The more time that goes by the more I realize that this is Froms best work and it's really not even close

The more time that goes by the more I realize that this is Froms best work and it's really not even close.

-Most satisfying combat
-Best music
-Most creative
-most consistent
-feels the most complete
-most challenging

It's honestly obnoxiously good. It ruined dark souls 3 for me. Every time I try to play dark souls 3 it feels like such a shadow of BB I can't even do it.

That sounds like I'm just kissing Bloodbornes ass but it genuinely is kind of annoying. I feel like it ruined all of Froms other output for me. Why play any of the others when I could play BB?

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youtube.com/watch?v=CPyFhMeFwzM
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I would agree if it wasn't the shortest and the easiest

bloodborne is running medium settings on ps4 at all times, we need a pc port so we can activate max settings

BB is in no way easier than dark souls 3. Dark souls 3 is a cake walk compared to BB.

Dark Souls.

DS3 is just bloodborne without rally. Therefore more difficult.

OP here and I would agree that the OG dark souls comes the closest to what Bloodbornes achieved. DaS 2 and 3 on the other hand feel like hollow shells in comparison.

No. DaS3 is chock full of bosses with tiny health pools and shields. Shields are waaaay more OP than rally lol

but Bloodborne is easier than Dark Souls III and its shorter, also the DLCs of Dark Souls III are definitely better than those dumbass dungeons.

bloodborne: almost 100% fully completelly developed game

all dark souls: 70% at most and being generous

why is from soft like this?

I have to believe you are gaslighting and just haven't played BB. Dark souls 3 feels like dark souls on easy mode. It's annoyingly easy.

Also why would you compare chalice dungeons to DLC? Lol

BB has a DLC and it's infinitely better than das3s dlc.

But Bloodborne isn't on PC.

>gaslighting
what a gay term. Anyway, the easiest Dark Souls is obviously the first one, so what you just said sounds dumb.
>Chalice Dungeons
Nobody likes them, taking them out makes the game even shorter.
>Old Hunters
The only good fight from that DLC was Ludwig, the other four are kinda cringe especially Maria.

General:
- Max blood vials reduced from 20 to 10, players can still boost the maximum number of vials using runes.

- Blood vials heal significantly more health.

- Using a blood vial increases the frenzy meter by 40% so that using three blood vials in quick succession will cause frenzy. Higher frenzy resistance can lower this gauge more quickly.

- Frenzy cannot bring the player below 1 HP.

- Players can choose a rune at the start of the game, separate from their starting class. This rune cannot be swapped out until the player unlocks the rune workshop tool as normal. The runes are:

Blood Rapture (V. Attacks restore 100HP)
Oedon Writhe (V. Attacks restore 1QS bullet)
Communion (Blood Vial maximum+3)
Clockwise Metamorphosis (Max HP+10%)
Anti-Clockwise Metamorphosis (Max Stam+10%)

- Max number of quicksilver bullets is decided by Bloodtinge+Arcane stats. This now works like attunement in Dark Souls, higher Bloodtinge or Arcane means more quicksilver bullets. in practice this means all characters start with less than 20 shots but can end up with over 20 later on if they boost either of those stats.

- A message no longer appears when the player picks something up at max inventory, instead this is represented by an icon similar to the one which indicates an item has gone to storage.

- In boss arenas once the player locks on to something the lock on is not broken by distance. Lock on can also be initiated from a larger distance in these areas.

- Lanterns can now be used to warp directly from one location to another. (Hunter's Dream is still used for levelling up/repairing/etc. since there would be little reason for the player to visit it otherwise.)

Sekiro is better because of deathblow.

Make combat flows smoother and less a RPG.

>Maria and orphan are cringe

I'm gonna go ahead and end this conversation now

Oedon Chapel:
- The closed door leading to the Healing Church Workshop is now opened by a key. There are two copies of the key. One is dropped by the ball and chain giant nearby. The other is given by Gherman after his dialogue about the Healing Church Workshop. The description on the key explains where to use it.

Hemwick:
- The witches that spawn in night time Hemick are now coloured differently to the ones that are summoned during the boss fight. They have a little more health, are more aggressive and harder to stagger. The ones that spawn during the boss fight are unaffected by these changes.
- Each witch has a non-random low-mid rank bloodgem that can be collected once per playthrough.
- Fighting The Witch of Hemwick at night time results in both witches being active from the start.
- Completing the more difficult Witch of Hemwick fight grants the player more echoes and awards a Clear Deep Sea rune. (This rune can still be found in its usual location, allowing the player to have two.)
- Killing The Witch of Hemwick triggers night time if it is not already night time.

