They tell you how to kill him right when he's introduced, why are people having such a hard time with him?

They tell you how to kill him right when he's introduced, why are people having such a hard time with him?

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People probably forgot after the tutorial was over

People don’t read

I turned off tutorials because that shit got annoying.

The only people complaining are the console cucks playing with two sticks, literally. He is THE filter to filter them all.

Americans simply refuse to read.

just how bad are you that you need to post about it?

what makes you assume that user?

>Just beat him

>Took me 4+ hours

>Not a boss so can't equip sentinel armor

>They purposely put this encounter half way thru the game so I can't refund

Next to Sekrio this is the most unnecessarily difficult game in existence

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>501333140
(you)

16 minutes of hilarity
youtu.be/43yz9yuHm-E?t=3980

>stand midrange
>doesn't swing, instead *teleports behind you*
>move back to midrange after eating a shotgun to the face
>summons dog instead
>kill dog
>spend 2 minutes waiting for a "healthpack" to spawn because the game just forgot to do it
>stand midrange
>*teleports behind you*

he isn't the problem, his buggy AI and constantly respawning trash mobs are the problem.

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id really our /ourguys/

Wait until the last few levels where he spawns in the middle of really tough fights.

>sentinel armor

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I use the ballista when his eyes glow green, then I switch to double barrel shotgun and use the hook (with fire upgrade) followed by a shot. He's down in no time.

Good news for you, they're forced in the loading screens.

>sentinel armor
Filthy fucking casual

>filtered by marauder
you jest surely

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its almost offensive how easy sentinel armor makes a fight. and the prompt comes up after only 3 deaths.

I didnt realize you could keep shooting him after staggering him. I thought he was ONLY vulnerable when his eyes flashed green. Took me probably ten tries to figure that out.

Doom never was really about times hits. This problem seems to entirely originate because nu-id forgot what make the original so good. And it wasn't shitty enemies you can only hit when the game's code doesn't bug out.

They purposely give you trash mobs so that you have a source of ammo.

The average person is just fucking bad at video games. You can stagger Marauder retardedly easily yet people will scream and shout about him being unfair.

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This is the biggest thing people are missing. You have to get in more shots than just the initial stagger. The fight takes forever otherwise.

>reads tutorial
>30 seconds later
>Uhh, I don't get it
kek

>Reading in a Doom game

The fact that these tutorials exist at all is pretty conclusive evidence that there's something fucking wrong with Eternal.
Here's the expected way to fight any enemy in any Doom game:
>shoot at it with any gun until it dies
>pro player strats: move around while you shoot

>zoomers consider this a good game

So fucking sad

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Does the game really stop when you meet a new enemy to tell you how to kill them?
guys

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yeah 2016 doom was way better

RIP AND TEAR

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What happened to "shoot at it until it dies"?

I have a friend who's a streamer and was almost as braindead at this part. Why does it not dawn on this smoothbrain that shooting the marauder nonstop will make him keep his shield up? He insists on using the plasma rifle which is really ineffective, and doesn't even at LEAST use the heat charge when he has an open attack window. The cringiest part is that he reads the tutorial text out loud at the beginning and then proceeds to not follow it.

Marauder is challenging mostly because of the adds that harass you when you're trying to line up a direct hit with the SSG/ballista, and because the amount of damage he does is fairly unforgiving, but even so the first time I fought him I only had to use one extra life and beat him on the first go. The rest of the game I found them to be easier because you're given more space to fight them in. When they spawn in with a bunch of other demons, they pretty much just ensure that you're constantly dashing around while you save him for last.

How about instead designing the game properly so that you don't have to constantly spawn trash mobs while the player is trying to learn how the boss works?

the nu-cyberdemon/tyrant has that tutorial

Why does he carry an axe if he's just gonna shoot you with a shotty at close range?

ITT: Boomers cry about a Doom game being difficult without mods

Get good, Eternal is perfect and the Marauder is a great enemy.

Take this for example, Doom Eternal exists in a different era than Doom, we are no longer limited by tank controls and DOS, back then hitscan was the greatest challenge a game could muster.

