How do you fix the horror genre?

How do you fix the horror genre?

Attached: smiles-04a70.jpg (639x360, 20.61K)

Make the player know there's something way beyond his imagination and comprehension stalking him that eventually will catch him.

Attached: file.png (1334x744, 699.13K)

Attached: Which door is going to open.webm (480x480, 2.78M)

More Resident Evil games set in Raccoon City BEFORE the outbreak

3D audio will save the horror genre

How quickly are updates being pushed for this? I recently bought it after playing on a pirated version but haven't had the time to play it again. Was suffering crashes in the pirated which obviously completely fucks your run.

Give me a gun
Have it jam

>BEFORE the outbreak
Naw. Give me more DURING the outbreak, but through the perspectives of different groups.

Attached: Jeepers-Creepers-Ii-2003-720p-Latino_00_52_05_00003.jpg (600x255, 26.54K)

>holy FUUUCK THE STORY DOESNT MAKE SENSE AND YOU HAVE NO IDEA WHATS GOONG ON SO ITS GOOD!!!

>aaaaaaaaaaaaaaaaaAAAAAAAHHHH
>NIGGERMAN HELP MEEEEE

Attached: anguish.jpg (540x540, 43.05K)

kill the autist spamming these threads

make a condemned 3 that ignores the last 30 minutes of condemned 2

NOOOOOOOOOOOOOOOO MY LEGOS

What the fuck would you even do before the outbreak? It was a normal city, shit only got weird after they went to investigate the mansion

The city itself didn't see anything weird going on until the outbreak happened so I have no idea what that user is talking about. The most you could do is a story about Irons sexually molesting the female cops but that's about it.

BEFORE is more horror. DURING is more action. A camper in the Arklay Mountains? A teenager at night during the curfew? Raccoon City before the outbreak has a sense of mystery it should be explored.

horror was ruined the moment posers realized they could make big bucks by pretending to be scared and scream like little bitches, while devs figured out the only way to make horror was a first person shitfest filled with jumpscares.

How the optimal horror game should be for me
>some amount of rng to keep you on your toes
>punishing difficulty, so you have a reason to be scared and pay attention all the time. I loved the concept of saving leaving you vulnerable for a bit that alien isolation did
>some way to fight back that is however monstruously expensive and harder than just escaping, giving you the illusion of being able to fight back instead of straight up telling you "nah, don't even bother"
>you need to have amazing sound design and play around fear of unknown. Horror is kinda like comedy, you have to consantly keep the audience guessing and subverting their expectation at the perfect moment.

i agree, but that would make for a better movie/series than a game.
Watching people as the outbreak starts and the try and figure out wtf is going on as the audience knows could make for some amazing drama

You get 2 games at most, neither of them with enough substance to provide a full experience and both of those scenarios have been done a million times. Also, you said set in Raccoon City before the outbreak. Your fucking scenarios take place outside of the fucking city.

The forest was already infested with creatures during Re1. Make a Re game set between 1 and 3 and you can have endless possibilities. In Re3 remake it is stated some zombies were roaming around the city and were seen as just insane people at the time. A mental hospital called the "Spencer residence" was opened to treat them. Keep in mind this "Spencer residence" isn't the mansion.

Is there anyone else here that's completely desensitized to any form of horror media? I legitimately can't remember the last time I've ever watched a movie or played a game that has scared me. I would really like to experience that though.

nothing to have nightmare like when I was a child but I deem that something is horror if it makes me clench my muscles, especially my ass, the only two games that did that to me were Little Nightmare, mainly for chase sequences and some moments in Shadow of Chernobyl

No after having mr. X ruin re2r for me by being the most braindead ai ever. I will now never play a game where something just straight up looks for me. I got so pissed because after he showed up every 5 minutes he'd get stuck in a door I needed to go through and I'd have to walk 5 rooms away and fire my gun so he'd finally show up. Run from him again but oh wait now he's stuck in a different door. Gay shit my dude. Also cosmic unnamed unknown horrors are not scary.

>that would make for a better movie/series than a game
Why not both?

more vr horror games

the Jeff levels in half life alyx were pure kino

>outside of the fucking city
Not necessarily. Some zombies were roaming around the city but they were seen as crazy hobos. A city under curfew, surrounded by an infested forest with several facilities with armed agents who want to capture the zombies and kill the witnesses is a great premise for a horror game.

fuck off tripfag

VR
Even mundane shit can be at the very least scary in VR.

More jumpscares. Every 10 steps a different creature jumps at the screen screaming.

Disagree. Like the other user mention, that sounds like better material for a movie or a TV series, not a game. Your scenario just has too much dead space with no interactivity from the player, and what little would exist would probably be scripted events, that again, would work better in a film format.

What we need is a slow-burn, atmospheric horror game.

More emphasis on sound design.

It was just zombies and dogs in the forest, I think. People thought there were cannibals murdering people.

