What was this about?

What was this about?

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youtube.com/watch?v=N0y3-qHEVYU
youtube.com/watch?v=ie6Nr-Vvabw
twitter.com/AnonBabble

Bowsette has big ears

GOTTA GO FAST HEHEHE

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if you blj in the hallway 15 times in a row, the screen goes black and luigi appears. but then his head explodes into hyperrealistic blood and the text "L is real 2041" appears, and in 2041 seconds Luigi appears in real life and kills you. I know this because I was the one who figur

It meant that Mario is a loud Italian motherfucker and the Princess was too polite and uncomfortable to bring it up that normal people shouldn't act like that.

if you tip toe around that floor 3 times with 120 stars. it will let you jump into this painting

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A-user?

Imagine that painting leads you to 16 smaller but harder levels.

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He wouldn't press enter before typing this.

Mistery

>Play Mario 64 more than any other game long term besides minecraft
>Have never seen half the signs

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bump

Completely based

>I saw him myself

that line always creeped me out. its like bowser could be in any room of the castle , maybe even in the next room

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What is Metal Mario reflecting?

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An old dev interview mentions that they wanted a large monster to begin chasing you if you ran in that hall. Defeating it would net you a star. It was cut due to time constraints.

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These toads drove me nuts as a kid with how eerie they were. They serve almost no purpose in the game but they're always there in their one spot with their one bit of strange dialogue doing that weird disappearing thing they do. You run by them so many times you might forget they even exist. They're the one other "sentient" life form in the whole deserted castle besides boos but they only made it feel more lonesome.

In the DS remake you were supposed to fight bowser inside the castle, so that makes sense actually.

The castle theme also contributed to that.

youtube.com/watch?v=N0y3-qHEVYU

It's uptempo and cheery, but once you get past the intro, the main melody feels almost melancholy and lonely, and contributes to that feeling of Mario running around an empty castle by himself, from empty room to empty hall to empty room.

>based Luigi giving user enough time to solve the captcha and post in the thread

Remember this room?
I heard Miyamoto wouldn't let them ship the game until they put it in

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Was Bowser trapping the Toads in the walls as a lore justification to their poor draw distance a nod to SMB1?

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I thought I was the only one who thought the castle music was kind of off-putting.

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Luigi can easily finish the post

the koopa stream was kino

That's because I pressed enter for him

Would have been better if it didn't die.

This reminds me of a dream I had as a kid. It was Peach's castle but much bigger and had more locales with more unique but creepy paintings. Bowser were patrolling the hallways and jumping into one alerted him and he chased me through all the stages until I finally found a hiding spot. While he was chasing me he made the most blood curdling screams i've ever heard as well as fireballs that were hurdled towards me, looking backward resulted in a slow run so it only happened for a split second. Looking at him made him just go faster and me running for my life. He never caught me to this day and I will not forget it easily.

I can hear it in my head without the video, just mario's running sounds and doors clicking open and shut

why is this bot showing up constantly and casting ice barr

Honestly sounds terrifying with those n64 graphics.

Would have been cooler if it only showed up if you walked slowly.

>run around without a care
>read sign
>yeah I'll do that lmao
>monster appears
>run and it disappears
>be "that kid" for a bit

you made this up.

These aspects made the game very special to me. It really has these intimate, introverted vibes to it that none of the other mainline Mario share. Delfino, Galaxy 1 & 2, their hubs went out of their way to ensure you never were alone. Here if it isn't for a bunch of ghostly Toads, literal ghosts in the backyard, bunnies that disappear after you catch them and a Lakitu who's filming your every move yet you only notice with mirrors around, you have nothing. The difference is striking. Several levels floating in nothingness and the moody ambiance of Jolly Roger Bay's music also contributed.

Goddamn do I love this game and even though I know the rumored remaster/remake will be fun to play, it's all but guaranteed they're gonna do away with all this (the DS version already did)

thats because all those old things were technical constraints. Any modern game like that would seem barren, this is something that really only works because of the age of the game.