Old Yharnam:
- At night time enemies do more damage.
- Giant wolves appear in more locations at night time, one near the start of the stage, one in the middle and one outside the boss door.
- Each of these new giant wolves has a non-random low-mid rank bloodgem that can be collected once per playthrough.
- Fighting Bloodstarved Beast at night time allows it to regenerate some health when it hits the player.
- Completing the more difficult Bloodstarved Beast fight grants the player more echoes and awards a new rune which increases the number of emergency quicksilver bullets granted to 7. (Another version of this rune can be found later, allowing the player to have two.)
- Killing Bloodstarved Beast triggers night time if it is not already night time.

Forbidden Woods:
- The password for the door to the woods can also be found on a note in the Abandoned Old Workshop, this allows the player to enter the woods when it's still day time.
- During day time the snake enemies are less quick to anger but the snake villagers act the same as usual.
- During night time some ranged blue headed enemies appear on the cliffs near the hogs.
- Each of those extra enemies has a non-random low-mid rank bloodgem that can be collected once per playthrough.
- Fighting the Shadows of Yharnam during day time delays their entry into snake mode until after one of them has died.
- Completing the easier Shadows of Yharnam fight does not grant the Blood Rapture rune.
- Shadows of Yharnam are now fought inside a large cave so the player can't see the skybox, killing them triggers night time if it is not already night time.

Hypogean Gaol:
- The route from the gaol to Darkbeast Paarl is no longer one-way, a small pile of rubble allows the player to walk back into the goal from the boss arena.
- The Tonitrus which can be found on a corpse at the end of the street is replaced by a Spark Hunter's Badge.
- Killing Darkbeast Paarl grants Beast Claws instead of Spark Hunter's Badge.

Cainhurst Castle:
- The loot outside the window where the player opens the bookshelf shortcut has another two gargoyles placed behind the player which activate when the player grabs the loot. A single gargoyle isn't enough punishment for players who don't check their surroundings.

Insight:
- 20 Insight will spawn additional "crystal lizards" in various locations which drop bloodgems.
- 25 Insight will spawn sinister bell women in various locations, opening the player up to invasion.
- From 30-99 Insight the higher the Insight value the more likely that player is to be invaded. Having max Insight roughly doubles your chance of being invaded compared to a player with only 30.
- From 30-99 Insight the higher the Insight value the shorter the cooldown between invasions, similar to above.
- Higher Insight values boost Item Discovery.

Bloodgems:
- Gems can no longer have conflicting values, for example Stamina Cost +2.8% and Stamina Cost -1.4%. If the generator generates conflicting values the end result is the one which is used, in this case Stamina Cost +1.4%.
- Gems can be turned into Arcane Haze.

Enemies:
- Sinister bell women now respawn after the player returns to Hunter's Dream.
- Ghosts in Cainhurst Castle will close their distance to the player, they still walk slowly when close however they will move more quickly when far away.
- Enemy NPC hunters are limited to one blood vial per encounter however they can now rally to regain health same as the player.

Bosses:
- Father Gascoigne can rally to regain his health, similar to the player. He cannot rally while in beast form.
- The last humanoid boss can rally.

Online:
- Ringing the beckoning bell does not consume Insight until a partner is summoned.
- Invaders take some insight after a successful kill.
- Invaders cannot use silencing blank when the beckoner is nearby.
- The parry window on the blood vial animation is larger.
- If two users have the same password there is no wait time between summons.

>Most satisfying combat
Sekiro
>Best music
Sekiro
>Most creative
Sekiro
>most consistent
Sekiro
>feels the most complete
Sekiro
>most challenging
Sekiro
> Why play any of the others when I could play BB?
Because Sekiro is better.

Bloodborne started out as gothic werewolves and flipped into lovecraft.

What will Elden Ring's twist be? We know it will be High fantasy/Martin at first, but it could go anywhere at the halfway point with the Elden ring shattering or whatever

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Chalice Dungeons:
- Players are healed when another player completes a boss in a dungeon they have shared.
- When playing co-op the co-operators can also find chalice materials. This does not subtract from the amount of materials the host gets.
- Two summoner enemies cannot be placed too close to each other to avoid deluges of enemies.
- Chests can no longer block doorways. Similarly two chests can no longer be placed in front of each other.
- A player using a short ritual root chalice can be summoned to later areas of a chalice as long as they have completed the non-root version of that chalice.

