All this amazing tech we have for games

>all this amazing tech we have for games
>used exclusively on the dumbest, most boring, calculated, repetitive piece of shit games imaginable

What went wrong and could another crash fix it

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not under capitalism

There probably won't be a crash. Faggots keep preordering games based on marketing rather than the final products' quality, so games will continue to under-deliver and be shitty with no negative feedback loop, only positive. Additionally, manchildren and nostalgiafags keep buying remakes, remasters and sequels of/to old games, again, regardless of eventual quality or target audience, just because they want to relive their childhood.
Consumers are indoctrinated into blindly following and supporting corporations for no good reason, and there is no counter-trend to break that mindset and to even enable a crash, let alone actuate it.

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The only innovation you will see will be from indie devs and it will take years before the new tech will become cheap enough for them to work with it.

The market doesn't allow for A or AA studios anymore to test out cool stuff. You are AAA or you are indie.

There doesn't need to be a conscious counter-trend in order for another crash to happen, even mainstream audiences have their limits, granted they're much farther than we assumed they are, but once they're crossed and even the normiest normies feel like they're getting a raw deal, circumstances for a crash will flourish. Well that, or an unrelated economy crash that brings down vidya with it as a non-essential industry.

look at all these games made under socialism:

Socialism has not been tried since the video game crash.

And before that it gave us Tetris, only the most famous video game of all time.

>WOW WHAT THE FUCK EA, WHY IS FIFA 2019 SO SHIT?
>WOW WHAT THE FUCK EA, WHY IS FIFA 2020 SO SHIT?
>WOW WHAT THE FUCK EA, WHY IS FIFA 2021 SO SHIT?

A lot of "indie" studios today have the same budget and manpower as AA game studios during the earlier generations. It's just that people today like to label game companies as either AAA or indie for some reason, unless it's from Japan.

i think it's because "budget" leaves a poor taste in your mouth. labelling yourself "indie", despite having a publisher, is basically a marketing buzzword at this point.