I hate this image so much. It reminds me way too much of the bad trip I had.

buruamuzu

The best way to forget a bad trip is to have a worse one

>Any modern game like that would seem barren

Either that or it would be deliberately trying to create an atmosphere of isolation and end up trying way too hard

Half of it might just be they had to make do with what they could make on the N64. You couldn't really have a lot going on. Meanwhile once you got to the Gamecube with Sunshine, Galaxy on Wii, 3D World on Wii U, Nintendo really went all in on the density.

Compare something like proto-GTA3 Body Harvest on the N64 to GTA3. Yeah, even GTA3 trilogy seems anemic compared to IV/V. But Body Harvest was fucking empty and desolate.
Even Banjo Kazooie was a bit like this.

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What was it about N64 games that made you feel so strange? Most people will say the hardware limitations, but the art direction also influenced it, because most games were trying to take advantage of the 3D engine to look artistically "realistic".

I would silently worry that I would get trapped inside these empty worlds and no one would ever find me in the real world. Wandering for ever in the repetitive undetailed maps that were complex enough to pretend being real but not enough to feel real. How many days wold it take me to go insane? I made myself those questions a lot when I played. Pic very related.

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>What was it about N64 games that made you feel so strange? Most people will say the hardware limitations, but the art direction also influenced it, because most games were trying to take advantage of the 3D engine to look artistically "realistic".
>I would silently worry that I would get trapped inside these empty worlds and no one would ever find me in the real world. Wandering for ever in the repetitive undetailed maps that were complex enough to pretend being real but not enough to feel real. How many days wold it take me to go insane? I made myself those questions a lot when I played. Pic very related.

On the other hand, Haha go-kart go brrr

It was probably just because I was a kid, but certain parts of Mario 64 just weirded me the fuck out. Not just the piano thing or the creepier levels, but just walking around the castle gave me a huge sense of dread for some reason.

it was the sense of being alone in a massive castle, the ghost toads didn't exactly help either.

Super Smash Bros. for the Nintendo 64 had that feel to it too.
A lot of Nintendo 64/PS1 and GameCube/PS2 games feel eerie because they came out in a time before people had 3D video games entirely figured out, so there was a very transcendent feel to them.
I miss it. I want video games to go back to feeling like interdimensional trips.

bump

Being a kid does play a lot into this, but the true source of that feeling is the feeling that anything could happen whether it's sinister or not. I've thought about it a lot and that's what I've narrowed it down to. I can still get a glimmer of that feeling from things like the minus world or nickies threads (no clue if that's right) where a game is taken way outside the parameters of anything the developers intended or even experienced themselves.
I don't know how someone could intentionally create this feeling in a game but I believe it can be done.

Almost all games from the 90s and early 2000s have that feeling to them. Something happened in the mid-2000s and games suddenly dropped that quality.

youtube.com/watch?v=ie6Nr-Vvabw

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No doubt technical limitations played a part, but then again the design of Mario himself also came to be because of them..So I'm thankful all aligned for the game to end up that way

The music that plays after beating Master Hand is unbelievable by today's notions of the series

Ocarina of Time did this for me playing the NES games for ages.

Super Mario 64 isn't my favorite game or anything but I still think Peach's Castle is one of the best overworlds a 3D platformer ever had.

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Looks like Demoman or Pyro ready to kill you on 2fort.

b-bro?

How long did it take you to find Snowman's Land? I found it by accident while playing around in the mirror room one day, but knew it was somewhere when you looked at the status screen. I never paid attention to the mirror, even when the game pointed it out to you when you entered the room.

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unfortunately I never had that luxury since i used to always watch my siblings and uncle play it so I knew all the secrets.

I played with my family too but I had the freedom to find cool shit on my own.

Reveal yourself.

fuck off they wouldn't just randomly put something that threatening in the castle halls, wouldn't fit the design flow of the castle at all

>mfw I just figured out what Snowman's Land means

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wat that

Matamata

>two of the most common myths about unlocking Luigi in Super Mario 64 involved the star statue in the backgarden(L Is Real 2401) and the mirror room
>in Super Mario 64 DS, Mario rescues Luigi by saving him from King Boo in Big Boo's Haunt, located near the Eternal Star Statue
>Luigi rescues Wario by going through the mirror

I thought that was a really nice touch.

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