JRPG Thread

Lockdown Day 2 Edition. I got further into FFXII and still loving it. The writing of the dialogues and voice acting are kino as fuck. Also finished Front Mission 5 and loved it despite some issues. What about you, Yas Forums

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twitter.com/IvaliceQ
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Should I play SaGa Scarlet Grace?

Looping The PiƱa Colada Song and still chipping away at Persona 3. Very comfy stuff.
I wouldn't be surprised if you've seen it already, but there's a nice little archive of the most kino quotes from XII over on Twitter.
twitter.com/IvaliceQ
Might be up your alley.

I never seen it but it's pretty cool. Love this one especially
twitter.com/IvaliceQ/status/1244329034378436608

I would be more interested in this if the characters actually changed visuals with their jobs. Also, if the jobs were more distinct from each other from the get go. Feel like they could have done more with the combat in general. There are other games with this real time auto attack sort of combat system that do more and are more engaging for the player.

such as? If you say Xenoblade, you lose.

>name a game that does more, if you say a game that does more you lose
Try not being a shitposter if you want to have a conversation. But then again, that's just who you are so you can't help it.

>Xenoblade
>engaging

How do other nu-Atelier games compare to Ryza? I found the combat and crafting engaging but it felt a bit too linear and light on content compared to what they could've really done if they wanted to.

Xenoblade does not even have half of the options offered by FF12's combat. Xeno is literal MMO shit down to overpowered enemies that scales to the level discrepancy you have. The limited abilities offered at all times during battle are minuscule and not only that you are not allowed to switch characters in battle.
Meanwhile FF12 offers full customization, ability to change leaders and change the entire party at all times provided they are not targeted by enemies and you can also pull out the reserve party when your leading party died.
In fact, calling it a battle system to begin with is a stretch considering that the only genuine strategy offered is the topple-stun strat and that picking any other character outside of Melia makes you look like a bitch considering the massive DPS that you're missing out on. There is not a single thing that Xenoblade does better, and I haven't even touched upon the god-awful AI system.

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I'm currently pirating Tales of Vesperia. Never played Tales before but heard this one was the best.

It was probably planned since every piece of armor has a unique design, although in the final game they only exist as incredibly low res sprites found in the menu.

Was playing Trails in the Sky SC but I got distracted by Alyx so now I'm playing that, unfortunately.
Already preordered FF7R and also considering getting the deluxe edition (physical) for Xenoblade Definitive edition.

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can anyone recommend a game (not necessarily a JRPG) where the combat feels similar to FF13 & 13-2? the combat in those games is super satisfying to me and I'd like to check out other games that scratch the same itch.
inb4 Lighting Returns and FFX-2. they aren't quite what I'm looking for

Just borrowed this

Is it good?

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>borrowed
>it's still sealed

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It's a great game, not for everyone though.
You have to deal with no dungeons or cities, in return you get a really tight battle system, shitloads of recruitable characters, a very nice world and stories and massive replay value since you can progress and solve quests in several different ways, and all MCs have their own content too.
It has its limits and flaws as a zero budget game, but it's made with love and a certain ambition you rarely see in the industry.

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I find it very hypocritical of you to complain about the how there's little variety in actions for xenoblade's combat when in 12 you are mostly sitting there and watching. Limited as it may be, something to do is more engaging than almost nothing. You can change your party is just composition, it doesn't change the fact you're back to being there watching.

Ideally there would be a game with some level of ff12's gambit system and tougher enemies while also having things the player can actually engage in a more active way. You can say the gambit system goes contrary to my idea of less watching but it doesn't have to manager everything. There's nothing wrong with the player planning ahead with the party resources to set up some sort of chain combo for instance.

give it back jamal

Not that user but saying that you're sitting there and watching is a little egregious when every battle is just the party acting out whatever commands you programmed into them. The gambit system also can't manage literally everything because 12 commands simply just enough for the mage jobs in particular to account for every situation.