Options:
- A new option under Player Name Display: None. Removes text over the heads of other players.


My proposed changes to blood vials are extreme but I feel as though Bloodborne isn't punishing enough at the moment. Dark Souls with its limited Estus did a much better job of making me play well than Bloodborne does. In Bloodborne I often play sloppily because I know I can get away with it, I imagine many other players are the same. The "punishing but fair" nature of Demon's Souls is perhaps the largest reason why this series got popular in the first place and I would hate to see that vanish.

The level design in Bloodborne is fantastic and helps to distract from the fact that the progression through the game itself is quite linear. The way I see it there's no easy way to fix this in the second half because of the story progression but the first half of the game could be altered to provide different routes. Currently you can do Old Yharnam/Hemwick after Amelia but you have very little incentive to and these areas are easy if you're competent enough for that boss. My goal with the changes were to encourage experienced players to kill Amelia early then decide what order they wanted to do Old Yharnam/Hemwick/Forbidden Woods. Killing Amelia early shows that the player is at least somewhat skilled so the challenge in Old Yharnam/Hemwick can be safely increased. With this extra challenge comes extra rewards, the visuals of the area change too which could make different playthroughs feel very distinct from each other. These changes were also inspired by Demon's Souls which allowed the player to go to various areas early on.

Insight is a really interesting system but I feel it could be even better if tied to invasions, item drops and gems. It has the potential to be like Humanity and World Tendency combined. There's an option to play offline on the main menu so invasions should be expected if you decide to play online.

Overall I'm very impressed with the game but I feel - just like Dark Souls - it could have used a couple more months of development.

>(V. Attacks restore 1QS bullet)
Why even bother?

Well it has been a couple of years. I'd say give Sekiro the same amount of time and you'll come around to that the same way as well. It's quite different from the rest but still very solid.

I think the whole Frenzy thing needs to be redone. In theory it's a nice mechanic from a lore standpoint but the execution within the game is pretty poorly done. And if I recall right, the only time you are in real frenzy danger is when you are facing those winter lanterns and if you dispatch them by visceral attacks, a lower frenzy resistance is better than a higher resistance.

It should either be done differently (no clue how) or be used more often but a bit less lethal / make you want to raise your resistance.

Honestly Sekiro had better combat and was a lot harder than Bloodborne. It's a great game but it really doesn't feel complete without the DLC and while the setting is cool, the levels start getting samey in the latter half. It's why nightmare frontier and the fishing hamlet stick out so much. Didn't really ruin Dark Souls 3 for me because I played it first, and they're both pretty fun but I dislike them for the same reason: too linear and the play style is the same for every build. I miss being a genuine tank like you could be in Demon's and Dark Souls 1. I was actually disappointed at Bloodborne on my first playthrough because snoys like you were acting like the game was the second coming of christ, my expectations were way too fucking high

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>best music Sekiro

Hit it, boys!
youtu.be/rQW2klU1cGI

OP here. I could see that. I was mainly talking about the dark souls series.

Sekiros combat is satisfying in its own unique way. I already enjoy it but I could see it growing on me in the way Bloodbornes has.

Probably not as much because the music and world of BB just click with me so much but it could come close. I definitely like it more than dark souls 2 and 3.

Isn't this just the pastebin Matthewmatosis made a few years ago?

Well I think it depends on what you value. I really really am moved by music. Like to me a boss fight can totally be made just be the music and backdrop.

Bloodbornes music is just so so far superior to anything else I've played it's absurd. It's orgasmic imo.

Dark souls 3 had shields?

By the way, when I say I "dislike" Dark Souls 3 and Bloodborne I don't mean to say they're bad games, just that I didn't enjoy them on repeat playthroughs as much as I did basically every other game in the series, I can still pick up a new game in Dark Souls and play it start to finish but if try a new character in Bloodborne I just don't feel like playing anymore by the time I get to Rom. The depth of progression just isn't there.

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Yes.

>on ps4
I finished it and it was excellent but it's not even close to their best work purely because the framerate is so fucking shit

Shields are terrible in DS3, unless you just want something to parry with. Almost every enemy in 3 is designed to fuck with shield bros.

It was sarcasm. Why would you need it the game is easy enough.

