Just got an email from bandcamp about the new tracks. Update soon, fellow Risk of Rainers

Just got an email from bandcamp about the new tracks. Update soon, fellow Risk of Rainers.

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youtu.be/5gnPP4P5ueU?t=21
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tomorrow
ten man fun balls

you wish

109775240990528517
ROR2 VANILLA GET IN
THIS MEANS YOU

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Love "The Rain Previously Known as Purple" but I cannot for the life of me remember what song it's remixing.

>spoiling yourself on the new songs and not experiencing them ingame
I sincerely hope you didnt do this user

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RISKY WILL LIVE

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It feels like a bunch of little things from different RoR1 songs, as well as Purple Rain

Just got an email from Hopoo about the new update. Update won't be soon, they all can't work because of the quarantine, fellow Risky Rainers.

I just got an email from Hopoo too, it says you're a faggot

What the fuck Hopoo

I got one as well. He said something about Nigeria and threw out some percentages. Kept asking for my credit card info too. Not sure what all this has to do with the new update.

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new songs are fucking bops my niggas

What do you think it tastes like

Alcoholic glass and moondust.

Lmao the fuck are you saying?!?

not op but it looks like they're saying words

>11 hours

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SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP SCHLOP

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Chanson D'Automne

Why, my penus wenus of course.

risk of sleep

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See you when the update hits

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I only just started listening to antarctic oscillation and gat dang that's a good boss song

HOLY SHIT GUYS A HOPOO JUST FLEW OVER MY HOUSE

>The Rain Previously Known as Purple is a remix of Chanson d'Automne
>woodwinds replaced with yet another synthy guitar solo
Pretty disappointing honestly. The clarinet fucking made Chanson d'Automne as great as it was, why wasn't it brought back?

Antarctic Oscillation is pretty great though.

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That doesn't make sense. They should be near extinct.

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It's starting to grow on me. The organ stuff is nice.

the clarinet part is literally in there though, it's not the lead for post of it but it's there
plus that purple rain part makes me cum so i love this song

Fun fact: 70% of these threads is made by hotpoo himself in order to get people to buy his games
On a unrelated note, how's deadbolt?

too short but fun

deadbolt good

Decently short, only 27 levels and a level editor.
The gameplay is simple. but fun. Top tier music and atmosphere.

good but somehow manages to be more niche than ror1

10-man before all the mods break when

They'll be soon if the update is disappointing again.

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As long as the big three are in then the kids'll be all right.

Surely they won't only give us 5 artifacts after giving us 10 in the original game.

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those are spite, sacrifice, and origin of course, right user?

youtu.be/5gnPP4P5ueU?t=21

The fact that the symbol for this update is Glass, which doesn't appear in that picture, makes me think that there are at least a few more. That said, quality over quantity imo. Don't want to have another Artifact of Distortion.

But user, killing all hopoos would halt development of RoR2!
You mean honor, spite. and origin.

Good, then he can't make it worse with future updates

user, it needs an ending. Right now there's not a satisfying way to end a run.

oh btw, there's 5 artifacts already in game code, here's a list:
spite
command
enigma
sacrifice
spirit
these will probably end up in the patch

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I'M COMIN' HOME

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There needs to be an "artifact" that lets you blacklist certain items. The less reliance on mods, the better for hosts. Especially if right out of the gate has Honor. Nobody wants guillotines with Honor on.

There is one it's called Command

>enigma
fucking based, enigma would be fucking sweet in 2 with the addition of fuel cells and gesture

>no glass
Hopoo you hack fraud

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Something something code doesn't confirm content.
It would be better for a blacklist to be added in as a feature rather than an artifact.

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and we already know there's at least one new artifact that isn't just lifted from ror1, so yeah odds are we'll be getting a decent handful of them

that never stopped people from picking infusion in ror1

Running errands, won't be home for an hour. Maybe the other host is around.

if its wanted i can make a glass mod

I get the feeling Hopoo won't be able to get Spite working, which I wouldn't mind. But the others are all cool and I hope they make it along with all the new ones.

spite has literally been playable since like, the game came out my dude

>5 shaped glass
>5 gesture of drowned
>3 alien heads
>1 capacitor
so this is what TRUE power tastes like

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t. hasn't actually played with it

Recently picked up RoR2. Is there a reliable way to find the teleporter?
On stages like aqueduct and scorched acres its nearly impossible to find unless it spawns out in the open.

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teleporter always spawns on the opposite side of the map from you

oh and also for anyone who asked for dropin to set loadouts properly, i think i fixed it, but i need testers. there's also a config option to allow unused characters (bandit han-d) to join. i can drop the file here if people want to test it

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Look for floating orange particle effects, they're always around the teleporter and can usually be seen pretty much from anywhere.

Once you learn the stages, you can spot the teleporter particles pretty easily.
Except on that swamp stage, it's horrible

look for the floaty firey bits in the air
otherwise it's just knowing the maps

>got permanent uptime on tonic for the first time
>crackhead cabbage carrying a couple commandos through their ability challenges
I'll never know power like that again

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On aqueduct is actually pretty easy to find the teleporter since the sateg ia basically 2 hubs and some corridors. 95% of the time it spawns in the hub you are not in

In addition to the other anons, it can only spawn in 3-5 locations on every map, you'll learn them all as you keep playing

where else are you hosting the tests? the modding discord?

Reminder that you might as well play on drizzle if you're using lunar items.

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Too many posts to reply to, but thanks for the advice.
Also, how long should I remain on each stage?

As long as possible. I once remained 49 minutes on stage 1 and had a really good time.

just dropped the file in there

the usual recommendation is to keep it close to 5 minutes

Like other people said, pay attention to the red particles in a big bubble around the teleporter. You can see them from across the map and the only stage where this might cause difficulty is on Scorched Acres