Which is a side activity and not part of the main narrative like FUCKING ZOMBIES ARE

>Then SR3 comes along and decides the first real mission is going to be jumping out of a plane, opening a parachute, removing that parachute to skydive through another plane via the cockpit, killing everyone inside, then catching the person you previously abandoned from the parachute to proceed to then use another parachute to land safely. Then a zombie apocalypse.
How dead do you have to be inside to think this is bad in any way, shape or form?

>I didn't play after the intro to 3, but here's my shitty, uninformed opinion on the whole game
Ok, fag. Reddit might be more your speed.

How underage do you have to be to think this isn't?

>SR3 shills out in full force

Here's SR3's in a nutshell:

Introduce a character that joins your gang that does NOTHING

>omg so based and wacky xD

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>Fuzz is a side activity, so it's not wacky

>3 is the logical escalation of events given what went on in 2, there's no fucking way that world could have been taken seriously
There's a difference between a world being high-action and a world with gimp-mobile car-chases

>2 people don't agree with opinion
>shills out in full force

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Sr2 has better;
Progression.
Environments.
Side activities.
Characters.
Writing.
Tone.
Radios.
Customisation beyond the character creator.
Rewards.
And probably a bunch of other shit I'm forgetting.

See: SR3 is just flat out worse, you fucking shill

Defend Whored Mode while you're at it, which exposes SR3's combat system as pure dog shit.

>I don't know what a shill is, but I'm going to use the term
Back to rebbit with you.

Good post and see my post as we: It took me and a buddy 44 hours to beat SR2

It took me and him just 20 hours to beat SR3 as well - because there's nothing to do

>story is what made the game better
oh shit, so you fuckers been lying to me again about why this pile of shit is better than GOAT Saints Row The Third

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Sr2's progression is dogshit. 90% of the missions can be done while sleeping, then suddenly you're stuck on some shitty jetski getting bombed by a helicopter then have to wipe out a whole dock full of japanese assholes without a decent checkpoint.

Also has better stores
Well, it actually has stores instead of 12 locations of planet saint

Nothing, it's fucking trash and the story is trash.

It actually had missions to play, unlike SRTT. Which had the temerity to try and disguise side activities as main storyline missions. Also, a way better city design. Stilwater is a better open world than Steelport. There are distinct districts populated with appropriate NPCs doing appropriate things, there are little details and hidden secrets everywhere. Compare to Steelport's rust belt mess, even if some areas in its suburbs were comfy. When you go from a city that has a University, Chinatown, replica of the Parthenon, bustling marina, cemetery, suburban sprawl and gentrified Row to Steelport, the city quality noticeably drops.

It helps that characters were handled better, too. I know they ended up addressing New Shaundi/Fun Shaundi in 4 but it still doesn't change how jarring it was to see how Shaundi had changed since 2. Killing off Loren felt like a dumb move, as he was built up to be this near-untouchable crimelord only to be squashed by the end of Act I and replaced by Killbane for the remainder of the game. While that led to interesting situations, like Matt's departure from the Syndicate and Viola turning to the Saints, I don't think it was worth losing the potential Loren could've had.

I did have fun in SRTT, and with 4. But 2 will always stand out on top for me.

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Amazing soundtrack with great 80s and mid 2000s pop punk stations

Having separate progression lines for every gang is superior to having one linear mission structure.
Sr3 forces you to play specific side missions to continue past the 1st act which KILLS the pacing. The respect system rewards exploration and encourages fucking about while giving you the option to choose how you progress.
The individual pacing for every gang is fine and if you suddenly found yourself going from 1 to 11 then you likely mixed and matched which lines you followed at any given time.

Great post, but Saints Row The Turd defenders will ignore it

Sr2 Krhyme>>>>>>>>>Sr3 Krhyme

>we had fun in SR2
>we then powergamed SR3
>This is a fault of SR3
Dumb shit. You should go back to your r/SR2 board
We all see you samefagging. You might as well use a tripcode.

True but SR3 had the Adult Swim station to make up for it.

It has a good soundtrack too

The rest of it is pretty over the top. The only good thing it did was STAG. In a universe where gang warfare is at the level where they're slinging military grade weapons like nothing, it's interesting to see the federal government respond to it.

SR2 has better physic on the insurance fraud mission then SR3 and nobody ever talks about this.

I like the flow of SR2 more than SR3/4.
SR3/4 are kind of balanced around you becoming a god, it just naturally happens as you progress through the game.
SR2 though? The game seems to expect you to stay at roughly the same abilities that you started without throughout the whole of the game. There's something really satisfying about starting the game and blasting every single activity in the first couple hours of the game then being a demigod throughout the rest of it.

It's got a lot of soul in a lot of ways, I don't think I could ever fully describe exactly why I love it so much but man, I absolutely do love the game. Really excited for the patch, when ever it comes.

>replaced by Killbane for the remainder of the game

and then the game desperately tries to convince you that he's your new nemesis and sell you on the final mission choice as this huge dilemma even though you barely even interact with the fucker at all

Not only that, the activities actually gave you an in-game bonus for completing half the activity and fully completing it. SR3 they existed only to increase how much money you earn. That's the bare bones requirement to 100% the game. Hell the game even gives you multiple times to just pick an entire region of the map and auto-complete everything there with STAG, making it even easier to play.

