Which game had the best worldbuilding in the last 10 years?

which game had the best worldbuilding in the last 10 years?

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terraria

Xenoblade series

I loved HW but that shit was literally just Dark Souls but with a bug theme, I don't care if they put a lot of effort into world building when the premise of the universe is such a blatant rip off

Oh shit, get out of there little Sluggo!

343i Halo

(kidding)

"No"

I mean't HK, I can't even think of a game that has the initials HW

hello ACfag, you're wrong

>NOOO YOU CANT HAVE A GAME WHERE YOU LOOSE STUFF WHEN YOU DIE DARK SOULS INVENTED THAT

it was a joke
you build stuff
calm down user

>I don't know what world building is

are hollow cucks the most delusionalfags ever

Mass Effect: Andromeda

oh

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Hollow Knight

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Kill scavs.

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not a single thing in common

>ingredients are bottom tier scraps or frozen shit
>dude you chose them yourself
fuck subway

give me a panino with porchetta

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Befriend scavs and lizards.

Slyrim unironically

Absolutely. IMO if the game had like 3 more colours it would be much better. It all looks blueish grey or greenish grey or greyish grey. I couldn't finish it despite actually finding the gameplay fun. I can admit graphics are almost as important as gameplay

Actually graphics is the wrong word I meant aesthetic

FO:NV

>Absolutely. IMO if the game had like 3 more colours it would be much better. It all looks blueish grey or greenish grey or greyish grey. I couldn't finish it despite actually finding the gameplay fun. I can admit graphics are almost as important as gameplay
so you didn't play past 20 minutes.

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Bioshock: Infinite

Very good worldbuilding 10/10 best torture porn DLC

>NOOO YOU CANT HAVE A GAME WHERE YOU LOOSE STUFF WHEN YOU DIE DARK SOULS INVENTED THAT
Nah, but Demon's Souls did.

No Metroidvania will ever surpass Metroid or Castlevania.

Which Metroid?

zoomers only know super metroid

As someone who played through the whole game I think he meant single locations should have more color variety. In my opinion that would help a bit as well. I heard a lot of people being put off by the first location. Especially if you're new to metroidvanias and happen to go the wrong way first you can be stuck there for quite a long to time looking at rather un-varied dark-blue/grey ares.

What's the boomer metroid choice then?

Play Death's Gambit and Blasphemous and then tell me HK is "literally" dark souls.

that fanmade one

Who the fuck buys a game, plays for 30mins to an hour, says "The color palette in this game is very minimal and not up to my standards" and then refuses to touch it ever again?

What's so great about Castlevania? It's just a castle with a random assortment of enemies located there with barely any consistency.

Have you seen how ass Warcraft looks?


Blizzard has made some of the most overrated worldbuilding in the whole game industry.

>Who the fuck buys a game, plays for 30mins to an hour, says "The color palette in this game is very minimal and not up to my standards" and then refuses to touch it ever again?
pirates

All of the 2D ones. Not counting the originals.
>Super Metroid
>Fusion
>Zero Mission
>AM2R and Samus Returns

Bioshock Inf or Dishonored

>What if republicans got the country they wanted
wow so imaginative

Ok fair enough, I checked and I put in 5 hours but I remember dying a lot so idk how far I got
This is pretty much what I meant, everything looks the same
Didn't pirate but it was 15$ so I didn't feel that bad dropping it

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>haha this sure is a fun bug game with an interesting story and cute art with ominous music
>oh what a limited palette
>nah senpai
I really doubt you were sold on any other aspect of the game but the colors killed it for you, that said, can I have 15 dollars?

Piss off, Ken.

>pitting rain world and hollow knight against eachother
They go together like cheese and fine wine.

Because not too many games are like that. Hollow Knight also doesn't have much happening for the first, probably more than 30 minutes you mentioned. I mean let's take the examples mentioned here.

In Castlevania: SOTN you start by fighting Dracula, immediately after that you play as a different character. A minute later you meet Death and have your weapons taken away. The color palette and locations had already lots of variety by this point. You start in the grey halls leading to Dracula, enter his chambers filled with red, fight through some weird purple vortex, as Alucard start in the green outsides, and enter the castle with chambers colored gold, grey or red.

In Super Metroid it's similar. You start in one location, fight a boss, have to run away and go to a different planet in the span of two minutes. The location starts blue and when you run away there are alarms which make it red. When you land on the next planet you also travel through multi-colored chambers and on top of that in your first ten minutes you get a new upgrade.

Since Dark Souls was mentioned lets go with that. Again, despite being a bit slower then those two (which I think 3d games will always be, but they can also allow themselves that). You meet your first boss in the first minute, go around him through traps, jump on him, kill him and then a crow takes you to a new location. All in ten minutes.

>weee colors
zoomer grown with candy crush?

Dark Souls literally has some kind of brown filter. Its just a weird reason to drop a game. If a game is boring, its probably boring across the board. Imagine having a ton of interest in a game's world or mechanics but dropping it because of the color. The dude clearly didn't like any other aspect of the game either and is just pointing out what sticks in his memory.

All the best worldbuilding was already done in the 80s and 90s.

>Castlevania
>Metroid
>Zelda
>Elder Scrolls
>Various incarnations of FF
>Ultima
>Warhammer (Either flavor)
>White Wolf
>Ninja Turtles
>Battletoads
>River City Ransom
>Marvel/DC
>Disney

We're now onto world ruining:
>Pick a remake of any of the above.
>SJW Woke Planet CrAAAp
>Indie garbage

And when I say a remake I mean the world, not necessarily the game. For example Netflix CV is the only recent contribution to the world.