>every battle is just the party acting out whatever commands you programmed into them
Which is why I'm talking about adding another layer. Read the very last sentence of the post for an example. It doesn't have to be specifically a chain combo, it can be anything depending only on the creativity of the devs.

Meant to reply to

Spending the time to program my gambits is significantly more thoughts, actual brain matter, that I put into the game than the same strategy that you apply to literally every situation in Xenoblade.
This is a RPG, not an action game. FF12 is a more cerebral game. If you want flashy effects and the illusion of choice, then Xenoblade is for you.
Does it mean that Xenoblade is a game that does more than FF12, no. At the end of the day I respect a RPG that tries to push me to think outside of the box of how my party should be managed and how much control/freedom I want to give than a game that I know is going to play out exactly the same for 99% of situations, despite me pushing more buttons in the latter.

>actual brain matter as an argument
Jesus. Also, you don't have to preach the gambit system to me. If you paid more attention when reading you'd realize I'm defending it. This level of prep you can do for a fight is a good thing, but obviously the better you are with it the less you do in the actual fight itself because the combat system doesn't have much more to it. It's not the gambit system's fault the combat doesn't have more. The effects can be as flashy or dark as you want them to be, bringing flashiness as if that's somehow the argument only goes back to what I said at the beginning of the post. You are not reading.

Xenoblade absolutely does not do more with its combat than FF XII and absolutely isn't more engaging. Xenoblade is just running in circles waiting for cooldowns so you could use the same strategy you used since the very first fight in the game. The only FF game with combat comparable to Xenoblade's one is XIII.

>Spending the time to program my gambits is significantly more thoughts, actual brain matter
>FF
>actual brain matter
Jesus, I've seen you people blindly praise FFXII in previous threads over nothing at all while shitting on other games but this is becoming ridiculous.
FFXII is exactly as braindead as the other FF, the only difference being that since you can't feasibly control you party as comfortably as previous games due to gambits being largely a forced gimmick, you have to program your spam routines beforehand and then watch the game do that for you.
I don't like Xeno games, let alone Xenoblade, but claiming FFXII is cerebral in any measure just because you program Xenoblade's equivalent of topple>stun into the game so you don't even have to press buttons is just laughable.

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>FF12 is a more cerebral game
I've seen it all

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Xenoblade 2 is more involved by way of Fusion Combos alone.

And how do you propose you program topple stun into FFXII? The very fact that it is a visual programming language means that you have to put some thought into it or else the program won't fucking work in the first place.

But I'm forgetting I'm talking to people who unironically think that relying on an AI system for party members is better than controlling them yourself. You are the people that are killing the genre.

good luck beating King Behemoth, Fenrir, Ultima, Zodiark, Yiazmat, the Judge gang in Trial mode with basic gambits
faggot

To be fair, those are the final optional bosses.

uh no, there are significantly more challenging content in XII that makes it more interesting than the other FF games.
have you even played the game? Zodiark alone outclasses every boss in the series in terms of difficulty, you need to be on the lookout and constantly switch gambits.

did you notice I didn't mention Omega MkXII?

>uh no
Not interested in the argument you two are having though I have my own opinion about it, but why do you type like this? It makes you sound like you are brain damaged.

>The very fact that it is a visual programming language means that you have to put some thought into it
>Gambits
>Visual programming language
Gambits are bitchass "if X do Y" statements in a system that is mechanically too primitive to even take advantage of those, with plenty of even more brainless cheesing strategies for your beloved optional superbosses too, which make barely 1% of the game's content for the records.
If you want to play a game with actual, in depth AI routine programming you play things like Carnage Heart, not fucking FF12.

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Eeven if you don't count endgame bosses, there are hunts like Antlion, Ultros, that fucking snake in the zertinan caverns and all the optional espers (most of them aren't endgame) that will obliterate you if you think that "spam routines" is going to cut it. That is, if you do them when they appear and not 80 hours into the game.

Is it so hard to just admit that FFXII has the best amount of healthy challenging content in the series? What other FF does it better then considering none of them allows you to fight optional strong enemies all the way in your playthrough?