>worse combat
>worse story
>worse activities
>worse city
There's more, I'm sure

>interact with the fucker at all

As well as barely interacting with the fuckers who you have to decide to save.

better city (miles better in fact) with interesting locations
tons of activities (that are actually fun)
tons of cars
tons of weapons (that are actually fun)
better missions (that aren't just shitty activities)
better characters
more grounded and less self-aware
l

be honest the fans wouldn't have wanted more of 2's low key haha DUDE WEED type of approach

SR2 has gambling

SR3 has no gambling

SR3 is dog shit for this alone.

You can ignore it along with the rest of the activities. The main story isn't as over the top. Even the enemy strongholds weren't whacky bullshit either. The zombies WERE a part of the main story and remain in the game after that mission, pretty much locking out of part of the map for the rest of the game unless you wanna deal with the zombies chasing you around while trying to complete stuff.

I think SR3 felt less like a gta clone where I want to ride around and explore and more like a 3rd person shooter.

it's only better because of how broken and hilarious it is
they tried to let you replicate it in later games and failed

>and more like a 3rd person shooter.

Sadly, that aspect is terrible if you play Whored Mode and see just how shoddy the games combat really is.

m.youtube.com/watch?v=YgHNtzxO0y8

Everything

i think we can all agree that 4 is the worst SR by a wide margin

>i think we can all agree that 4 is the worst SR by a wide margin

I stopped playing after 3, but shouldn't 4 be an improvement on The Turd?

If you play one group at a time the pacing can come off weird. You suddenly went from doing the crazy ass thing to wipe out one gang only to go right back to killing guys on the corner when dealing with the next gang. If you do them all at the same time, it comes off more organic cause your dealings with the gangs progress at the same level. It also makes Ultor feel more intertwined with the whole story when the CEO guys starts showing up near end of the Brotherhood and Ronin campaigns.

4>3

Nothing can make up for the bastardisation of my boy.

all the things you could do in 3 were further destroyed by 4 in making the player a superhero

it's like some kind of joke game that should have just been an add-on spinoff like the other DLC for 3

The fact that SR2 has so much more detail packed into Stilwater, such has having a whole shopping mall, a large museum and a giant underground cavern complex to explore instantly makes it better than SR3, which outside of missions was limited to fucking clothing stores.

Also SR2 had that silly bug that allowed you to instantly enter cars if you jumped ontop of them, never fails to amuse me.

>such has having a whole shopping mall,

Me and a buddy got lost in that place. It was fucking HUGE and we couldn't find any exits.

>The fact that SR2 has so much more detail packed into Stilwater
To be fair, that's because they already had a map to build on. Play SR1 and Stilwater is significantly smaller and less detailed.

ok unironically help me, I hear SR2's really buggy but a fanmade mod fixes all the problems, and the devs later found the source code or something. So was the game updated? What is that fan patch called? I just want to play SR2

SR2 felt more complete and the co-op is some of the most fun I have ever had in a video game. There are a lot of ridiculous over the top shit but it isnt the norm for every sequence in the game, and you get breaks from it. SR3 starts out that way and doesnt drop at all. It also suffered heavily from the DLC plague that games at the time (and still do) suffered from where they released with less content than the previous game and expected you to buy the rest back.

SR2>4>3>1 although 1 was the first game where they didnt really know what they were doing other than making a GTA knock-off so its not fair to compare it to the rest of the series.

Gentlemen of the Row by IdolNinja
the game isn't updated yet, but it's being worked on by the same guy who made the mod. It'll be done "when it's done"

SR2 is everything a sequel should be

SR1 has you basically forced to do activities to play main missions. SR1 also has like 2 co-op missions (there's a third one you have to pay for) and they're insanely difficult.

Wait for the rerelease because you'll want to play it coop

>Stealing the PeeWee from the underground mall.
Shit like this in Sr2 is more effective because it's so hidden.

Thanks user

Saints Row 2 was a fun GTA clone that wasn't stuck up its own ass.Unfortunately it grew a secondary wacky rainbow colored ass and shoved it's head up that

That mall was the shit me and my friend would just do tony hawk shit in there with the security karts while the cops tried to catch us.
My friend still has a clip saved of him shopping for outfits in the mall, saying "ok Im done" and then him panning the camera over as a I smashed one of the show cars through the windows and stopped perfectly next to him and honked the horn. Still makes us laugh to this day.

Man i was so depressed by SR3. How did they fall so far..

Yes, SR2 is really buggy. Borderline unplayable. No, the fanmade patch doesn't fix much of anything. The devs never lost the source code. The coder for the fanmade patch now works at the dev and he convinced the higher ups to let him work on a proper update of the game to get it playable. This update is not out yet. I think there is only something like two guys working on it and it's a side project so it will be a while. It will be distributed officially. You won't need to download the game and then apply a fanmade patch or anything.

One of the things I really loved about SR2 was how you could grab random shit out of the environment and throw it at people. I think I killed more people with fire hydrants than anything else.

>No, the fanmade patch doesn't fix much of anything.

Yeah Gentlemen of the Row is a bit overrated on how much it "fixes" SR2

Also I find it funny people talk about how buggy SR2 was, but me and a buddy played through it on PC co-op perfectly fine back in the day. Maybe it was our configurations and computers were perfect for it.