>Gregorian chant #9001
Yawn
youtube.com/watch?v=CbKGRJRrd-Y

you're god damn right. how are they supposed to top this shit?
even the main menu was fucking kino youtube.com/watch?v=BhGZkdODoDM

Sekiro is my favorite From game but it only had one memorable track, and I'm glad it was this track because it's for the best boss fight in the game.
youtube.com/watch?v=IPsXMgnGUvU

It's weird how BB is so much more thematically consistent (or monotone whatever you want to call it) than Sekiro but they still manage to make each area feel more distinct from one another.

Even though Sekiro is much more diverse it feels more samey somehow.

You sure? I tanked the shit out of bosses without the stamina ring in dark souls 3. I could take a full combo of dancer of the boreal valley, any attack from the twin princes and even the nameless king

they really should have went wit ha more tenchu esc soundtrack for Sekiro
youtube.com/watch?v=CPyFhMeFwzM

Kino

>-Most satisfying combat
Sekiro. But BB comes close second.
>-Best music
BB tied with Dark Souls
>-Most creative
Agreed
>-feels the most complete
BB tied with Sekiro
>-most challenging
BB tied with Sekiro

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Kudos to the guy posting changes. Good read.

youtu.be/kA614N3IHD4

Even tought ds3 has still the best osts out here.

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>Best music
Second, behind DS3

Nah Sekiro beats it by a mile

I feel like Sekiro has much higher highs for combat satisfaction, but in general is worse. Like the humanoid bosses are incredibly fun, but most other stuff is just sorta bland/uninteresting.

Compared to how they performed in DS1 the shields are basically irrelevant. You must have used a great shield, because the other ones are only good for blocking one attack before they leave you staggered. And so many enemies in 3 have extremely long combos designed to exhaust your stamina.

>It's honestly obnoxiously good.
This is so hyperbolic, Jesus. The game has flaws and it's by no means a finished game.
And the most satisfying combat? Really? Souls dodge/R1 combat but slightly speedier, is that really reinventing the wheel?
Also the most creative? What are you talking about? It's essentially Demon's Souls 4, has the same stamina system, the same online, it even has a poison swamp and Yurt makes a reappearance under a different name. If anything Bloodborne is too derivative, it's too much like the other games despite being a new IP.

Everyone is entitled to their opinion but I can't stand this dick sucking of Bloodborne. That is what's obnoxious. Also fyi the game doesn't look like that in the pic.

>1:35

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well yeah hemwick had a small downgrade, the game looks nice though it has really good post processing

youtu.be/3sr349qR9s8

soul

>50% of the game arsenal is filled with trash weapons like amygdalan arm and rifle spear and weapons with samey moveset like saw cleaver and saw spear and weapons that lack a secondary moveset completely such as tonitrus and boom hammer
>after the Shadows of Yharnam all bosses turns into poorly put together gimmicks that are even more mindless than those in Demon's Souls
>short story mode and lacking optional content
>chalice dungeons are ugly and repetitive and a lot of the bossfights in them are just regular mobs with health bar or recycled from the main game, they're a selling point only for those maniacal completionists who wants top tier gems
>gems are either completely broken an give weapons an ar between 600 and 1000 or are just garbage that takes space in the inventory
>multiplayer is horrid with a horrible netcode that makes finding another player a 15 minutes struggle each time
Better than shitkiro and shit souls 3 for sure and on par with Demon's Souls.

me playing BB for the first time

youtube.com/watch?v=3V9zxXN1rx0

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this track litterally took my breath away around 3:35 when i first heard it

>50% of the game arsenal is filled with trash weapons like amygdalan arm and rifle spear
those are both top teir weapons
there isnt a bad weapon in this game besides maybe the fist of greta, but even that has its uses

Underrated OST
Also my favourite boss in the game.

Rifle Spear is pretty trash, dude. It had its gimmick pre-nerf but it's really no good as a normal weapon.

>arm and spear top tier
First of all, everything that hasn't saw in its name can't be top tier by default.
Second, neither of those weapons have one good trait that isn't shared by another one that either utilize it better or has a better moveset in general, but if you want to list some of their pros go ahead, but I also want to know what other weapons you consider top tier.

Terrible suggestions, thanks for sharing.

ive played the game bro, the weapons great. i dick retards in pvp with it in chalices all the time.

I'm usually one and done with Souls games but BB and Demon's are the only ones that I've played more than once. Don't know why I never got Sekiro but I'm still probably gonna get Nioh 2 before it.

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