It depends entirely on how it's done.
You could have the open world city, the monsters roaming and a mystery to solve as a detective or someone who's looking for a loved one.
Or a linear story where you are trying to escape the monsters and you go from one place to another using stealth and solving puzzles like in Clock Tower.

Same here. The only game I've ever been in anyway scared or disturbed by was when I played a flash game called "Darkness" when i was 5 years old.
Other than that, no movie or game or anything really scares me. It kinda sucks.

If you read the files, it says some were in the city, at least months before the outbreak started. I'm not sure if there were any zombies in the city before the mansion incident.

I'm honestly questioning who are the devs of horror games are. It seems like all the time, every attempt of horror just feels like they're acting more like pranksters, like "hihihi this will scare them" rather than making stuff that scares THEM.

Either that or they're complete chickens; and so are the playtesters if their fear is a factor that devs take into consideration.

I get deep pleasure out of seeing peoole like you get filtered by mr. x. It's nowhere near as bad as you cry about

Rely less on jumpscares. Look how Vampire The Masquerade Bloodlines did horror in its horro sections. Apparitions appearing and disappearing, toys moving around on the floor, doors slamming shut. Maybe I just think it was well done since i didn't expect it from an RPG, but damn I'd give for a ghost hunting game that isn't just jumpscares. Timing and environmental horror is key imo.

darkwood already fixed it

Come play Aliens Vs Predator 2 and I'll show SPOOKY BUTT FUN

It does suck. Although I think I'm self aware enough to realize that it is probably somewhat my fault. I don't really get immersed in media but the thing is it's not from actively trying. I just can't do it and have never really understood it. You're cognitively aware of the fact that you're playing a game or watching a movie. Maybe it's some mild form of autism. Who knows.

Jeff

Hum...now that I think about it I also have a harder time getting immersed than most people seem to.
Which ALSO suck.

I guess our frontal lobe is just dead inside.

I wonder if there is a fix for that.

Remove on demand saves

I still say stealth horror is the most effective horror, it's just too hard to execute properly and the concept got sullied by all the amnesia clones in the early 10s

How the fuck does this even happen?

>Resident Evil

Not much would change.

Attached: 1585605345033.webm (815x510, 2.37M)

But won't the game end up being predictable? On replays of said game, you know there's no point in fighting the big bad, so you just leave. You already know where to go. You need to eventually have the enemy make an appearance and commit some form of interaction lest the player isn't even fazed by it. "Oh, it's this guy again. Is he gonna do anything this time?" Fear of Unknown works well until the player knows he will forever be unknown. Jack from RE7 was a pretty good design for the game, I thought. Intimidating and a comic, aggressive and "smart". It takes many shots to bring him down and can leave you stranded coming against the future enemies. Obviously you could side-strafe the guy and knife him to death, but you get what I'm saying.

Did she died?

Some guys recommended this as a good horror game but haven't tried it because I don't like buying early access games.
Should I look forward to it once it's fully released?

Attached: worldofhorror.jpg (600x350, 64.53K)

REmake 2 already did. Just make more horror games like it.

more cute girls
that's it

Focus on making a good game first, not "inventive new ways to scare the player."

It's good but short and more interesting than actually scary

I'm desensitized though

Let me shoot everything. I don't get scared either way so you may as well let me kill them.
Or rip them apart like in Splatterhouse.

Attached: 1414878335393.jpg (461x495, 114.34K)

I don't know how. But make it like GTA San-Andreas. For some reason the myths and legends in that game were scarier than any fucking horror game, and made shit like "Back o Beyond" terrifying to even go into alone. But I don't know how you'd replicate the same feeling as that though.

Attached: 63473473478.jpg (800x600, 33.67K)

It has already evolved with VR but normies don't want to move their arms

It doesn't need fixing. Horror is a niche genre and it's still going strong. Every few years someone releases a new horror game that captures people's imaginations, spawns a few shitty knock offs along with some decent ones. Horror combines well with other genres and comes and goes in waves. Horror is fine.

Attached: abandoned cool zone.jpg (1024x685, 174.63K)

Unironically the opposite of what this user says. Horror games should be about vulnerability. When you're able to kill everything in your way, it's no longer horror because you have no reason to be scared. Take Penumbra: Overture for example. Decent concept but by midgame you're a chad with a pickaxe and god have mercy on whatever gets in your way.

Make it so killing enemies isn't a easy task(for a reason besides janky controls); so you don't feel neither too vulnerable that it's annoying nor too much in control of the situation to the point where it's not horror anymore.

You should always be in some form of stress, you're a prey and defeating all of those who hunt you is not an option.

An open world horror game could be cool. Map shouldn't be huge, and stealth shouldn't be a big factor either, but it could work. Darkwood is kind of proof of this.

You mean more pretentious youtube bait bullshit? Nah.

GTA San Andreas honestly felt like the perfect X-Files game in a way. Hunting down creepy paranormal shit in a normal world was probably what made it creepy.

Haunting Ground remake, but give Fiona a really fat ass.

Attached: HG art official (5).png (957x1376, 661.48K)