What the fuck is the point of exploring if all the rewards are worthless because of the shit durability system?

What the fuck is the point of exploring if all the rewards are worthless because of the shit durability system?

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You explore for exploring's sake, even though it's boring as shit. Welcome to the open world genre.

>Days since Yas Forums correctly shit on BotW

It looks pretty

you explore smaller areas so that you can explore more important areas
you explore imortant areas for permanent upgrades

what permanent upgrades? hearts dont matter because no enemy can one shot you, no matter what, and you can pause at any time to heal (and having more hearts makes it eat up more of your resources to fully heal, so its actually a detriment).
only stamina is useful but it's basically only good for climbing and climbing is 1) boring as fuck; 2) stamina can also be replenished while the game is paused

This is one of the big issues about the game. Being able to pause mid-battle or mid-climb without consequence, and then heal back stamina instantly, with zero cooldown? That really breaks the game. The complaints about weapon durability are NOTHING in comparison.

Sadly, it gets lost amidst the shitposters calling people names and using baby talk like "shitch" or "nincel". The legitimate posters get drowned by the shitposters of both sides, the shills and the haters alike.

Most games with durability on weapons also have blacksmiths in the world that fix them, that would solve the whole issue.

>Worthless
Implying you can't get good use of a weapon before it breaks.

>heh, I'll just save it for later