FF14 gets a pass, as it has steadily been building a compelling world. FF15 had a good world, but ruined by mismanagement. Remake is likely to get fucked by SJW localizers but fingers crossed.

Zelda benefits from Japan immunity, but the western open world concept doesn't seem to have done it much good.

Why does Yas Forums hate hollow knight so much?

It's popular

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dark souls comparisons

My point is nothing much happens until you get the first upgrade and as you mentioned that can be 30 minutes in. Hollow Knight starts out also a bit less linear than those games so you can easily get sidetracked and get to at least three-four blockades. Dark Souls has a realistic 3d artstyle first of all, which we are naturally as humans more accustomed to. Hollow Knight is 2d, so the lack of variety and monocolor makes it look more flat and repetetive. As I also mentioned in Dark Souls you get to change locations and fight the first boss really fast. Almost immediatelly after him you also get to see a dragon which gives you something to expect.

how do you figure? dark souls is up its own ass with space and time dilation. events, characters, and especially PLACES literally move around and don't seem to follow the laws of time or physics. it's all very ephemeral and wishy washy whereas hollow knight is seems to be a lot more grounded.

villain in dark souls is literally the universe. entropy ripping the world apart.

villain in hollow knight is a sentient plague that wants to hive mind the world.

both take place in a ruined kingdom, though, so i guess they're the exact same game.

>zoomer grown with candy crush?
If you consider SOTN and Super Metroid zoomer games then sure.

They're literally trash, some are interesting and novel, but I haven't seen one good world built into videogames, the medium is constricted way too much to even try to beat a book.

I mean not really. SS is about a bunch of isolated stories that aren't interconnected. I like this kind of story telling but I wouldn't call it world building. I guess it counts if you jsut think of the sea as an amorphous entity.
I was personally attracted to the aimless atmosphere, clearly other people felt the same. I was really eh on HK until I exited the deepnest and realize just how big the game was. And It just kept getting bigger.

You're probably right. I really really wanted to like the game for some reason and I could just be blaming the art
I did play it near release so I don't remember too much. I always get reminded of the art on this board
I feel like Yas Forums loves this game

Subnautica
It's the only game where I actually cared.

trying to play through death's gambit right now and damn what a disappointment

>go to the castle and kill the immortal guy by ringing the bells of ascension
>seriously?
>no, I'm just fucking with you

It's so audacious I almost respect it, except it's been 10 years by now

The world building that exists in half of those ain't shit.
Don't forget your Odd worlds and Star Controls for funky 90's settings.

Of course than there's the deep, detailed and well thought out world building of scrap land.

I was so hyped for it. I was massively dissapointed. Kinda glad it turned to dust and literally no one talks about it.

>I was personally attracted to the aimless atmosphere, clearly other people felt the same. I was really eh on HK until I exited the deepnest and realize just how big the game was. And It just kept getting bigger.
I was immediately bought because I like fantasy games with no standard, human-like races. Oddworld used to be one of my favorite games. But I was a bit lost at the beginning and at first it felt like classic Metroidvanias or even some of the newer ones were vastly superior. Now it's one of my favorite games ever. But it did kind of take its time, while I feel it didn't really have to. It could have been still aimless, but also more packed with content.

Subway is fine in Finland.
Ingredients are always fresh and the "sub artists" are always cute girls.

Conker's Bad Fur Day. It's a bit of a mishmash of pop culture but it all feels like it belongs

They did seem to bother to make an actual sense of ecology for it, some of the designs are a bit too cartoony though.

Bungie Halo kinda pulls it off to a degree, even though the more you think about it the dumber it gets especially when they went ham on retconning shit in Reach and than there's 343i who outsourced the setting to random authors in an effort to make the setting deeper that blew apart because they had the likes of Karen Traviss and Brian Reed writing it.

I'm trying to play through the whole thing and put my thoughts down in a video but it's pretty terrible so far so I think I might not even bother. Like, is it just me, or does the game have the action speed of a game with no stamina limits, but the stamina regen of a very slow game? I just recently found out haste improves stamina regen speed but even still, in a 2d game like this the sense of space that you use to manage stamina (disengage, get far away, etc) really doesn't seem to be there.

Yeah when people say that HK is literally dark souls, they don't know just how bad it can be.

Thalassophobia has prevented me from playing that game

It just feels like a beta of dead cells

That looks so fucking greasy.

go get killed on purpose a few times in the game and you'll get right over it - that's what i did. ultimately one of the worst things about subnautica is the AI. the monsters all act really predictably and once you recognize their patterns and awkward pathing the fear will be gone

Most of the environments are these dull grays and blues.

You have some outlyers like crystal peak and the queens gardens. I felt like the game was a slog to traverse in. Especially if you do a no-guide run. The map is so absolutely huge and samey that you forget the areas where you found a previously a "Oh, I need a new ability to get through here" room.

I did the same thing actually. I was legit too scared to enter the deep, I saved and just went to go die, this included entering the areas off the coastal shelf.

either this or dark souls. The original, not the random shit in 2 or the DUDE REMEMBER THIS in dark souls3. Actually fuck it, it's bloodborne

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>Especially if you do a no-guide run.
Who the fuck calls a normal play through a "no-guide run"