>you can cheese it therefore it doesn't mean anything
How would you know about these cheesing strategies in the first place? Surely you're not one of those IGN walkthrough readers, right?

only the FFX monster arena comes close to 12's hunts

>Is it so hard to just admit that FFXII has the best amount of healthy challenging content in the series?
Sure, I can agree with that, if that amounts to anything for you given how FF is the bottom of the barrel in the genre, not sure why you'd want to boast about it.
Are you also one of those people who think Vagrant Story or FFT are complex and challenging games?

>"the game is braindead"
>there is actually challenging content that forces you to change your gambits
>"I don't want to argue about it lol, you sound like you are brain damaged"
This is some insane level of projection

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>Not interested in the argument you two are having
Is more than enough to let you know I'm not the person you replied to. Shit senpai, you really are braindead if you missed that.

FF12 is absolutely kino. I'm thinking of playing it for the third time and I never even replay RPGs once.

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>I'm too dumb to figure out how broken things like Dark Matter are so anyone else must be reading guides
Please, just stop, this is as bad as FFVII fans who pretend that Mimic into LB or Final Attack+Phoenix is someone arcane Klausewitz tier knowledge.

beat Trial mode and play NG- for an actual challengr
or beat the main game and play NG+ for the lulz with all the toptier equipment

Being a SMTfag doesn't mean that you have to pretend there isn't any other game that is challenging.
FF12, Vagrant Story and FFT are challenging games. You can also break them in ways that are hilarious. They're all games that gets better the more you learn about the intricacies of their battle system. That's why they're fun.

What is NG+? Just the same game with progress kept?

>getting Dark Matter
you can't buy them until you've beaten all the Hunts so your point IS FUCKING MOOT
yeah

Can't believe nobody recommends the LFT mod for FFT

Dark matter? The extremely rare item you would not know how to craft if you didn't have a guide? The one that does 50k max in a game where the HP ranks up to millions?
Keep exposing yourself

>Being a SMTfag
I'm not though, SMT works on the same core mechanics and battle design as FF too so I don't see why you're bringing that up, don't turn this into a battle of "communities" just because you're angry.
>FF12, Vagrant Story and FFT are challenging games
They really, really aren't, especially not Vagrant Story given how nothing works as intended in the first place and actually playing like the devs thought the game works is the worst way to play.

NG+ is a fresh game except everyone is level 90. You don't keep anything.

>arguing with fanboys
Why do people bother? I don't get it. It's a conversation that can never possibly go anywhere because you're not arguing with someone who is in a state of mind where they are actually thinking things through, you're arguing with a fanboy. A mindless drone.

Why?

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>actually playing like the devs thought the game works is the worst way to play.

How did the devs "think the game works" and what makes you the expert on the best way to play the game?

If a fanboy brings up arguments, what does it matter whether or not they're fanboys? Apply for a position to Kotaku if you want people who hates video games talking about it.

>Why do people bother?
It's the usual human reflex of feeling compelled to respond to horribly stupid statements, it's natural.
That said, most of the problems for these threads come from FF fags, and FF being as big a name as it is also draws further antagonism, and when you have spammers that aggressively shitpost with mobile games being supposedly better than anything and turn everything into fandom wars...you know why /jrpgg/ died the way it did.

>what does it matter whether or not they're fanboys
Because, once more, a fanboy defending the series he fanboys for is not someone who is in a state of mind where they actually thinking things trough. You're not arguing with a person. That's the point I tried to pass.

>How did the devs "think the game works"
Read the manual, most of the information and tips given are either fallacious or downright wrong because nobody evidently bothered playtesting the thing.
>what makes you the expert on the best way to play the game?
Basic math, doesn't really take more than a couple of braincells to figure out that things like statuses are completely useless or that part damage debuffs will never, ever be relevant for the simple reason that they have too high a threshold.

ok einstein

And here you can see the sort of behavior that ties back to what I was trying to say before. Have fun people.

>no specifics
>no examples
>no nothing
everytime

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I already gave you two very specific examples though.