Today the Cyberdemon of the origonal Doom is no longer a challenge for a modern game, instead the Marauder is what's challenging, it's time to get good.

There are harder things than a cyberdemon now.

you're missing the point
I wasn't asking for an "I CLAPPED BECAUSE I GET THE REFERENCE" moment, I was pointing out that this "Doom" game has a very different design philosophy to the first one.

every enemy, every boss

>yes, seriously

11/10, would let it fuck my wife - IGN/half of this board

I bet you haven't beaten Doom 1 with arrow keys only

He's not hard, in fact he's piss easy, but having to wait for him to do something before you can damage is annoying and doesn't fit the pace of the game. I just hit him once and then BFG, fuck his ass.

which subreddit did you get this pasta from?

>Game made 30 years later and with completely different tech has a different design philosophy
wow.... bros... cant fucking believe it bros...

They should make him drop shells when he gets hit because waiting for fodder demons to respawn and having to run after them for ammo is just annoying

90% of this board would have been unable to progress past the initial encounter had the strategy for killing him not been directly stated.

>you have to do this little song and dance to make enemy vulnerable
>in a doom game
Why?
Serious answers only
>inb4 filtered
I didn't play it yet, hence why I want actual answers, not memes.
>inb4 play the game
Not gonna be able to play it for like a month.

The only thing that should challenge you in his fights is
>Mobs harassing you while you space him
>Or positioning difficulties with the level
There are walking ammo packs everywhere for you to chainsaw, his stun window is HUGE, and in the initial room you fight him in you're practically in an open arena. His initial encounter is the easiest by far.

Now, fighting him when he has backup? Sure, that's a real pain in the ass, but he's relatively easy to outpace so you drop him in the priority.

This guy is a shit enemy design though. The entire game is about shooting shit, and then you fight an enemy where the point is to not shoot him. That means when you fight them with lots of enemy, you just ignore them until you can actually waste the time it takes to kill them, or get them in splash damage.

They aren't really hard, they are just against the design of the entire game. Certain demons you fight are hard because the place you must shoot them (for example, pinky dictates your movement in a hectic situation so it's hard) but muraders are just stupid.

>resistant to super weapons
>best weapon to use against him is the SUPER shotgun
hugo is a hack

Would have figured it out, but it takes so long for him to actually do a fucking attack that makes him vulnerable it's just bad design.

how about getting good, you cumspot?

You can disable tutorials. The game tells you how to kill them anyway on the loading screen if you die.

it's called the "fun zone" and the devs insist you do it because they know when you'll be having the most fun - even more than you do.

source: youtube.com/watch?v=uzX09_4hcPc

the mobs are for ammo and health

It is kind of funny when you encounter the classic Cyberdemon. Most enemies in the game have bits you can shoot off or a weakness to a particular weapon.

Cyberdemon?
"It's a bit slow to turn around."

That's it. That's all you get.

Doom Eternal is not perfect and get good is not a valid way to deflect criticism. The marauder is antithetical to the gameplay of the rest of the game and stands out among the enemies for this reason.

They tell you about when to shoot but they don't tell you about the weapon switching thing, the director said that the whole point of the enemy was to teach weapon switching so the tutorial failed to do what it was meant to

they really shit the bed with the story and the tutorial

its like the opposite of what they did in 2016, almost like they did it on purpose

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I used the sentinel armor on the gladiator and I really regret it, I thought it would only like halve incoming damage but it made it so I didn't even have to fucking try

marauders are some of the easiest enemies.
>eyes flash green
>super shotgun
>swap to ballista
>repeat

gimme a clip pls

Most people understand that while the SSG is the best for stunning him, it's not the best for damaging him, so once they get the gimmick they learn to swap to the Ballista or similar.

>the fun zone
What the fuck

first time i got that prompt on the doom hunters i was fucking insulted, doubled down my efforts from there

the issue is that you never pay attention to the trash mobs because you're fighting important shit. and nothing makes sound in this game so you can never tell when an imp spawns or is charging a fireball behind you.

>call you out
>instead of ignoring it or coming up with a counter argument you just get mad and cry harder

Throughout the whole game it tells you about weak points, weapon effectiveness, and combos.

If by the time you fight your first Marauder you still don't get it, then all I can say is get good, because simply put that's what you need to do.
You've ignored the lessons the game has tried to teach you up to that point, it's time to take them to heart and kick his ass.

He's such a fucking asshole fuck him and his dog.

What the fuck is sentinel armor

does the weapon wheel slow time a lot? I have trouble reaching the later weapons the 7 and 8 keys are too far away from WASD, for controller players do they have to swap guns one by one?

The combat encounters in Doom Eternal are sort of meant to force you to constantly pinball from one enemy to another. You learn to stop regarding some enemies as threats and more as walking ammo/armor/health dispensers, you learn which enemies to prioritize. Some enemies force you to use the environment in a certain way, and the Marauder is notable in that if you don't fight him last suddenly his incredibly simple dance is ten times harder because everything and its mother has a fucking projectile.

that unironically sounds like the opposite of fun

it's almost like a game that's 30+ years removed from the original has every right to differ mechanically

I bind everything past 4 to letter keys.

I really like this game expect this shit. I hate these fucking mechanics where you have to wait for the weak spot to make them vulnerable it's fucking doom let me just shoot the shit out of everything.

So I take it you hate Devil May Cry?

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"Getting good" does not turn a constant LOW AMMO sign flashing on your screen fun.
The design is just fucking bad. They built everything on the gimmick of "player must be switching guns and chainsawing mobs literally all the time because he can't carry shit for ammo" without asking themselves whether that makes for entertaining gameplay. Turns out it doesn't. Players don't want to switch guns, they want to use their favorite gun.

if you die to a boss about 5 times they let you enable a super armor mode where you don't even really have to try

>beat him in 3 tries on my second playthrough on nightmare going for can't perfect perfection (1 suit upgrade and 1 sentinel crystal)
you faggots have no excuse

Yes, that's not the point I'm making though. They go against the design philosophy of the game. A much better design would be that you have to aim for not the shield and they reflect anything that hits the shield while still retaining the same moveset.

>"Getting good" does not turn a constant LOW AMMO sign flashing on your screen fun.

>I don't know how to chainsaw things
>I don't know how to manage my ammo
>I don't know how to efficiently use my equipment
>I don't know how to use more than one weapon


We get it. You're shit at the game.

It has the right, sure. That doesn't mean it's a good idea. I have the right to jam a pencil up my nose, that doesn't mean I should.

Doom 2016's gameplay was already near perfect. Eternal is gimmicky nonsense.

It slows down time but not as much as it did in '16
even though I play on pc I use the weapon wheel on occasion to check my ammo

fast forward to 9 minutes.
he probably says it a half dozen times before then too but i cant be assed to watch that shit again - just fast forwarded halfway in and waited because it happens a lot.

>Players don't want to switch guns, they want to use their favorite gun.
>I want the game to literally just be so easy I never have to use anything but a single weapon

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The weapon wheel slows time enough to make it usable.

No you're actually bad
The game was designed that way
It is one of the best shooters out and the only people complaining are literally bad at video games

Actually pissed me off with his whining. Seriously dude, it's happening because you are a fucking idiot and suck at the game. "It's a puzzle boss!" Fuckin fag

You are not actually making an argument. You are literally just saying "it can be killed so its fine design." That's not the point. The point also isn't difficulty, it's HOW the enemy is designed.

If you make a RPG and the entire RPG is about using elemental combos to get massive damage, and then an enemy appears that resist all elements and requires you to spend 3 times the length of a normal fight doing mediocre damage to beat, it doesn't matter how hard or easy it is to beat, it's an anti-design for the enemy.

That is the point. The Murader isn't like other enemies. You can use weakpoints to kill others faster, but non require it actually (for example just shoot pinky in the face with SS and Balista, it dies pretty fast) but this enemy just acts like it straight up came out of Bayonetta in a Doom game.

> NOOOOOOOOOOOOOOOOO, YOU CAN'T FORCE ME TO SWITCH WEAPONS, I LIKE THE SUPER SHOTGUUUUUUUUN!!!!

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